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Forum Games and Roleplaying / Re: Dragon 2(SG)
« on: January 23, 2017, 07:17:07 am »
Black
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Move South with maximum speed, leaving lumbering zombies behind with generic order of moving north (add few spectres to the force if it is required to keep Zombie mob from dispersing) Try to communicate with the wolf-demon
Zombies are nice and everything but we need mobility for our current raiding tactics.
+1 Torture next villager or something so we can get more info about the empire, local religion and another useful stuff. Maybe if we put our hands in an guard we can know how the empires defends itself and exploit it's weakness
Lesser Wordbearers
Teach Kate and Mischa how to mutate other humans in Lesser Wordbearers. Lesser Worbearers are similar to Wordbearers but noticeably weaker because they are created by pathetic mortal magic
The ritual
Kidnap the rich folk, their families and prisoners who do not want to convert. Use all our subterfuge assets to do this, smokewraiths and ultraviolet imps, oversee the kidnapping ourselves and our cultists. Use them to complete the ritual. If we need more people kidnap more people from the streets and\or make some prisoners 'disappear' from the prison
Re-organization of the cult
Create an unholy parliament of 5 called Nokluvgn's hand. Current members will be Mischa, Kate, Winner of the tournament(Alice?), and the Duke
Inform the cult that you are leaving for few months and form a clear chain of command Nokluvgn's hand >Wordbearers>Lesser Wordbearers>Cultists>Slaves.
Mischa is responsible for magical training, making magical artefacts, maintaining control over imps and undeads
Kate is responsible for recruiting new members.
Former priest is responsible for construction of new underground temple and organizing regular worship of Nokluvgn.
Winner of the tournament is responsible for training and security.
Duke is responsible for getting resources.
Each of them receives control of roughly 1\8 of cult's power with 3\8 being left for living usual lives.
Nokluvgn+Malkus
Assemble a small and sneaky but deadly force composed of 10 spectres, 8 wights riding brutewolves, Malkus on his horse and the demon himself. Stealthy cross the border with Tokzoku Empire, go relatively deep in their territory, attack a village, kill everyone, raise villagers(including long dead ones in cemetery) as low-level undeads and move to attack another village. Repeat few times till we have a respectable undead army and\or attract attention of someone powerful, then decide what to do next .
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Five leaders is almost as good as 3, and we have enough leaders to appoint. Malkus is not one of five because he is going with us. Later he may be appointed to this position. I kinda expect that those five will not b set in stone with our children or future powerful converts taking the position.
C.B rather than C, +1 to the rest.
We brought metals and components, as well as basic tools.
Our body has augmentations and upgrades, though they are not as numerous as many other techpriests'. We have two mechanical tendrils on our back, thicker and longer than our arms, ending in three pieces for gripping. Useful for moving things, combat, and moving.
One of our eyes has been augmented, giving us quicker reactions and better accuracy.
The 10ebbor10 + Strongpoint plan sounds nice, +1
Our name is Flur Torian.
C) We hid from the black fleet
C) To overcome our weakness we sought the chaos gods
A) On a backwards world far from our home.
We serve Khorn, he does not ask us to control the warp, just to KILL with it and our fists.
I dislike abandoning Fellshore completely. Sure. It is a place on the radar of forces of good and cultists should stay away from the place but we have a nice maze with a good concentration of evil energy and angel will find a new such base with relative ease
I +1 to 10ebbor10s but with this addition
The last party of Fellshore
1) Wait till the magical education of Mischa's group ends and call those cultists(and their smallish undead army) back to the village. Same applies to all Fellshore former villagers. They should see the end of the village
2) Order cultists to get few good men and women to be sacrificed during the incoming feast
3) Run a little tournament with 10 nails as participants. They should fight to the death till only one will remain. This one will receive a new set of weapon and armor enchanted by you and will be the first to be raised to the finger status
4) Launch a feast with a special menu: Raw flesh of the fallen nails and sacrifices mixed with raw flesh of Fellshore livestock. Be sure to give some share to our tentacled servants
5) During the feast cultists should burn the village they once loved as a landmark of final abandonment of the old life and becoming true followers of the New Way
6)You, Mischa, Kate and her students should do a joint ritual to raise souls of cultists killed in the tournament as powerful undead guardians.
7)Pick two of the most talented Mischa's students(excluding Kate) and appoint them to be overseers of your temple. Their job is to keep the undead army well hidden underground and aid black imps in their work (Zombies and skeletons can act as haulers, freeing imps for more advanced work)Black imps should keep upgrading the labyrinth to make it even more deadly space to enter. In addition to expanding the maze they should install a system of floodgates that links the maze with the lake adding one more way to kill the intruders. Also, they should start to dig a loooong and narrow underground tunnel that links Fellshore and Duke's mines. Till this one will be completed, necessary supplies will be delivered by sporadic night time couriers.
I think consuming relatives is a nice evil act that will move our cultists even further away from getting converted back by some nasty angel(s)
My proposal for a plan :Spoiler: Subsection : The Mine (click to show/hide)
The War : To be honest, I see no reason for a war. It will only be a distraction as we need to look for the angel.Spoiler: Subsection(Heroes) (click to show/hide)
Double Misha's allowance, with the message that results should occur in the near future.
Dealing with a wizard
Have our duke covertly contact an assasins guild of sorts (surely one exists), to murder the annoying wizard in Oegoerda. We're also a bit lacking in high offense stealth units, so that can fill in the gap
The Rat Catcher
We need to spread our cult. Gather the giant rat packs, and send them to a variety of nearby villages. The rats will harrass the villagers, destroying harvests, eating small children. After a short period of distress, our cultist will arrive, and use a magic flute and the word of [I forgot the demon's name] to gather the rat and drown them in a local river. (Rats, of course, can swim, so we can reuse the trick a few times).
Creatures I don't know what to do with.
3 lake-beasts? : Nothing
8 skeletons : Nothing
4 Hollow Remnants Nothing
6 zombies : Nothing
4 slave priests : Nothing
1 Slave high priestSpoiler: Forces Sorted (click to show/hide)
+1 and try to have some of ours followers after the "angel" so we can talk face to face.
Well, killing is our way of showing love, but we can chain her and force her to bare half human, angel and demonic seeds. For all of eternity. Or whatever those things that came out the lake are.
I would pursue and capture if possible, using lethal force as requiredZomaro's idea sold me. Let's do this. If that "being" is too strong to capture, we can always resort to lethal force.