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Messages - FallacyofUrist

Pages: [1] 2 3 ... 831
1
Fallacy never answered if we could cut contracts.

Okay, please explain what you mean exactly by 'cut contract'. I'm happy to answer reasonable questions.
If we've contracted a mercenary design, we have to feed it. I'm asking if, if we want another design but it would put us over the amount we can pay, can we cut loose a design we received.

At least for the Menagerie, once you've acquired a contract for a given creature, you do have to keep it. This may differ for other Mercenaries.

Exceptions:
-You can always Shift the Mercenary rules.
-Typically with a Single Deployment Usage, you can replace the creation of the Design if it is destroyed. A Single Deployment Menagerie mercenary would be a one-of-a-kind creature. You're not getting that back, so if it were to be killed, you would get the upkeep back. Of course, killing that one-of-a-kind creature deliberately or through negligence would probably piss the Menagerie off.
-It would be doable to command a diplomat construct to negotiate with the Menagerie in order to return creatures in your possession, ideally with some kind of incentive given in exchange.

2
Well, neither team really has solid picks for their Designs, and it was a bit audacious of me to expect everything to get done over the weekend, anyways.

To make things more reasonable and fun, hard deadline is extended to 8 PM Central time, Tuesday the 12th.

If you haven't gotten your Design votes done by then I will break out the dice and see what they say, though.

3
Now, does the Red Dwarf contain a metacrystal core? The design doesn't mention it. But Fallacy said that designs using the new elemental rules pretty much don't work without one (unless nature).

The exact wording is pretty important here.

Quote
It will be extremely difficult to create an animate construct utilizing the Core Elements that is not either wholly biological using Natura, or possessing of a metacrystal core.

The limitation specifically applies to animate constructs. You aren't limited to Designing animate constructs.

4
Fallacy never answered if we could cut contracts.

Okay, please explain what you mean exactly by 'cut contract'. I'm happy to answer reasonable questions.

5
Got any votes in mind? Deadline is in a few hours.

In the future, I'll probably make the deadlines a bit longer, especially when it's a weekend, but we're working with this for now.

6
Question, does  it actually cost us anything to hire mercs?

That depends on the faction you're hiring from. The Menagerie requires sustenance upkeep - food, water, and the like. Currently the Elemental Gate Design both teams received provides 2 / 2 sustenance upkeep.


7
Might want to propose and vote for some Designs, the soft deadline is tonight and the hard deadline is tomorrow.

In the future I might make the deadlines contain a bit more time, especially when it's a weekend.

8
It's fairly longer-scale. While quantifying time when there is no day-night cycle or whatnot is kinda difficult to do, the closest comparison I have to our own timeframe is 'a week', incorporating skirmishes, clashes, pushes, sieges, and so on. I'll describe slices of that in each Battle Phase.

9
Still gonna share it, both to ask Fallacy if it is viable, and to maybe inspire someone else.

Viable as a Design, yes, but maybe impractical in some ways.

10
In addition to. However, there's no such thing as a 'Mercenary Request Design', rather, a successful roll on a Mercenary Request provides a Design. Which is to say, you don't get the same level of detail on a Mercenary Request compared to your own Designs.

11
Shift Phase 0001:



The Red Entity grinds gouges into reality, gouges which split into cracks. The Menagerie exists (has always existed) to collect the strange and mundane creatures which fall from these cracks. Now, though, as the Menagerie is overflowing, its extradimensional keepers have been forced to consider alternatives to keeping every crackborn creature.

The keepers of the Menagerie have decided that some of the Menagerie's creatures may be sold to any individual or faction willing to feed and care for them. In a sunless realm, however, where the most life to be found is shifting, starving plantlife, this may pose something of an issue.

Alongside a lack of capable negotiators.

Fortunately, it looks like the Blue Entity has taken the time to solve half those problems.

Mercenaries rules updated.



The Blue Entity drills into the metaphysics of this plane, and partitions existence into its primordial elements. No, not iridium, cobalt, and sodium. Six primordial Core Elements revolve around the Neutral Element that is Metacrystal. Fire burns, Water flows, Earth stays steady, Air is omnipresent, Electricity leaps, and Natura grows.

