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Messages - Ardent Debater

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211
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 30, 2019, 05:55:33 am »
Granted. They do, and are sold out before you can take advantage.

I wish I were one point nine meters tall.

212
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 30, 2019, 05:16:41 am »
Granted. The resulting population boom dooms untold millions to a life of poverty.

I wish I had a second tongue.

213
Forum Games and Roleplaying / Re: Ye Titans! IC [11/12]
« on: January 30, 2019, 05:12:07 am »

"Zo'vass has been brought in to help with the Reclamation. His current Marble count is as follows:"
Quote
2F, 3W, 2E, D, N, 2B, H
Greetings. Welcome. Destroy horrid world? Become moon of Doom of new, better world?

The Spider spoke, and never one to refuse to answer, Zo'Vass replied with measured haste.

"It is repugnant, repulsive, and rancid in its wretched presence. So long as you are willing to contribute a sufficient quantity of your soul to its destruction, I shall be most satisfied to assist, though I am content to serve as no orbiting satellite, and fear the remainder of our peers will see our efforts to Undo what never should've been are wrought in vain."
I consume and rebuild the vile suns, and tire. Perhaps as the cycle unfolds we can consume the vile planet, together.
"So it shall be. This creation is sickening, and the sooner its Maker is Undone, the swifter an ecstatic End shall come. Let him drown in a torrent of Blood."

Action 1: Assist the Hollow Dreamer [1 Blood Marble + 1 Water Marble + 4 Essence]
Spoiler (click to show/hide)

After His attempt on Mana's life, Zo'Vass the Undoer gazes on creation in disgust, and chooses to

Bide His time, until His peers have made more.

214
Forum Games and Roleplaying / Re: Ye Titans! IC [11/12]
« on: January 30, 2019, 04:47:01 am »
Deep in the featureless void, where not the faintest star flickers nor scantest soil stays, there is Silence, and the Silence is. Then, the Titans, eleven entities of unparalleled power, ushered in to cultivate creation from the seed which they've been given. The Silence that is, is now was, and never again shall be. The void remains still no longer, it is perforated by the light of the swirling twin suns, punctured by the presence of the intricate ring of spheres, brought into being by one, and one alone. It is a new world, perhaps aesthetically pleasing to the one who devised it, but to the Ten who had no say, it is an atrocity, for the foundation of the world was ushered in by another's hands, and the first creation cannot be undone. The Ten voice their disdain, and the One who sculpted the shape of the seed utters his defense.

Mayhap creation would've been undone, eviscerated in a storm of unthinkably mighty divinities, waging war on unprecedented scale as an assortment of mewling, temperamental infants, furious that their toy was taken from them. If such were to come to pass, mayhap the Silence that was, would be is, and the void might know quiet yet again. In what would be, to cloistered sects of raving nihilists a thousand years hence, the First Tragedy, The Defender, He Who Enforces the Law, Expunges All Injury, and fancies Himself the Judge drafts a contract, the Settlement of Dispute: Over Untimely Creation of World. The terms are perhaps unfavorable to the One who planted the world-seed, but His peers find it justified, and fearing oblivion, the One considers acquiescence, content to have cemented His legacy, but before He can make His decision, the First Conflict, and what may be the First Murder is wrought.

The Hollow Dreamer, She Who Weaves Shadows appears, and grievous offended by the shining suns, falls upon Mana, the First to Speak, with wild abandon, ripping and tearing in ruinous wrath. The outcome of the First Conflict is yet to be determined, but in the furthest recesses of the timeless void, far beyond the reach of the world-tree, the resounding essence of the First Creation and the thrashing madness of the First Conflict proves too much for the untarnished reality to bare, and for the merest of moments, the scantest of seconds, the Incarnation of Entropy is plain for all to see. Were it to remain, the Seventh Word may have been spoken far faster than its fashioner intended, but the Silence was not to be, and the reality was not to cease.

However quickly the rift was sealed, such was Its presence in this moment, the state of safeness in creation could not be sustained, and in the faintest of instants the rift was yet to collapse, a seeing sphere emerged, torn from an unknowable stalk jutted into reality, and such was Its disdain at the sight of creation, Its lids closed, and so long as Its will persisted, never again would open. It rumbled as the rift closed, forever severing it from Its Greater Self, and such was the weight of the Essence from even the tip of a sensory appendage, the sphere gained consciousness, awakening as a Titan of tremendous power. By the will of the Three which Orchestrate what was, what is, and what shall come to pass, the rift shattered, the void sealing over as if it were never there, and from its destruction sprang a sound so simple, yet so distinct it could never be mistaken. The sphere reasoned that it if It were to be an Incarnation of Destruction, only the merest echo of entropy would suffice for Its name, and so, It took on this sound as Its own.

