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Topics - RogerN

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1
DF Gameplay Questions / My kingdom for a shell!
« on: September 07, 2008, 04:23:58 pm »
Okay, I've just spent about 2 years of game time and approximately 400 trees training a Siege Engineer.  He's about half-way to Legendary.  But he just went into a strange mood, and he's demanding a shell!

Unfortunately my map has no turtles.  I have fisherdwarves, but the cave river only yields cave fish (100 cave fish caught so far, nothing else).  My entire dwarven civilization, in fact, has no access to turtles.  There were none available on the embark screen.

Is there ANY way to save this guy?  I wouldn't mind cheating at this point... IMO impossible moods should be considered a bug anyway.

2
DF Gameplay Questions / Importing steel from the mountainhome
« on: August 18, 2008, 03:07:37 pm »
My current fort has no flux available, so I've been importing all of my steel (and a few chunks of flux) from the mountainhome.  However, ever since the King arrived and my fortress became a mountainhome itself, the liaison never comes any more.

Dwarven caravans still arrive regularly, but they never bring any steel bars or flux.

Am I doomed to never getting steel again?

3
DF Bug Reports / [39f] Cursor isn't centered when screen size increased
« on: August 10, 2008, 07:44:47 am »
This is just a minor annoyance, but still an annoyance... when you increase your screen size (like to 80x40) and then press 'd' to make designations, or 'k' to look around, or 'q' to inspect buildings, etc... the little "X" cursor isn't centered properly.  It looks like the cursor is centering itself based on the assumption that your screen size is 80x25.

4
DF Adventure Mode Discussion / Adventurer bling?
« on: July 29, 2008, 05:19:22 pm »
I'd never noticed this before, so please excuse me if it isn't new information :)

I went on a killing spree with my adventurer.  The total death count was something like 20 goblins and 60 humans.  Anyway, I retired him as a peasant for a while so I could try other things.  When I started playing him again, I looked at his inventory and noticed that he's now wearing jewelry!

In fact, he's wearing LOTS of jewely.  About six PAGES of it: human bone crowns, human bone bracelets, goblin bone earings, etc...  He probably looks like some sort of twisted witch-doctor.

Am I correct in assuming that these are supposed to be "trophies" from his previous kills?  I never explicitly picked up this kind of stuff before.

5
I just installed 39d.  I've encountered the following issue when trying to dig an Up/Down staircase across multiple levels.

After designating the staircase to be dug, my dwarf stops digging after the 1st tile.  He won't continue digging the staircase on the Z-level below.  I can see that the designation on the next level is clearly visible and ought to be accessible.

If I re-designate the next staircase then the dwarf will start digging again.  But he stops when he's finished with THAT staircase, and I have to re-designate the staircase below that.

6
DF Adventure Mode Discussion / Symbol '=' on world map
« on: July 22, 2008, 11:20:56 am »
I was traveling the world map in Adventure mode when I noticed something else moving.  It was represented by an '=' symbol.  At first I thought it was a storm; but it was moving much too slowly.  I caught up with it and entered the site.  I was immediately surrounded by a group of about 30 dwarves.

Who are these guys?  Are they refugees?  An army?  Unfortunately I couldn't get any information out of them, because they keep saying "Ask me when I've returned to my home!"

Only a small number of them appear to be military dwarves.  The rest have normal professions: engineer, craftsdwarf, stoneworker, etc...  They do not move at all while I'm there, but if I go back to traveling on the world map then the group keeps moving.


7
DF Adventure Mode Discussion / Funny quest
« on: July 14, 2008, 11:44:27 am »
I started a new adventurer in the latest version, and my first quest was rather funny.  The resident axe lord (no mayor?) informed me that the town has a fearsome foe: Naza Prideyelled, the giant, who stole their carp meat!

I think he murdered somebody, too.  But theft of carp meat is an extremely serious offense, and for this he must surely die.

8
DF Gameplay Questions / Hauling jobs removed in new version?
« on: July 14, 2008, 10:53:30 am »
I just started a brand new fort with the latest version (0.28.181.39a), and I wanted to turn off the wood hauling job for my woodcutter.  But the hauling jobs seem to have been removed from the list!

