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DF Suggestions / Re: Terrible Suggestions Thread
« on: July 08, 2020, 05:22:05 pm »
Whenever a transaction occurs, monkeys are spawned equal to the value exchanged.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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1) It's part of the knowledge system. Doesn't do too much right now from a gameplay point of view, but basically historians, engineers and such think a lot, make discoveries, write books.1) Good to know I'm not missing out on anything yet.
2) Copy your game then retire and open real Legends mode. You can't progress through 2 ages without anything happening.
3) Active seasons only apply to fortress mode gameplay as far as I can tell. The rest of the world attacks each other as it feels like and abstracts trade completely.
Not certain how to do with createitemThanks for the commands, but I already made a workaround by filling in a hole with water and having a fisherdwarf catch mountains of pond turtles.
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But, you can create an unit that yields shell (i.e. spawnunit GIANT_SNAPPING_TURTLE MALE) and then call exterminate him
And then have dwarf bucher him
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=)
Alternatively, you could alternate forbidding other items each month if your caravans can bring shell-bearing creatures.
Making a fishing spot with DFhack? Or is that too crazy to work?Probably the only thing that will, for better or worse.