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Messages - RogerN

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31
DF Dwarf Mode Discussion / Re: For Mountainhomes!!!!
« on: July 15, 2008, 04:12:27 pm »
On a related note, you really only need two types of military dwarves.

Axedwarves: For killing a Bronze Colossus
Marksdwarves: For killing everything else

Seriously, axes are the most versatile weapon due to the chance of dismemberment.  Even though other weapon types (i.e. spears) might be more effective vs. goblins, your axedwarves are perfect for fighting "unusual" opponents which might lack vital organs.

32
DF Gameplay Questions / Re: World Generation in 39b
« on: July 15, 2008, 03:59:15 pm »
Quote
I normally make it to about 300, before it stops, with a setting at 80% remaining megabeasts.

If you're using a Large world then the default behavior is to always go to 300 before checking megabeast deaths.  A medium world only goes to 200 before checking megabeasts.

I ran ten experiments with medium-sized worlds.  The year in which 80 percent of the megabeasts were dead ranged from year 73 to year 252.  The average value was year 158.  Only three of the ten tests would have gone past the default stopping date of year 200.

The actual years were: 79, 184, 163, 165, 236, 252, 73, 201, 132, 100

33
DF Adventure Mode Discussion / Re: Oh deary deary me.
« on: July 15, 2008, 11:18:21 am »
This is a disturbingly common occerrence of late.  I've tried generating three or four different worlds, but I have been unable to find a "hostile" goblin fortress yet.  Everybody's at peace.

In fact, just finding a quest has proven quite difficult.  One of my adventurers went to seven or eight towns in a row without getting a quest.  All of the towns were "untroubled".  When I finally received a quest, it was to kill a Titan which was on the exact opposite side of the world!

34
DF Adventure Mode Discussion / Re: Funny quest
« on: July 14, 2008, 02:54:06 pm »
This is somewhat unrelated, but I revisited the town and attempted to start a war between factions (by killing random people).  Unfortunately my adventurer was immediately knocked unconscious by a lucky hit from a Spearman.  To add insult to injury, the killing blow was struck by a peasant!

Anyway, my next adventurer went back to the same town.  Apparently I succeeded in initiating hostilities, because I was immediately attacked... by the same peasant which killed my previous adventurer!

He greeted me just like a quest monster would, "I am John Doe.  I killed {Adventurer's name}, whose thrusts I considered ineffective.  Prepare to die!"  Something like that, anyway.  He went down pretty quick, though, considering he had no armor and no Spearman to do the dirty work :)

35
DF Adventure Mode Discussion / Funny quest
« on: July 14, 2008, 11:44:27 am »
I started a new adventurer in the latest version, and my first quest was rather funny.  The resident axe lord (no mayor?) informed me that the town has a fearsome foe: Naza Prideyelled, the giant, who stole their carp meat!

I think he murdered somebody, too.  But theft of carp meat is an extremely serious offense, and for this he must surely die.

36
DF Gameplay Questions / Hauling jobs removed in new version?
« on: July 14, 2008, 10:53:30 am »
I just started a brand new fort with the latest version (0.28.181.39a), and I wanted to turn off the wood hauling job for my woodcutter.  But the hauling jobs seem to have been removed from the list!

Has the option been moved somewhere else?  How can I turn off wood hauling so that he keeps chopping down trees and lets some other peasant do the work?

37
DF Dwarf Mode Discussion / Yet Another Crazy Trap
« on: July 12, 2008, 11:08:10 pm »
This particular device has probably earned itself the lowest safety rating of any of my goblin traps, but it's been fun nonetheless.  I present The Device:

http://mkv25.net/dfma/poi-6019-mainentrance

Pros:
* Smooshes goblins into jelly
* No messy cleanup
* Hurls pesky elven traders as far as you want
* Extremely large target area

Cons:
* Takes forever to build
* Frequently kills dwarves who are in the wrong place at the wrong time
* Timing on The Lever can be difficult

For those too lazy to click the link, the entrance to the fort is completely surrounded by approximately 90 drawbridges (maximum sized, using 26 rock blocks each).  All the bridges are connected to a lever.  Pull the lever, goblins get hurled.  Pull it again, goblins get pulverized.