So it was that Zo'Vass came to be, and so Its efforts to Undo what was shall be. From Its voice, utterly unknowable to the mortal mind, yet undeniably masculine to those with the strength of will to hear, came His First Speech, that single word surmising the entirety of His views on the creation in which He found Himself.


"Blech."

"Zo'vass has been brought in to help with the Reclamation. His current Marble count is as follows:"
Quote
2F, 3W, 2E, D, N, 2B, H
Greetings. Welcome. Destroy horrid world? Become moon of Doom of new, better world?

The Spider spoke, and never one to refuse to answer, Zo'Vass replied with measured haste.

"It is repugnant, repulsive, and rancid in its wretched presence. So long as you are willing to contribute a sufficient quantity of your soul to its destruction, I shall be most satisfied to assist, though I am content to serve as no orbiting satellite, and fear the remainder of our peers will see our efforts to Undo what never should've been are wrought in vain."

215
Forum Games and Roleplaying / Re: Ye Titans! OOC [10/12]
« on: January 30, 2019, 03:36:27 am »
Oh man, Kilojoule Proton's back!
Spoiler:  Zo'Vass the Undoer (click to show/hide)
"Hired!"
"..."
"Splendid."

216
Forum Games and Roleplaying / Re: Ye Titans! OOC [10/12]
« on: January 30, 2019, 03:20:53 am »
Oh man, Kilojoule Proton's back!
Spoiler:  Zo'Vass the Undoer (click to show/hide)
[THOU ART A NEMESIS OF MINE INDEED]
"So It Is, and So It Shall Be."

217
Forum Games and Roleplaying / Re: Ye Titans! OOC [10/12]
« on: January 30, 2019, 03:17:22 am »
Oh man, Kilojoule Proton's back!
Spoiler:  Zo'Vass the Undoer (click to show/hide)

218
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 24, 2018, 08:18:17 pm »
Quote from: Votebox
Feudal World: Redjive, Spazyak, egemma
Orks: Spazyak, Redjive, NRDL, King Zultan, Liquified
Heresy: Kashyyk, TTE, Kittytac
Abhumans: Void
Feudal World and Orks:
Heresy and Orks: Liquified Spleens, TopHat
Inquisition's Playground (Feudal World, Heresy, and Orks): (1) Madman

You grit your teeth in murderous rage to find that Trevantis V is less well-known for its Feral Ork Infestation. By the Throne, you thought you'd seen the last of them, that you'd been rewarded for your lifelong struggle with an easy retirement, but you'll only be fighting a new war! No wonder the High Lords of Holy Terra appointed you as Planetary Governor, the 981st are the most experienced Ork fighters in three Sectors!

Those green-skinned bastards, to recall the atrocities you've witnessed... Men eviscerated in the battlefield, women torn apart and eaten, children in chains mining quarries, and the way they fight... you've seen them rip entire squads apart with their bare hands, cackle in mad laughter as they're mowed down by the dozen, and charge entrenched autogun positions in mass waves, and take them through weight of numbers alone!

The filthy Orks are a blight on Mankind, their onslaught is relentless, their swarms never-ending, and they grow stronger every war they wage. If they're subject to anything but the most absolute measures immediately upon making planet-fall, the invaders may be slain, but in time their primitive spawn will forever scourge the innocents of the Imperium. You hate them, God Emperor upon His Blessed Throne, you hate them with a determined, seething, all-consuming malice so profound as to bring an Astartes pause.

You thought you were rid of them, and the urge to demand reinlistment is overwhelming, but it is your duty. The High Lords of Holy Terra in their wisdom have decreed that you are to lead the 981st in suppressing the filthy Xenos and rebuilding Trevantis V in the wake of heretical uprising, and you are their subordinate. It is your duty, and you will stomach it without complaint.

Continuing on the document, you find the planet is colder than average but not extreme, and the aid of its plentiful resources and zealous devotion, has managed to maintain a technological base at only slightly below Imperial standard. The rest of the text is of little consequence, though the lack of a detailed star chart is troubling, to say the least.

