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Messages - Potato9999

Pages: 1 [2] 3 4 ... 11
16
DF Gameplay Questions / How to awaken a mummy?
« on: June 26, 2016, 10:07:07 am »
I'v eentered a tomb, and the only non-quiet thing I did was pick the lock to the entrance. I've toppled every statue, butchered every skeleton, and taken plenty of loot, and there's nothing happening by the sarcophagus.

How do I wake up the mummy?

17
DF Modding / Re: TRASHWORLD [WIP]
« on: June 25, 2016, 06:26:39 pm »
Hey, so is it bad if I got caught in a burst of gas that leaked out from a damaged bipedal war mech? I shot it's lech with an antimech lance and it started leaking red gas that sprayed onto my adventurer.

18
DF Suggestions / Natural Disasters
« on: June 25, 2016, 09:54:38 am »
These would generally be more of a problem for fortresses rather than adventure, but it could still be entirely possible to stumble upon one in adventure mode.

They would be pretty rare in general, so don't count on one always happening in a game

Natural disasters would of course affect sieges as well, so depending on how well prepared you are a natural disaster could actually be a gift from the RNG

Hurricanes and Flash Floods

-Only appear in coastal or low-lying areas

-Mass flooding, storms

-Dwarves and animals can be swept away entirely, or drowned, by the rush of water

-Proper drainage would be essential, to prevent water from completely flooding the lower areas of your fortress.

Avalanches

-Only appears in more mountainous areas

-Rocks start sliding down from higher elevated areas, crushing all in their path

-Keep everyone inside

Volcanic Eruption

-Obviously only happens in areas close to a volcano

-Magma everywhere, torches everything it touches

-Extremely rare

-After the initial magma release, clouds of ash and soot cover the land and temporarily block out the sun, destroying outdoor crops

-These are extremely rare and also extremely devastating, but there needs to be some more risk with setting up a fortress by a volcano

Tsunamis/

-Also known as tidal waves

-Unlike hurricanes and flash floods, which are more like sustained flooding and giant storms, a tidal wave would be one enormous wave of water smashing into the coast

-Coastal areas only

-Still a potential for flooding

-Keep everyone inside, ensure proper drainage as well

Earthquakes

-Large breaks in the land, shifts, etc.

-Really a chance of happening anywhere

-Dwarves, animals, items, and even buildings could get thrown around by the shaking

Tornadoes

-Also called twisters and cyclones

-Rare chance of occuring anywhere

-Very high-speed windstorm capable of sucking just about anything up into the air.

-Keep all your dwarves inside and underground

Lightning Storms

-Not exactly a "natural disaster" but something that could be good to add

-Intense rainfall, high winds

-Small chance of lightning striking a random spot, could potentially take out a dwarf or an animal

19
DF Modding / Re: TRASHWORLD [WIP]
« on: June 24, 2016, 02:45:07 pm »
So, my adventurer just got torn apart by bogeymen, and I got a new idea.

What if, instead of bogeymen, it's mutated cannibals, who only come out to ambush lone travellers at night.

20
DF Suggestions / Duelling, Trial by Combat, and Trial by Survival
« on: June 23, 2016, 09:47:01 pm »
The Duel

If one dwarf has offended another, then that dwarf may challenge the other to a duel. If the other dwarf accepts, then the two will meet in a zone specified for such an event, where they will fight until one dwarf either yields, is knocked unconscious, or is killed. The winning dwarf gets a positive thought and the loser a negative thought.

In Adventure mode, you can also challenge others to duels.

Trial By Combat

If a dwarf must go on trial for committing a crime, they can have an opportunity to prove their innocence by fighting for his life against the accuser. The two parties will meet up in another such zone, where they will fight to the death. If the accused dwarf wins, he will be acquitted of his crimes.

Trial By Survival

A dwarf may also have a chance to prove his innocence by being banished to the wilderness (or caverns) for a set period of time. A zone would be set as an area that the dwarf would be "dropped off" at and would not be allowed to re-enter until his predetermined survival time has ended. In that time, the dwarf must survive against whatever may be out there. If the dwarf returns alive to the drop-off zone after his time is up, then he will be welcomed back into the community and acquitted of his crimes.

If the dwarf does not return to the drop-off point one week after his time is up, then that dwarf will be presumed missing until either the dwarf or the body is found.

21
DF Modding / Re: TRASHWORLD [WIP]
« on: June 23, 2016, 07:34:32 pm »
Yeah, you could do a lot with castes for a machine race.  Maybe something that's kinda like ants too.  Workers, Soldiers, Hunters, Scouts, and a machine "Queen" that can produce more of them. 

