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Messages - Firetrout

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1
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 10, 2015, 11:18:38 am »
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.

Nope raid reduces enemy count more.

I never said anything about enemy count, the enemy count drop is different, but the actual amount your marines are going up against are the same.

2
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 10, 2015, 11:05:16 am »
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.

3
Other Games / Re: EmpireMUD: The Founding of Tradesea
« on: May 09, 2015, 08:57:08 am »
Name's Almire ingame.

4
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 01, 2015, 07:41:23 pm »
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

That's Imperium Approved code, right der.

It is in my game, where all the Battlefleets are content to sit on top of two systems where I installed serf governors. With a dozen or so planets revolting regularly.

5
5.5 I've actually tried all of these before, but not really very effective.
Run away: does not always work. I did this tons of times but after a while(especially waiting) they often come back.
Killing them: ...really slow and difficult
Let them wait: sometimes they just follow anyway. Pretty strange behavior.

If you really want to get rid of them quickly and don't care if they disappear forever, just exterminate them with dfhack.

6
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 01, 2015, 06:34:00 pm »
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

7
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: March 25, 2015, 03:13:39 pm »
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?

Do you have their training turned on? Training specialists draw units from the rank and file.

8
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 19, 2015, 04:11:29 pm »
Found a lady with almost every part of her body bruised, some of her organs and all of her fingers and toes too.

9
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: March 18, 2015, 09:10:50 pm »
I dunno if a lot of misses and no damage attacks just aren't being printed, but it was the oddest fight I've seen, as half of my army simply did nothing while it was going on. It's even odder than watching Tau Stealth Suits dodge 294 bolter shots 4 turns in a row :P But if Stormbolters have a limited range, one would think they'd have a crush attack for their treads at least.

I interpret that as that since treads don't turn on a dime, the daemonettes are just walking around them until someone got a line of sight that didn't involve blowing up another Rhino.

10
Fry them with electricity.

11
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: March 07, 2015, 01:45:16 pm »
welp after playing this game for 10 hours....

MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.

Have you tried saving over the save? The last time I saw a error save I just saved over it.

12
And something extremely weird happened. I stupidly died from inhaling a bit of smoke, but the game crashed when I was about to quit. When I returned, I noticed that I didn't loose my character, instead returning to the last autosave. I also found my own corpse ???

Looks like the game want me to continue that character

And so the first C:DDA creepypasta was born.

And the mass replication of objects was born.

13
So, I took a mission from an NPC, accomplished it, then another, similar... then I ran into the Investigate Cult mission. I arrived at the site, explored a house... found nothing of interest at all. Then I checked the code to see what was I supposed to find. Nope, not there. What do? Would cheating work?

Did you see a priest's diary?

14
Right-click the item, a menu will appear.

15
They get returned to the nearest city, potentially losing a few characters.

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