The journey to Trevantis V was blessedly free of any Warp Incursions or Pirate Ambushes, and soon, you arrive in the Trevantis system. According to the most recent data, there are two other inhabited planets in the system. Trevantis II, an overly sandy Feudal world reunited with the Imperium in the loosest sense, and Trevantis IV, formerly an Agri-world, the seeds of heresy spread like wildfire among its population and it remains a blasted ruin.

Sadly, Trevantis III lacks a breathable atmosphere and any minerals of interest, but you suspect Trevantis V has enough of both to more than meet your needs. Your vessel begins to orbit the planet, as soon as the Auger transmissions have been decoded they send a crude shuttle to connect, and shortly after a properly-dressed individual introduces themselves as your advisor.


Who is your advisor?

Bertran Cudan- A somewhat chubby man in a fine suit, he introduces himself with a reverent bow and explains he is the late Governor's butler and well-versed in manners of both butlery and budgeting. Despite his unfit body, he shows proper respect and has a remarkable posture.

Tsux Lanate- An elderly woman stooped over a cane, she introduces herself with a shaky nod and explains she is the widow of a formerly influential noble family and that her husband was killed during the revolt. Though she would no doubt prove a boon to popular opinion, she seems to have a very high opinion of herself and her advanced age is readily apparent.

Tuan Feulner- A wild-eyed man dressed in patchwork fatigues, he introduces himself with a salute and a quoted passage from the Lectitio Divinitatus, and explains that he was a former PDF sergeant and leader of the counter-revolution against the heretics. You intuit that your military expertise far outweighs his own, and that this man is almost solely defined by his rabid zealotry.

219
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 24, 2018, 01:55:17 am »
Spoiler:  GM Note (click to show/hide)

220
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 23, 2018, 06:59:39 pm »
Spoiler:  GM Note (click to show/hide)

221
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 23, 2018, 05:44:46 pm »
Ceramite Mines and Faithful Populace
Our army type actually isn't meant for fixed-piece action or static defense. Having protection travel with the infantry will be much more beneficial for us. Oh, and screw the heretics, we are NOT having Chaos show up in our backyard.
Ah, yes, I forgot we were Elysians crazy airborne madmen with no armor support.
+1 for Ceramite Mines and Faithful Populace.
+1
Our faith protects us! The ceramite helps.

+1
+1

You're pleasantly surprised to note that Trevantis V is known for its Ceramite Mines and Faithful Populace. Under your stern guidance, Armaplas's value in trade and Carapace Armored troop's survivability, coupled with the stability the people's faith yields shall make this planet a prosperous colony in short order.

As you continue to diligently memorize the fine print, you're disappointed to find Trevantis V is less well-known for its...

[CHOOSE ONE]

Abhuman Population- A significant portion of the population deviate from the human form, either by evolution or sporadic mutation.
  - 1d20% of the population are barely tolerated Abhumans, and the document details little else about them.
  - Their aberrant physiology and inferior status may leave them vulnerable to Heresy.
  + Depending on the finer details of their divergence, they may prove useful in less delicate positions.

Barren Soil- Trevantis V is a largely arid desert, hot or cold, and its lack of fertility has left the planet's capacity to sustain a large population all but crippled.
  - Trevantis V is forced to rely on regular agri-imports and heavy rationing to survive.
  + The population is somewhat hardier, and the planet is marginally more difficult for Traitors to invade but you know first-hand most Xenos aren't adversely effected in the slightest.

Isolation- Trevantis V lies in the distant frontier, far from Holy Terra's Light and few would brave the long and perilous voyage to reach it without very good reason.
  - Imperial reinforcement will be sparse at best, and you can forget any interstellar commerce aside from the rare wayward Rouge Trader.
  + An almost complete lack of resupply has forced the population to be as self-sufficient as possible.

Hidden Heresy- Although the revolution was crushed, the spiritual sickness still festers in the darkest of places, and in time, its twisted adherents may rise again.
  - A blasphemous and heretical cult is actively attempting to subvert your Governorship, and their tireless efforts can only end in blood.
  + Once every last one of the heretics has seen the God Emperor's cleansing flame, they will cease to trouble Trevantis V.

