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Messages - Urist McCoder

Pages: 1 ... 46 47 [48]
706
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: March 04, 2015, 09:06:59 pm »
Thanks for the information, sorry about miss phrasing the question.

707
DF Modding / Re: can you limit what materials a weapon can be made of?
« on: March 04, 2015, 09:02:46 pm »
Thanks. I didn't know you could make weapons using reactions. One question though, how do I stop them from making it out of anything else.

708
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: March 04, 2015, 08:54:56 pm »
Thanks, that is what I have been doing. I was just hoping that they could speak multiple languages.

On a completely different note what does the [TRAINING] tag inside of training weapons do. Does it allow you to make it out of wood, or does it just lower the damage or something.

709
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: March 04, 2015, 06:23:54 pm »
Hey I am making a monk/ninja civ, and I would like to know how can I make them speak multiple languages. Could I just use several translate tokens, IE will
Spoiler (click to show/hide)

make them speak dwarf, elf, goblin, and human.

710
DF Modding / can you limit what materials a weapon can be made of?
« on: March 04, 2015, 04:31:56 pm »
I am working on adding katanas, and I am wondering if I can make it so that you have to make it out of the folded steel metal that I added.

711
DF Modding / Re: about multible tokens
« on: March 04, 2015, 04:17:39 pm »
Thanks, for the quick response. It's unfortunate that you can't have a civ that speaks tons of languages :-[

712
DF Modding / about multible tokens
« on: March 04, 2015, 04:01:44 pm »
I am attempting to make a mod with ninjas and monks in it and I have a few questions. First what happens if you have two translation tokens?
Second can you make a ranged weapon use two types of ammo, and if so how?

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