These elemental roots give new possibilities to the Designs that could exist, but their power is not unlimited. To make an animate construct using the Core Elements, it must either be fully alive by grace of Natura, or have within it a powering, bolstering metacrystal core.

An unexpected surge of energy flows, and both factions find themselves in possession of the Elemental Gate design, to facilitate the use of the new Core Elements.

Design Considerations rules updated.



It is now the Design Phase.

As a reminder, for the first three Design Phases, each team gets two Designs instead of one. While the majorities weren't quite as solid this time around, both teams still got a Shift selected before the soft deadline, so the +1 bonus to the first Design remains present.



Spoiler: Design Phase (click to show/hide)
Spoiler: Design Considerations (click to show/hide)
Spoiler: Usage Levels (click to show/hide)
Spoiler: Mercenaries (click to show/hide)
Spoiler: Shift Phase (click to show/hide)
Spoiler: Battle Phase (click to show/hide)
Spoiler: Terrain Table (click to show/hide)
Spoiler: Progress (click to show/hide)



Quote from: Elemental Gate
A tall ring of metacrystal, energy flowing within. Colored a deeper version of the color of the faction it belongs to. Immobile, unintelligent, but may be controlled by other constructs. Very slowly performs complex fabrications of the Core Elements, quickly performs very simple fabrications of the Core Elements. Cannot produce metacrystal, but if a metacrystal core created by a Gate is provided, it may make use of said core. Making a new one requires painstaking assembly of metacrystal components made by a normal Gate. Disassembly is impossible without breaking it. Currently provides 2 / 2 sustenance upkeep. Low Usage.



It is now the Design Phase.

Soft deadline for Design Phase 0001 is 8 PM Central time, Saturday March 9th.

Hard deadline for Design Phase 0001 is 8 PM Central time, Sunday March 10th.

12
Well, that sure was a forums crash and unavoidable delay!

For fairness' sake, I'm extending the deadlines.

Soft deadline is now Thursday, March 7th, 8 PM Central time. (The bonus remains available.)

Hard deadline is now Friday, March 8th, 8 PM Central time.

13
Forum Games and Roleplaying / Re: Generic Arms Race - Battle Phase, 0000
« on: February 20, 2024, 09:19:54 pm »
Battle Phase 0000:



At least for the time being, the battlefield remains an endless slate of grey granite. No sun hangs in the sky, and for that matter, there is no sky, really.

This is not a world. This is a battlefield. Fortunately, your constructs have sight beyond light, or else you'd all be fighting blind.

Pawns still make up the bulk of each faction's forces. The simple, fragile spear-wielding constructs are easily destroyed, and not the most effective, but come in great enough numbers to make up for that.

Forces clash. Knights roam, sprinting to crash into the sides of the Pawn formations.

Now here is something interesting. Since constructs do not heal, a sufficiently damaged construct will not bother to retreat - its existence is better spent in a final assault, buying space for its more functional fellows to return. Pawns in particular are too slow to bother retreating.

At least, that's how it is for the Blue faction.

This battlefield sports no masterful generals, no brilliant tacticians, but the Rooks of the Blue faction and the Bishops of the Red faction do their part.

See, the Red constructs do retreat, and far more often than their Blue counterparts. And when they return from their retreat, it seems indeed that they've been repaired. The Bishop wields no weapon, but it has the coordination capabilities of a Rook, and it projects an aura. Within the immediate presence of a Bishop, the Red constructs are mended. It's not a quick process, but the mere availability of this repair means that the damaged forces of Red can afford to retreat, when possible. Pawns often don't bother. Knights do, however, as do the very few Rooks that Red still use.

This poses something of a problem for Blue, as unless they actually destroy the constructs they fight, they may find that their efforts will be undone. Fortunately for them...