Feral Ork Infestation- Little over four centuries ago, shortly after the world's colonization a minor Orkish Waaaagh failed to conquer the nascent colony and was driven back, but some of their spores remained and have scoured this world since.
  - Thousands of Feral Orks are waging a constant guerrilla war against the planet, and greatly increase the chances of an off-world Waaagh.
  - This is a permanent problem, and unless you manage to torch every last inch of Trevantis V, they will continue to spawn.
  - God-Emperor on His Throne, you thought you'd retired.
  + By necessity, the population's Planetary Defense Force is more competent than average.

Feudal Populace- Trevantis V's population has barely entered the iron age, and between the fractured warring population and the eons-antiquated infrastructure, it is a miracle that they've managed to survive so far.
  - Among the natives, technology is primitive and superstition runs rampant, it will take decades, if not centuries to bring them to Imperial standard.
  + Their superstition has led them to believe your technology is supernatural, and that you are the mouthpiece of the God Emperor.

222
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 23, 2018, 10:24:47 am »
Our name Syncerastus Luzi, we are Male and (in)famous for our Strictness. Syncerastus Luzi has a scar going through his left eye, and severe burns on his right hand. He is rather tall.
Sounds dope. +1
1+ sure why not
  + 1
And there always fantasy name generators.
+1
+1

You are Syncerastus Luzi, Son of Elysium, notorious for your campaign against the Xenos, and infamous for your strictness. Aside from your immaculate grooming and toned physique, you are significantly taller than the average man and have suffered several wounds in the line of the duty, the most noticeable of which are a gouging scar across your left eye and a series of nearly black, barely healed burns on your right hand.

Studying the briefing document, you're pleasantly surprised to find Trevantis V is known for its...

[CHOOSE TWO]

Bountiful Soil- Nearly an agri-world, its dirt is fertile enough that the world is more than capable of sustaining itself, to such an extent could easily become an agri-world given sufficient development.
  + Trevantis V is more than able to meet its own food needs.

Ceramite Mines- The world is notable for its abundant resources, most notably the presence of substances required to manufacture Ceramite, a vital material for the construction of Carapace Armor.
  + Trevantis V possesses the mineral deposits necessary to manufacture Carapace Armor.

Trade Route- Most intriguingly, the planet lies on the far end of an extensive trade route and once it's established itself, it's bound to receive abundant interstellar commerce.
  + Eventually, Trevantis V will be a waypoint for merchants and Rogue Traders traveling the frontier.

Extensive Fortifications- This world is no Cadia, but prior to the pirate raids and heretical revolt, it was famed for its impregnable bunkers and devastating turrets, which could be restored in time.
  + Trevantis V has many heavily fortified ruins that could be restored.

Faithful Populace- After the revolution those who remain are fanatical in their devotion to the God Emperor, and barring severe circumstances, they will never forsake Him.
  + The morale of the population is greatly increased.
  + The odds of Heresy are greatly reduced.

Fierce Populace- Due to a warlike culture or hostile climate the population is notorious for its martial prowess, and given proper instruction, they could form a deadly PDF.
  + Imperial Guard and PDF regiments raised on-world have bonus experience.

223
Forum Games and Roleplaying / Re: Frostpunk
« on: October 22, 2018, 11:07:07 pm »
Quote
x3 Gather Wood (Automaton)
x1 Gather Steel (Free)
Set up the Steelworks (-2 temp Wood, -2 temp Steel, -1 Perm Coal, +1 Perm Steel)
Set up Medicine Posts (-2 temp Wood, -1 temp Steel)

Innovate - Food/Health/Shelter : Hothouse (Frostbitten)
+1. Bringing us to 3.

+1. Make that five.

224
Forum Games and Roleplaying / Re: You are a 40k Planetary Governor (SG)
« on: October 22, 2018, 10:41:26 pm »
((I used a Latin name generator, because I could only find name generators for xenos, Sisters of Battle, and Space Marines.))

Our name Syncerastus Luzi, we are Male and (in)famous for our Strictness. Syncerastus Luzi has a scar going through his left eye, and severe burns on his right hand. He is rather tall.

Spoiler:  GM Note (click to show/hide)

225
Forum Games and Roleplaying / Re: Little Fishes
« on: October 22, 2018, 05:21:30 pm »
E A series of floating islands with their own trees, some of which have portals hidden in then connecting one island to another, everything floating safely above a planet made of strong winds and violent waters hidding a peaceful core

B
+1

+1

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