Has the option been moved somewhere else?  How can I turn off wood hauling so that he keeps chopping down trees and lets some other peasant do the work?

9
DF Dwarf Mode Discussion / Yet Another Crazy Trap
« on: July 12, 2008, 11:08:10 pm »
This particular device has probably earned itself the lowest safety rating of any of my goblin traps, but it's been fun nonetheless.  I present The Device:

http://mkv25.net/dfma/poi-6019-mainentrance

Pros:
* Smooshes goblins into jelly
* No messy cleanup
* Hurls pesky elven traders as far as you want
* Extremely large target area

Cons:
* Takes forever to build
* Frequently kills dwarves who are in the wrong place at the wrong time
* Timing on The Lever can be difficult

For those too lazy to click the link, the entrance to the fort is completely surrounded by approximately 90 drawbridges (maximum sized, using 26 rock blocks each).  All the bridges are connected to a lever.  Pull the lever, goblins get hurled.  Pull it again, goblins get pulverized.

The device itself has caused a few fatal accidents (and at least one not-so-accidental accident), but oddly enough the #1 dwarf killer this time around as been the pack of wild camels.  I dug a moat around the entire border of the map early on, but these camels were trapped within the borders.  They bred... oh, they bred.  And then they started interrupting work on The Device.

They had to be dealt with, of course.  A single axedwarf should have been sufficient, but fortune conspired against him.  Maybe it was his lack of armor?  Anyway, his axe got stuck in the 2nd camel, so he resorted to wrestling the poor beast.  It must have kicked him right in the head, and he went down.

Unfortunately the camel was not injured badly enough to die from its wounds, so it was wandering all over the map - with my only axe!  Without an anvil I couldn't forge another one, so it had to be retrieved at any cost...

Long story short, two wrestlers later and I got my axe back.  The rest of the camels were dispatched without incident.

10
DF Adventure Mode Discussion / Rivers are dangerous!
« on: June 27, 2008, 03:27:12 pm »
Wandering the wilderness, my hardy Dwarf adventurer was eagerly searching for a path up the mountain.  He knew that the cave he was seeking was close.  It was just on the other side of that steep bank, if only he could climb up!

But Dwarves are not natural climbers, so he continued to search for another way up.

My dwarf came upon a small brook in his path.  Perhaps there was another way up on the other side of the brook?  He started the cross the brook, when I received the following message:

"You have been encased in ice."

Followed by,

"You are deceased."

Egads!  That's quick-freezing ice!  True, I had noticed that some parts of the brook were frozen just a little upstream.  But I didn't think it was *that* dangerous...  It's only ankle-deep, after all.

11
DF Adventure Mode Discussion / Traps in adventure mode
« on: January 10, 2008, 06:43:00 pm »
I built a fortress in the hopes of visiting it in Adventure mode.  Scattered throughout my fortress were a number of traps and levers.  The traps were primarily pressure-plate based.

I noticed that I can pull the levers just fine in Adventure mode, but none of my pressure plates are triggering.  Do these not work in Adventure mode?  Or perhaps I need to visit as a non-Dwarf in order to trigger them?


12
DF Dwarf Mode Discussion / High-end dining
« on: May 05, 2008, 01:40:00 pm »
I think my cook has managed to create the most expensive meal possible.  Please correct me if I'm wrong here...  I got the announcement, "Dwarfy McCook has created a masterpiece!"  I zoomed in to view the kitchen, and saw the following:

Masterpiece Dwarven Cheese Roast [20], value 36,000!

Is it possible to create a food item which is worth more than that?


13
DF Dwarf Mode Discussion / Experimenting with water pressure
« on: January 11, 2008, 03:00:00 pm »
I was curious about how much effect water pressure has on the speed at which it travels.  So this is what I did:

* I dug out a large reservoir to hold water.  When totally filled, there were 6 levels of 7/7 water.  That comes out to a large block of water 42 units high.

* On the same level as the very bottom of the reservoir, I carved out a hallway.  The hallway was 21 tiles long, and ended in a 7 x 7 room.

Everything was finally set, so I dug out the last remaining tile next to the reservoir.  So how long did it take for the water to travel the 21-tile hallway and fill the 7x7 room to capacity?