The device itself has caused a few fatal accidents (and at least one not-so-accidental accident), but oddly enough the #1 dwarf killer this time around as been the pack of wild camels.  I dug a moat around the entire border of the map early on, but these camels were trapped within the borders.  They bred... oh, they bred.  And then they started interrupting work on The Device.

They had to be dealt with, of course.  A single axedwarf should have been sufficient, but fortune conspired against him.  Maybe it was his lack of armor?  Anyway, his axe got stuck in the 2nd camel, so he resorted to wrestling the poor beast.  It must have kicked him right in the head, and he went down.

Unfortunately the camel was not injured badly enough to die from its wounds, so it was wandering all over the map - with my only axe!  Without an anvil I couldn't forge another one, so it had to be retrieved at any cost...

Long story short, two wrestlers later and I got my axe back.  The rest of the camels were dispatched without incident.

38
DF Dwarf Mode Discussion / Re: Terraniums, their contents and Magma
« on: July 09, 2008, 08:50:40 am »
I don't know about Goblins, but when I throw my caged kittens into the volcano I get the following announcement: "A stray kitten has died in a cage (16x)"  Or something like that.

39
DF Adventure Mode Discussion / Rivers are dangerous!
« on: June 27, 2008, 03:27:12 pm »
Wandering the wilderness, my hardy Dwarf adventurer was eagerly searching for a path up the mountain.  He knew that the cave he was seeking was close.  It was just on the other side of that steep bank, if only he could climb up!

But Dwarves are not natural climbers, so he continued to search for another way up.

My dwarf came upon a small brook in his path.  Perhaps there was another way up on the other side of the brook?  He started the cross the brook, when I received the following message:

"You have been encased in ice."

Followed by,

"You are deceased."

Egads!  That's quick-freezing ice!  True, I had noticed that some parts of the brook were frozen just a little upstream.  But I didn't think it was *that* dangerous...  It's only ankle-deep, after all.

40
Putting your military on duty is about the best you can do.  Patrols can also help, but it's difficult to cover all of the ground at the edges of the map.  If a goblin ambush spawns too close to the merchants then there's nothing you can do.

Well, maybe not *nothing*... I suppose you could build rows of traps along every edge of the map.  But that's so work-intensive that I've never seen it done.

I feel your pain, though... despite my best efforts I just lost a dwarven caravan to a skeletal giant eagle.

41
DF Dwarf Mode Discussion / Re: Roughest Start
« on: June 19, 2008, 09:13:58 am »
My most unsuccessful fort ever:

Immediately upon embarking, my dwarves discovered a Kobold cave.  The entrance to the cave was about one screen away from the wagon.  If that wasn't bad enough, we were also parked about one screen below a magma pipe.  Within the first five minutes, both of my miners were roasted by a fire imp as they came up to get a drink.  Shortly thereafter, the Kobolds decided to attack with about a dozen archers.  One dwarf managed to survive the Kobold attack, only to be gobbled up by a Giant Cave Spider which I hadn't noticed before.

42
DF Adventure Mode Discussion / Traps in adventure mode
« on: January 10, 2008, 06:43:00 pm »
I built a fortress in the hopes of visiting it in Adventure mode.  Scattered throughout my fortress were a number of traps and levers.  The traps were primarily pressure-plate based.

I noticed that I can pull the levers just fine in Adventure mode, but none of my pressure plates are triggering.  Do these not work in Adventure mode?  Or perhaps I need to visit as a non-Dwarf in order to trigger them?


43
quote:
When you buy something, it becomes yours. You just have to pick it up (at least in the previous version you did, so I assume it's still the same). So that armor you bought shouldn't just show up in your inventory. It should be on a table in the shop, most likely.

Alas, my poor human maceman inadvertently became an outlaw because of the confusing merchant system.  I had bought an iron helm from a merchant, and went over to pick it up... but there were two, and apparently I picked up the wrong one.  Guards instantly began to treat me as hostile.

Frustratingly enough, even after I killed every single human in the entire town, I still couldn't travel  :(


44
DF Dwarf Mode Discussion / Re: My dwarves are so hardcore
« on: February 28, 2008, 06:54:00 pm »
My favorite marksdwarf was so hardcore that he continued to practice archery after having both of his eyes gouged out.  He was totally blind; bolts would fly all over the barracks, almost never coming close to the target.  Fortunately I don't think it's possible to accidentally shoot another dwarf.

45
Suggestion:
-1 point for every loose stone in the dining room  :)

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