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DF Adventure Mode Discussion / Re: Your Future Adventure Mode Building Projects?
« on: March 11, 2016, 11:09:21 am »
I would build a MASSIVE dark fortress where I will rule from
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But they're still the most numerous race in dfHumans have the advantage of size, elves have numbers and speed, goblins have numbers and a demon master, dwarves are strong.Goblins and Elves also have immortality.
Goblins have better physical stats than anyone else (rather surprisingly). Elves are generally worse off for physical stats, but are a little more agile. Humans are, naturally, middle of the road with dwarves slightly above them in Strength/Toughness but still below Goblins.
Just adding on to that a little. One of the reason Goblins do so well, aside from their numbers, is their immortality and the lack of a need to eat or drink -- so their massive hordes can hypothetically all reach legendary (though I don't think it ever happens in world gen, or at least I have never seen it). If a world is genned for long enough, Goblins will almost always win save in the rare case where they're rapidly exterminated by the other 3 races in the very early years.
They also murder each other constantly so they are constantly losing people aswell.
What's the difference between your mod's trolls and ogres and the Vanilla trolls and ogres? And what's the difference on demonite and adamantine?Here trolls and ogres don't need to eat. Demonite is basically as frequent as microcline (atleast if you dig deep enough) and is almost the same as adamantine.
so don't expect some mind-blowing things happen at the beginning. But I will add some crazy things in the next version
Wow! How many years did that take to gen??Pocket world, about 500 "historical people" and 5 years
Do you perhaps need help with the mod? Warhammer 40k has a pretty big universe to work on alone.I'm pretty sure he can handle this.

