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Topics - FallacyofUrist

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1
The blue-colored Entity pondered, a thousand threads of thought coalescing into a single conclusion in an instant. They would simply have to teach the red-colored Entity the true meaning of the Arms Race.

They split, personality-fragments teeming around them, whispering to them. What to Shift. What to Design.

They decided that they would be victorious, and the red Entity would see the error of their ways.

They began their creation, metacrystal taking shape and form and gaining purpose. They would have no need to directly strike the other Entity, since they would conquer this battlefield.



Core Thread.



Spoiler: Current Designs (click to show/hide)



It is the first Shift Phase. What would you like to change about the game? I'll recommend that you use a vote box to keep track of the votes.

2
The red-colored Entity was displeased. It took only moments to make their decision. They would simply have to teach the blue Entity the error of their ways, in the only way they could understand.

They called up their advisors, fragments of self that nonetheless possessed individual names, personalities, identities.

They began their creation. Though they had power to destroy or shape a thousand worlds, it would be wrong to use that to directly strike the other Entity. There was no need to escalate things beyond the total conquest of this battlefield.



Core Thread.



Spoiler: Current Designs (click to show/hide)



It is the first Shift Phase. What would you like to change about the game? I'll recommend that you use a vote box to keep track of the votes.

3
Forum Games and Roleplaying / Generic Arms Race - Design Phase, 0001
« on: February 11, 2024, 02:09:31 am »
Two Entities stood face to face, though whether either of them had faces to begin with was a question that no mortal could answer.

One of the two was arguing for the creation of a war between republics, with historically-accurate equipment and weapons mimicking the 'World War 1' era of the metatemplate 'Earth'. The other suggested a more audacious creation, where 'magical' 'warstriders' would be utilized by opposed kingdoms. The debate grew more and more heated.

"The merit of historical accuracy cannot be denied. More rigid physics allow for more complex engineering."

"The limitation to metatemplate 'Earth' physics will stifle the creativity of the engineers. Historical accuracy limits development paths."

The unthinkable happened. One of the Entities grew frustrated, and threw the first strike, an array of dimensional shear cutting through superstrings and destroying a thousand worlds. It was the equivalent of an insulting slap. The other Entity looked back, incredulous.

The Entities separated, and their battle truly began, in the typical mode of their species.



This is an Arms Race where you make the rules. Each player may join one team and only one team - either Red Faction or Blue Faction.

Please join whichever team has fewer active players, for balance's sake.

Once you've joined a team, only view that team's thread and this thread, since that's basically required for an arms race to work.

Quote
This is the Red Thread.

This is the Blue Thread.

Honor system.

You'll both be creating your Entity's means of waging war, as well as manipulating the rules of the game itself.



Spoiler: Design Phase (click to show/hide)
Spoiler: Usage Levels (click to show/hide)
Spoiler: Shift Phase (click to show/hide)
Spoiler: Battle Phase (click to show/hide)
Spoiler: Progress (click to show/hide)



Spoiler: Game Start (click to show/hide)
Spoiler: Final Rules (click to show/hide)

4
Mafia / FBYOR 6 - Game Over - Last Laughs Of The Dead
« on: November 23, 2023, 07:55:50 pm »
I see you. That's right, I see you, in particular. Ideally, I'll have sent you your personalized invitation by the time that you are reading this, but it's very realistic that this will not be the case.

Here's how this is going to go.

Recruitment for mafia games has been a bit of a slog lately. I have identified the flaw in the typical recruitment process, however. The typical mafia game recruitment process is passive, just sitting back and waiting for players to trickle in.

Considering the current sluggish state of the subforum, I will be sending out personalized invitations.

Each and every invitation will be unique and personalized to the player I sent it to. Maximum Spin has promised to join if I send him a personalized invitation, so that's one player down already.

I'll be starting with a minimum of nine players. In an ideal world, I'd start with thirteen players, in my dreamworld, I'd start with sixteen players, but those are stretch goals, in today's player-sourcing environment.

To join the game, just post some variety of 'in' in this thread before or after I send you a personalized invitation. If you join before I send you a personalized invitation, I will send you one after the fact, so don't worry about missing out.

Please also send me a role name and/or role theme, which I will use to construct your in-game role. These can be anything within the rules of the forum, though I reserve the right to reject submissions I believe I can't work with. I will avoid doing this if at all possible, though.

Example role names include Penguin Mob Boss, Batman, The Ultimate Library of Ultimateness, Anomaly, Risk of Rain, and _.

Example role themes include Expendable Goons, Technological Development, Ability Gifting, Confusion, Difficulty Stages, and [ERROR_69:GATE_OF_DREAMS_WHEN].



Spoiler: What Is This? (click to show/hide)



Some more specific rules, including some things I'm explicitly stating now:

Day Phases last 72 hours for the first and second Days, and 48 hours henceforth, though they still end immediately on Hammer. I reserve the right to extend the duration as needed if a player replaces into the game, a real-life emergency occurs, or an extreme Day Ability resolves. Night Phases last 48 hours on the first and second Nights, and 24 hours henceforth, though they may be shortened if every player submits their desired actions or lack thereof quickly.