A sphere of energy hurls in from above, slams into the latest Knight raid, and detonates. The Knight's durable metacrystal armor plates don't help too much, and several of them go shatter from the explosion. Behind row after row of Pawns, and a special bodyguard, the Bulwark, the Wizard stands. The Wizard is built of fragile metacrystal, and wears a robe of purple-colored metacrystal cloth, which allows it to channel and concentrate energy into a sphere, shaped above the tip of its cyan-colored stave. This task requires a substantial amount of focus, and would likely be easily disrupted. The Wizard takes some time to compress each sphere, but they inflict comparatively devastating damage, and have the highest range of any attack on the battlefield. Of course, it's just medium-range, but the only other ranged attack is the Rook's precision beam, which is only short-ranged.

The Wizard moves at the aggravatingly slow pace of a mere Pawn, and would be so easy to destroy if Red could just reach it. But in the path of any aggressors, is row after row of Pawns, and far more effectively, the Bulwark. Undoubtedly it would have been cheaper if it weren't made purely of durable metacrystal. Each Wizard only has a single Bulwark bodyguard attached, Blue can hardly afford anything more. Against the twin tower shields (also durable metacrystal) wielded by the Bulwark, and its brisk movements and coordination, Red's constructs simply struggle to do any damage whatsoever.

So the Wizards, sparse as they may be, cannot be stopped, and what they blast, tends to be irreparable. While it cannot manage to one-shot a Bishop, the second or third shot will typically get the job done, assuming no other Bishop moves in to repair it, or the original manages to hide behind enough Pawns.

So the Red faction does the sensible thing and retreats behind their walls. The Tophat, a roving four-legged disk of fragile metacrystal, can extrude blocks of grey construction metacrystal, and with some guidance, construct simple structures. There are more than enough Tophats to ensure that, behind the Red lines, walls and towers are built. No gates, sadly, but a passage can be closed once passed through, and that is good enough when pursuit is so difficult (only the Knight can sprint, and Wizards move at Pawn-pace).

As it turns out, the construction metacrystal is less durable than durable metacrystal, but substantially more so than fragile metacrystal. If it could be repaired, no doubt Blue would never breach it, but it doesn't seem to benefit from the presence of a Bishop.

So the siege begins. Any construct that approaches the walls gets bricks of construction metacrystal thrown at them by the Red forces (Pawns are not up to the challenge, and Tophats are not strong enough, but the remainder can make an attempt at it), so on pain of brick-smashing, only the medium-ranged and rather rare Wizard can really make attacks against the walls.

It looks like that'll be taking a while.



During the first two Battle Phases, Progress shall not change. Progress remains at 50% to 50%.



Terrain Table: 4.

The battlefield begins to morph and change, fluctuating. The next Battle Phase's terrain will be a rocky expanse of many small mountains.



It is now the Shift Phase.

Soft deadline for Shift Phase 0001 is Friday, February 23rd at 8 PM Central time. Each team that gets their Shift selected before the soft deadline will get a +1 roll bonus to their first Design of Design Phase 0001.

Hard deadline for Shift Phase 0001 is Saturday, February 24th at 8 PM Central time.

14
Design Phase 0000:



Quote from: Bulwark
A large humanoid construct made of durable metacrystal, colored according to the faction it belongs to. Moves at a brisk walk and in solid formations. Complex intelligence, may follow complex directions and move in complex formations. Wields a pair of metacrystal tower shields that deal minor damage but have a high likelihood of blocking attacks, especially in proper formation.

Bulwark:
(5, 2) = 7

The Bulwark stands among your Rooks, its metacrystal shining blue. Much like your other units, it has a humanoid form. Its legs are optimized enough to allow it to move at a brisk walk, despite its relative bulk. The fact that it's fully made from durable-pattern metacrystal does mean that it's not exactly the easiest thing to produce, though. It does not communicate, but it does listen, and the three Bulwarks you've produced as a test easily align themselves into a shieldwall. They have no manipulation digits at the ends of their arms, instead they carry a pair of shields.

Two things are very apparent. The Bulwark will be very difficult to destroy (at least without innovation in destructive methods), and it can't be produced in great enough numbers to make up any sort of bulk force. Low Usage.



