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Messages - SaD-82

Pages: 1 ... 8 9 [10] 11 12 ... 17
136
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 20, 2015, 02:07:43 pm »
It may be because I'm playing an outsider, ...

Nope, gather plants doesn't work yet.
Not just for outsiders.
Unfortunately.
It's hard to get my clothing manufacture running just by finding fibers (and I don't want to use dfhack to spawn it - this would be too cheesy).

Code example:
Spoiler (click to show/hide)

Looks interesting.

137
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 20, 2015, 01:51:51 pm »
I added tree and plant growths to allow harvesting scrap wood and plant items from useful plants, but this sounds delicious. owo


But be sure that dfhack/advfort doesn't allow to gather plants - therefore you will need your mod.
Some jobs are broken (i.e. encrusting) but in majority this feature allows you to do nearly as many things as in Fortress Mode.
Just don't start as an outsider...

138
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 20, 2015, 12:51:48 pm »
Cooking? In andventure mode?

Masterwork, I assume?


Dfhack.

139
DF Dwarf Mode Discussion / Re: Forgotten Beast Mass Murderer
« on: April 20, 2015, 07:58:14 am »
Personally I have nothing against using it, but if you cant use the vanilla interface yeah I agree they are pretty pathetic.

I wouldn't call someone "pathetic" because of his way playing a game.
It's a preference.
I never used Dwarf Therapist - but that's mostly because I started playing DF when there wasn't something like Dwarf Therapist.
I accustomed myself to the vanilla interface but even I have to admit that the UI is horrible in many regards - and that someone would prefer DT and not even trying to bother with vanilla.
I would never call them anything.
After all it's just a game and there are many ways to enjoy it.
And what's the point in having no fun while playing?

140
DF Adventure Mode Discussion / Re: vaults in the legends
« on: April 19, 2015, 06:15:53 pm »
Just go to Legends Mode of the world you want to use.
Type "x" (xml dump).
Type "p" (export map/gen info)
(Optional: Type "d" (export detailed map and choose the maps you want to use))


Open Legends Viewer.
On the left side you will find "Legends XML/Archive" and right beside it "...".
Click the dots and search for your "xml dump" of your selected world inside your Dwarf Fortress folder.
Wait for all four datas to be loaded.
And there you go.
You can search for sites, civs, persons, etc.
Or you just can look at the map, toggle sites to be activated and look at what your world has to offer.

141
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 19, 2015, 06:05:49 pm »
I'd prefer putting the tag [NO_EAT] onto elves.
Everytime an elf is victorious against another dwarf/human in worldgen you can read "[Fancy elvish name] devoured Urist McBeardface".

Imagine a creature half your height talking with you about the beauty of flowers and trees with his/her childlike voice, looking at you with his/her big round eyes and smiling innocently.
And suddenly this harmless person drops his jaw like a huge snake and swallows you up. Completely.
This image is... irritating.

142
DF Adventure Mode Discussion / Re: vaults in the legends
« on: April 19, 2015, 04:56:53 pm »
Use Legends Viewer because there you can search for specific sites which are shown on the map.
Makes finding vaults easy.
Personally I don't use this mechanism as I think of it as an exploit and I have more fun in stumbling upon a vault by pure luck.
But Legends Viewer is the way to find specific sites.

143
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: April 18, 2015, 01:58:06 pm »
This amuses me. yes.


Suddenly beer covered my screen.
Nice pun.

144
DF Adventure Mode Discussion / Re: The friendly bandits
« on: April 18, 2015, 11:57:13 am »
I can one up your friendly bandits. Whenever a bandit fails to ambush me, they follow me around continually trying to talk to me to tell about a titan they have no business knowing about. And that is it. They follow me around just trying to chat all day long.


Put your weapons away and talk to them. At some point they will try to rob you and/or punch you in your face.
I like the bullying aspect of this.
Almost as much as wiping their grins from their faces with an axe.

145
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 18, 2015, 11:54:05 am »
and I still have no control over my Hillocks

You can't claim dwarven/elvish sites (yet).
Either it's a bug or intended.
Maybe looking at the bug tracker will show further information.

146
How do you sell and buy things with currency? It always says "Not trading currency" at the bottom of the trade screen...


It's a bug, introduced by 40.xx.
There is no way around it.
My tip in this regard:
Never trade for currency. Search some shops for goods which don't weight too much (gems are perfect) and trade all your stuff for these.
Then you can go on a shopping spree and offer these gems.
They are like an universal currency.
And they're sparkling nicely.

147
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 17, 2015, 03:00:47 am »
...and even though it barely hits you you give in to the pain and get annihilated.

This happens if your bones get broken or chipped, not by barely getting hit.
Yes, the pain modifier for bones is too high in this regard, but you can modify your raws.
I set the modifier to 10 (from 50).
Now I can get multiple broken bones and still fight - the same goes for my opponents which leads to interesting battles. I really have to look for my exhaustion and therefore it's more of a strategic fight-system.

148
Move to the tile you want to check and check via "g" (get).
Therefore you don't have to "l"ook for every chest in this tile (and going back, tipping "b", going back, tipping "c", etc.)
It's a lot faster.
But if you want to check the goodies and look for images on them, then you have to do the tedious process.

149
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 15, 2015, 01:52:08 pm »
Did they build new buildings?

150
Is there anyway to make them attack me, so that I'm defending myself, and am not the aggressor?

Nope, never.
You will always be a killer, no matter which person you've slain.
In the case of vampires you also will be an aggressor due to a simple bug:
It's not you who accused the vampire.
Therefore he will never get hostile towards you (exceptions are the roaming vampires in the wild who attack on sight - but there you also will be a killer and murderer since the vampire is part of a normal entity).

You can check this for yourself:
Accuse a vampire and kill him (or just remember his name).
Retire or make a copy of your save and retire in this.
Go to Legends.
Search for the vampire and look who accused him.
Search for said person.
And you will get the problem in 40.XX with vampires.


What you can do to minimalize the spitting:
Put your weapons away and start a fistfight with the vampire.
Lure him out where nobody can see you and nobody is in immediate range (i.e. not only out of the building but out of the site - this can be tricky).
And then slay him.
And never talk to anyone about this vampire again.
Vampire dead - you'll gain some stats - you will know the truth (kind of batman of DF).

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