This reminds me, back on the Sonic mod brainstorming page, we suggested that you could slightly modify the zombification interaction to make something like TV Robotnik's Robotification machine.  You can't create "living" robots out of non-living metal in DF, but you can make a reaction that would transform an animal or citizen or prisoner into a robot.  Robotified people could replace DF zombies.

What if, instead of robots that converted corpses to other robots, there was some sort of psychotic wasteland mechanic (the equivalent of necromancers in vanilla DF) who can install chips in the dead brains of corpses and even install various bits of metal plating across their bodies, effectively raising them as undead "cyborgs" who mindlessly follow their leader and attack all enemies?

22
DF Modding / Re: TRASHWORLD [WIP]
« on: June 23, 2016, 06:38:05 pm »
infantry droids

Please be Terminators, please be Terminators, please be Terminators, please be Terminators....

23
DF Modding / Re: TRASHWORLD [WIP]
« on: June 08, 2016, 08:12:57 pm »
PTW, this looks very promising

24
DF Modding / Re: Some ideas for undead modding
« on: June 08, 2016, 04:18:38 pm »
What about a zombie virus that can transmit from undead whenever it comes into contact with the blood of a non-infected (through bites, scratches, splatter, etc)

25
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 16, 2016, 10:42:45 pm »
It was time for the Zombie Army's first village raid.

Eric and his forces approached the town of Scrapewinters, preparing to sack the town. He had begun his attack by the town well, where he encountered a mason and a bookbinder, both human. It was just his luck that a group of goblin bandits had also been passing through the area. Nonulitho's corpse immediately bit into a goblin maceman's left lower arm, ripping through a ligament and tendon and rendering that arm useless. A second bite from Nonulitho completely severed the goblin's right hand. The goblin scratched Nonulitho's leg, but did nothing more than tear the muscle, to which Nonulitho's corpse responded with another powerful bite, this time rendering the goblin's left leg useless. But Nonulitho was not yet done mauling the goblin. He bit it again in the head, tearing a tendon, while the giant wolf's corpse bit the goblin's shoulder, completely tearing apart the injured section.

As this went on, some of his other forces began to attack the village residents. His boars and a saswuatch began attacking a hammerman, while causing little damage. After continued fighting, the goblin maceman was struck down after a sasquatch's punch caved its head in. The other goblin bandits soon fell, one after another.

While his army skaughtered the outdoor villagers, Eric went through houses to open doors and make sure his army killed as many as possible. Using his copper dagger, he quickly slit a farmer's throat from behind. The shocked farmer stumbled out the door, only to be attacked by the full zombie army. Bleeding to death relatively quickly, his corpse was reanimated for use in the zombie army. He then chased down, killed, and reanimated a retreating goblin bandit.

As he progressed throughout the town, he had his army strike down any villager he saw, and eventually, all of Scrapewinters fell to the horde.

26
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 16, 2016, 10:04:32 pm »
It was time to hunt.

With his forces, Eric went out in search of easy prey to kill and reanimate. He had found a travelling dwarf musician, whose throat he had easily slit.

But there was also larger and more dangerous prey. While travelling near a dwarven hillocks, he had discovered Yilomaltha, a giant wolf recruit. While he had broken the beast's upper spine in the ensuing duel, the corpse nonetheless rose without trouble.

He then encountered a pack of wild boars, travelling across the land. Eric had successfully bled out four of them, while his army had damaged several other corpses to the point of where they could not be raised.

After the fight, he had decided to kill and reanimate a random eagle, for no particular reason.

The Zombie Army consists of two sasquatches, one of whom cannot stand, four boars, an eagle, a dwarf, two giant black bears, and a giant wolf

27
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 10, 2016, 10:54:05 pm »
Travelling on, Nemo's army was ambushed by another sasquatch. Nemo's two giant black bears rushed forward, and one of them got a powerful bite into the sasquatch's right foot, ripping through a sensory nerve, ligament, and tendon. The sasquatch fell over, and was only able to punch at the bear's paw. This may have hurt it in life, but in death, Casenalanisi felt nothing. The sasquatch then scratched at the bear's leg, tearing through muscle, to which the bear responded by biting into the sasquatch's chest, its jaws managing to touch the sasquatch's heart.

