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Messages - Urist McCoder

Pages: 1 ... 35 36 [37] 38 39 ... 48
541
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 19, 2015, 02:01:43 pm »
I'm sorry  :'( I forgot to put it in, now it prints
Code: [Select]
Invoking: modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ spawn-unit -race AUTOMATON -position [ \\LOCATION ] ]
Cannot write field coord.1: not found.
stack traceback:
[C]: in ?
[C]: in function 'assign'
...\Desktop\df_40_24_win_modded/hack/scripts/spawn-unit.lua:359: in function 'place'
...\Desktop\df_40_24_win_modded/hack/scripts/spawn-unit.lua:425: in function 'f'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:434: in function <...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:418>
(...tail calls...)
[C]: in function 'runCommand'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:454: in function '_run_command'
...rs\Aidan\Desktop\df_40_24_win_modded\hack\lua\dfhack.lua:469: in function 'run_command'
...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:106: in function 'doAction'
...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:146: in function <...24_win_modded/hack/scripts/modtools/reaction-trigger.lua:75>

542
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 19, 2015, 11:56:37 am »
where am I supposed to put modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ devel/print-args -race AUTOMATON -position [ \\LOCATION ] ] I put it in onLoad.INIT

543
DF Modding / Re: modding DF so sieges happen more often.
« on: March 19, 2015, 05:53:13 am »
really
EDIT that willl teach me to open my mouth without checking.

544
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 19, 2015, 05:51:45 am »
no it prints point your pointy thing somewhere

545
DF Modding / Re: modding DF so sieges happen more often.
« on: March 18, 2015, 05:18:55 pm »
just add more active season tokens, here's the wiki page.

546
DF Dwarf Mode Discussion / Re: Hauling priority
« on: March 18, 2015, 04:06:47 pm »
Don't ever let them try to think, they have bad ideas.
Mind if I sig that?

547
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: March 18, 2015, 01:48:22 pm »
Alright I see your problem you need to select the plaster bin with the sword in it a s one reaction, instead of selecting the sword and then selecting the bin.

548
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: March 17, 2015, 07:39:41 pm »
what if you had the reaction to make the cheese and then an automatic reaction to replace the sword, and then another automatic reaction to improve the sword which would require the sword to be in the cheese bin

549
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 17, 2015, 06:08:17 pm »
cool

550
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 17, 2015, 01:47:06 pm »
same thing

551
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 17, 2015, 01:04:02 pm »
could I call the location of the workshop and then input that some how?

552
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 17, 2015, 12:24:31 pm »
is this right
Code: [Select]
modtools/reaction-trigger -reactionName CREATE_AUTOMATON -command [ spawn-unit -race AUTOMATON -position [ \\LOCATION ] ] because it still says to point my pointy thing somewhere.

553
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r2
« on: March 17, 2015, 12:01:46 pm »
It does not work :(

554
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: March 17, 2015, 11:33:56 am »
I permitted them in the wrong entity ::)

EDIT: I fixed the missing skill tokens, there is no product for create_automaton because I am using that reaction to activate dfhack spawn unit script.

555
DF Modding / Re: Issue with reactions and buildings
« on: March 17, 2015, 11:21:14 am »
I need a poster that has all the simple things to check ::)

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