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Topics - Boatsniper

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DF Suggestions / Auto Cut Gems
« on: February 09, 2016, 11:32:34 am »
Why is this not a thing yet? There's literally no reason to not cut every gem you dig up, so why is cutting them so counter intuitive and time consuming?

If this does become a thing, make sure stone and ore don't get cut as well, just gems.

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DF Suggestions / Volume
« on: June 18, 2015, 05:45:26 pm »
No, not audio volume. Physical volume. Length, width, height.

Why suggest such a simple thing? Take a look at a single tile. Open space, up ramp, down ramp, cavern floor, whatever, as long as items and creatures can traverse it. That single tile has so many inconsistent properties, its very existence should be physically impossible. Every open tile has no volume and is essentially a pocket dimension, capable of holding an infinite amount of objects and creatures, regardless of apparent size. Forgotten beast corpses, boulders, clothes, ingots, bags, barrels, bins, whatever, a single tile can hold all of them without a problem.

However, according to dwarven physics, two creatures, regardless of size, cannot stand up at the same time while occupying the same tile. One creature will be standing atop all other creatures within that tile. Dwarves themselves cannot seem to comprehend these tiles as infinite pockets of space (unless it's a Garbage Dump zone), and will only ever place one item inside a square with a stockpile designation. Bins/Barrels/Bags fall into the same category, as they are a single item simply holding many at a time.

Yes, I am aware of the Quantum Stockpile exploit. The same can be done with DFHack using the auto-dump command. It all stems from the single tile not having a basic physical volume limit.

Bins/Barrels also have no volume, but instead hold a fixed number of individual items/item bundles (bolts, arrows, etc.).

So yeah. This has been annoying the absolute !!FUN!! out of me with just how inconsistent a simple tile can be. I had to get this off my chest. My adventurers have been forced into a prone state far too many times just by walking down a street.

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