Meanwhile, Nonulitho's corpse bit the sasquatch in the lower right leg, cutting through a motor nerve. The sasquatch was only able to respond with a feeble punch, after which one of Nemo's bears bit into its right hand, ripping through muscle, nerves, ligaments, and tendons. At last, the sasquatch collapsed from pain.

However, it had already had its leg badly damaged, and was likely unable to stand even when revived, so Nemo chose to let his beasts kill it. His beasts clawed and scratched away at the unconscious sasquatch's head, until finally, the injured part had been completely torn away from the rest of its head.

The Zombie Army still consist of two giant black bears, an undamaged sasquatch, and a sasquatch no longer able to stand

28
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 10, 2016, 10:43:43 pm »
I did intervene at the end of the fight to simply make the bear's death faster, however, actually knocking the bear unconscious was entirely the work of my undead army.

29
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 10, 2016, 10:42:14 pm »
Nemo and his army continued to travel to the southeast, when suddenly, something felt off to him. Before he could realize what had happened, a giant black bear and a sasquatch combined were attacking him. Nemo drew his weapons for the sake of personal defence, but at the same time, this was to be an experiment. Nemo wanted to see how well his soldiers fought against their own living counterparts.

The giant black bear had charged the corpse of Tistashen, knocking him over, while at the same time sinking its massive teeth into his chest. But this proved to be useless- he felt no pain and could not bleed out a second time. Tistashen merely responded with a punch to the bear's lower body, which, unfortunately, was not powerful enough to do any real damage.

The bear bit Tistashen a second time, this time in the head, and tearing a tendon in the skull. Tistashen's corpse was unlikely to last much longer if the bear kept this up. Fortunately, the corpse of Nemo's second aswuatcn arrived, and threw a strong punch into the bear's guts, causing it to look suddenly nauseous.

The bear then bit Tistashen's corpse in his left foot, tearing through a ligament and a tendon. Unfortunately, Tistashen was not very strong in his lifetime, and likewise, his corpse was not muscular enough for his punches to do any real damage to a giant black bear.

The bear had bit Tistashen's body in the head again, ripping another tendon in the skull. But by this time, Nonulitho's corpse had arrived, and sank his teeth into the living bear's paw, latching on firmly.

Tistashen's corpse punched the bear in a different paw, and managed to find enough strength to bruise the muscle. The bear merely responded by biting into Tistashen's arm, severing a sensory nerve, a ligament, and a tendon.

Nemo's second sasquatch charged into the bear, only to get knocked backwards itself by the sheer bulk of the beast. Nonulitho scratched the bear's head with its claws and bit into the bear's upper body, shredding through muscle and even bruising it's liver, while the second sasquatch punched the bear's right front leg. The bear, stunned and bloody, responded with another bite, this time to Tistashen's left arm. The bear's ally, a living sasquatch, had already run away by this point, but Nemo had failed to notice, for he was too busy watching the battle unfold.

Nonulitho sank his teeth into the bear's leg, and this was finally enough pain for the beast to pass out. The punches of the sasquatches were now more powerful, even managing to fracture bone.

Watching his undead beasts pummel the unconscious body of the black bear, Nemo decided to end it quickly and slit the beast's throat.

Finally, the bear had bled to death. Nemo performed his necromancy and the bruised, bloodied body of Casenalanisi the giant black hear had stood up.

However, there was still a problem. The damage dealt to Tistashen's body, specifically his foot, meant that it was no longer capable of standing. Nemo was concerned over the damage dealt to Tistashen's arms as well. It seemed to still be capable of punching, as he had seen during the fight, however, he wasn't sure how much more damage they could take.

The Zombie Army now consists of two giant black bears with no major damage, one sasquatch with no major damage, and one sasquatch that has lost the ability to stand

30
DF Community Games & Stories / Re: Cataclysm: Dwarf Days Ahead
« on: February 10, 2016, 10:17:01 pm »
Continuing further south, Nemo and his forces encountered a third sasquatch. However, before Nemo was able to find it, his army had reached it first. It was only through the sound of the fight that he was able to find his two undead sasquatches pummeling a still living one with their fists. He watched as its lower front teeth were punched out by his first sasquatch, while the second one landed continuous punches and kicks. The living sasquatch finally collapsed from pain, and by this point, the undead Nonulitho had reached him and clamped his massive jaws around the sasquatch's head.

Nemo rushed towards the fallen sasquatch, hoping to slit its throat and raise its corpse, but unfortunately, repeated punches from the sasquatches had caused its head to be crushed, making the body incapable of necromancy.


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