The Wizard
A purple clothed crystal being specialized in metamagical flow. The cloth acts as conductor for magical energy, allowing the piece to build up a large amount of energy into a compressed sphere before lobbing it at foes. Like most compressed energy when containment fails, it explodes. Violently. Comes with a cool staff topped in a cyan blue crystal filled with the compression spell formula. Fights from the mid/backlines ordering others to protect it. Low Usage.

Wizard:
(6, 3) + 1 - 2 = 8

While metacrystal is malleable enough to form energy-channeling cloth, it's not exactly the simplest process. Your new Wizard stands humanoid, shining blue underneath the purple crystal-cloth you've opted to armor him in. It's not exactly programmed to move in formation, nor to cooperate with your other units. Instead, it specializes in one thing and one thing only. The Wizard specializes in destruction. When it lifts its stave tool and fully charges a destruction orb, it can leave behind a small crater in the blank granite of the base battlefield, leaving a few sacrificial Pawns in fragments. It seems likely that Knights and Rooks will fare better, though.

Considering the volatility of the energy it channels and compresses, it is likely that striking it while it is charging an attack will not end well. Your Rooks will ensure that it is well guarded - perhaps even by your new Bulwarks.

While it is not made of durable metacrystal, and thus its form is easier to produce, the complexity of the channeling cloth ensures that it will nonetheless be fairly costly to produce. Low Usage.



Reversal Die: 2.

The force of chaos that is the Reversal Die does not strike this Design Phase.



Spoiler: Current Designs (click to show/hide)

15
Design Phase 0000:



Bishop

The Bishop is a humanoid construct made of durable metacrystal. It moves at a brisk walk, and can communicate out to moderate distances. It has a complex intelligence allowing it to identify where it should best position itself. May direct other constructs and share information. Emits an aura that repairs and maintains like-colored constructs.

Bishop:
(3, 4) + 1 - 2 = 6

Your first red-colored Bishop emerges from your Gates, and greets your group of Rooks. It quickly becomes clear that it's the superior leader compared to your Rooks - while its movement, communication, and command capabilities are equal to that of the Rook, the Bishop actually augments the force it is stationed with. The Bishop's red glow of repair isn't all that long-ranged, nor is it fast, but it affects every one of your constructs within its radius, and damaged constructs may now be repaired instead of the damage they receive being permanent.

While one Bishop cannot self-repair, if two Bishops are in close proximity, they'll repair each other. Though it seems that multiple auras being layered atop each other provides no more benefit than a single aura does.

Sadly, its durable metacrystal form and the complexity of its repair aura generation do mean that it will remain at Low Usage.



Tophat
A construct designed to construct, the Tophat consists of a small horizontal circle with four legs and two arms. It can extrude blocks of metacrystal, which it can either feed into a Gate to speed up the generation of other units, or assemble into simple fortifications (or other simple structures). It has no offensive capabilities.

Tophat:
(5, 4) = 9

The disk-like, red-colored Tophat isn't the most impressive thing physically. Even a Pawn could swiftly destroy one. Of course, it was never meant to be a combat construct. Under direction of one of your new Bishops, a set of Tophats extrude bricks of metacrystal. Construction metacrystal. The new substance is too heavy to use as armor or such, but it has more durability than fragile metacrystal - though not nearly as much as durable metacrystal.

The dull grey bricks allow you to create one of the simplest and yet most advantageous structures... Walls. Also, simple towers accessible via brick staircase, but those aren't the most useful when the only ranged construct you have is the Rook, and there's no complex terrain to obstruct vision. Of course, giving a leader a higher view of the battle is fairly effective.

The Tophat can also create bricks of fragile metacrystal and feed them into a Gate, but since the Gate isn't actually made to accept outside metacrystal sources, this isn't the most useful functionality, for now.

At the very least they're easy to produce. Full Usage.



Reversal Die: 2.

The force of chaos that is the Reversal Die does not strike this Design Phase.



Spoiler: Current Designs (click to show/hide)

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