Answer: It happened so fast that I didn't even see it.  In the exact instant that I dug out the last tile, I could already see water at the far end of the hallway!  I immediately paused the game to inspect the depth, and the entire 7x7 room was filled to 7/7 water level.

Bwuahaha... insta-flood traps!  I was a little disappointed, however, that the miner who dug out the last tile wasn't thrown back the length of the hallway.  In fact, he was the only survivor; he swam up all 6 levels of the reservoir to safety.


14
DF Dwarf Mode Discussion / The Road to Nowhere
« on: February 11, 2008, 11:38:00 pm »
Chapter 1

Vucar was drunk that night.  That much is certain.  No one remembers, of course - but Vucar's a very industrious dwarf, and he can't very well work sober, can he?  And so it happened that Vucar was drinking while driving.  Driving our cart, that is.  In the dark.

We were *supposed* to be immigrating to Koganusan.  Their efforts were legend in our mountain home.  Rumors of great wealth, majestic wildlife, and exotic cheeses had traveled far, reaching even our lowly ears.  Thus seven of us peasants, dissatisfied with our current work (or the lack thereof), set out to seek our fortunes elsewhere.  Specifically, in Koganusan.

The first tragedy was that everyone except Vucar was sleeping in the back of the wagon.  Otherwise we might have noticed his drunken meanderings were taking us farther and farther from the road.  The second tragedy was that Vucar apparently envied our restful sleep in the back, and so he decided to take a “quick nap” himself.  While driving.

Now I must admit that the four oxen pulling our cart did a much better job driving than the drunken, half-asleep Vucar.  But the pleasant ride proved to be the third and final tragedy, since all of us slept though night while the oxen carried us to nowhere.

And nowhere was exactly where we found ourselves when we awoke.  There was no sign of the road, nor of any recognizable landmark.  The gravity of the situation was not entirely lost on our de facto leaders, Vucar and Greenbeard (don't ask about the name).  An impromptu meeting was called while the other dwarves stretched their legs a bit.

Greenbeard asked, “So where in this Armok-forsaken world have you taken us, Vucar?”

“Quite a nice day for a drive, eh?” said Vucar pleasantly.

“Nice?  What... ” responded Greenbeard, clearly surprised by the subject change.   “Of course it's not nice!  It's hot as blazes, you fool.”

“Oh, well there's that of course.  But it could be worse.  It's not raining,” said Vucar.

Greenbeard's face twisted into a befuddled expression.  It took him a couple moments to regain his train of thought, which had been completely interrupted by Vucar's musings on the weather.  Greenbeard's face turned stern once again as he replied, “This is serious, Vucar!  Please pay attention.  Do you have any idea how we might get back to the road?”

“Go back the way we came?” replied Vucar.

“Gah!” exclaimed Greenbeard, “If you were any more frustrating I'd swear you were an elf!”

At that moment the meeting was disturbed by a loud noise.  Specifically, the sound of four spooked oxen running away with the cart.

“Nooo!” cried Thumbfur as he chased after the cart.  His effort was in vain, though, for dwarves are not natural sprinters.  Thumbfur fell far behind, and we all watched the cart disappear over a small hill.  Then we all heard a *CRUNCH*.

We climbed the hill together and found the cart, or what was left of it.  From the looks of things, it must have slammed into the enormous boulder which was now lying in the center of the wreckage.  Two of the wheels were smashed and the front axle was splintered.  For a few moments we could do nothing but just gaze at the remains while shaking our heads.  Why, Armok?  Why?

Vucar broke the silence.  “Curses!” he exclaimed.

“Oh, *now* you want to be serious, huh?” snapped Greenbeard.

“Huh?” replied Vucar.  “Oh, it's not that,” he said, gesturing at the wagon.  “I've just got a pointy rock in my shoe, and it's driving me crazy.”


15
DF Dwarf Mode Discussion / Elf Disposal System V1.0
« on: April 16, 2008, 06:40:00 pm »
Introducing our new elf disposal system, V1.0!  This system is turbo-charged to handle as many elves as you can throw at it.  It can even handle goblins, dragons, and other uninvited guests.  Try it today!

Video of the new system in action:
Elf Disposal System Movie
** Set the Rate to 200 in order to play back the movie at a good speed


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