No editing your posts, and no directly quoting any PMs you have received from me. You are freely permitted to paraphrase. If you have access to a private chat where your alignment is mod-verified, such as the scumchat, you may quote PMs from me in there. If you have access to a private chat without alignment verification included, you do not possess this privilege. Never directly quote PMs from me in the main thread no matter your alignment.

After the Day is ended via hammer, do not post. You may edit your posts to nullify content posted after the hammer, which is an exception to the above rule. If the Day ends via deadline and not hammer, you may continue to post until I close the thread, but further votes will not count and whoever was Executed may not post (except to produce a single 'bah' post useful for mockery, a joke, or humor, but not permitted to contain game-related content).

Don't be too much of an asshole. Some aggression is fine, too much will have me stepping out of my palace to warn you to cut it out.

By default you will not be informed when redirection (that is, the changing of your action target by the use of an ability) has occurred during the Night. Sorry.

I'm using sane Natural Action Resolution. While I reserve the right to make super-priority actions, by default your Night actions are resolved according to the Natural Action Resolution as seen on mafiascum wiki, paradox resolution handled via the emergency list, and then rolling for initiative if even that fails.

Again, please talk to me about your role so I can help you understand it. You can't just say 'what am I missing', but you can ask me about any details you like or even make absurd hypotheticals. Exact wording really, truly matters, and subtle details can help or hinder you, so be aware of them.

On action failures: there are multiple different types of action failure. Most will give you a result of Your action failed. when they occur. Let's go over the most common types.

Spoiler: Action Failure Types (click to show/hide)
Spoiler: A Guide To Abilities (click to show/hide)



Let's talk about alignments. There will be a Town team, and there will probably be a Mafia team. I may or may not include Third Parties, based both on randomness and player count, and in an especially big setup I may or may not include a second scumteam with a name such as Werewolves or Gamers. Or in short, there will be a Town, and there will also be an anti-Town, which will probably be the Mafia.

But for your reference here is the Total List Of Alignments. I will not include any alignments outside of these, and the win conditions will always be as stated.

Spoiler: Alignments (click to show/hide)



Total Number of Personalized Invitations Sent So Far: 35.

Player List:
Spoiler: Spoiled For Posterity (click to show/hide)

5
The morning was a morning much like any other, aside from the noteworthy detail that the Jade Palace was on fire. Despite the efforts of the palace guard, pumping water from the royal aqueduct, the unholy, purple flames consumed the Council Chamber.

The guard scraped away ash and broke apart charred furniture, and discovered what they all feared to find - the Jade Council had been incinerated, only fragments of bone remaining.

One of the guards, an astute captain, noticed something unusual underneath the Chamber's central table. After removing scorched wood, he retrieved a small pouch, and sneered in disgust.

It seemed this was no ordinary fire, but the creation of some rogue alchemist. Or rather... the creation of the Onyx Cabal, for only they knew the secret of all-consuming purple fire.

You were a new generation of Court electors, ready to play your part to elect a new Emperor, and it is almost certain that the Onyx Cabal are once more among you.

Or were you, perhaps, one of them? A member of the Cabal, eagerly waiting to turn your silvered tongue to the Court and split it in two?




Welcome to Jade Court 2! I don't think the previous game really got its chance to shine, so here we are.

Jade Court is an election mafia. The goal of this game isn't to execute the traitors among you, or murder the innocent, but rather to make sure that the position of Emperor goes to a member of your alignment. After all, the Emperor rules the palace, court, and kingdom. Normally I prefer games where every player has some sort of role ability, but Jade Court is an exception. The emphasis here is on your vote, and who you choose to support, or garner support from.

There will be some role abilities, however - do not disregard them.



Core Rules:

- The game shall possess at least ten players. In the case of a ten-player game, seven of those ten players will possess the Jade Court alignment, and the remaining three will possess the Onyx Cabal alignment. In the event that there are more than ten players, the number of players of each alignment will increase according to my best judgement.

- Each player role will have one or more Factions attached. Factions are not alignments, and are only relevant for Sects and potentially some abilities. The potential Factions are: Agriculturist, Militarist, Merchant, Enlightened, Artisan, and Noble.

- Onyx Cabal players share a private chat together which may be used at any time. Since Quicktopic is dead, we'll use Discord for this. They may submit actions via this private chat, as well.

- If all three Nominated players are of the Jade Court alignment, they will form a Jade Council and the Jade Court-aligned players will win. If all three Nominated players are of the Onyx Cabal alignment, they will lead a coup, seize control of the Jade Palace, and the Onyx Cabal will win immediately. Otherwise, the winning alignment will be whichever alignment has one of its members elected Emperor.

- The game will occur over four Day phases. There will be no other phases, nor will the game last longer than the end of the fourth Day phase. Each Day phase will last for 72 hours, not counting time spent on weekends.

- During the first three Day phases, the players will vote for Nomination. At the end of the Day, whichever player has received the most Nomination votes will be Nominated. In the event of a tied Nomination, the Day will continue until the tie is broken and no further. Once a player has been Nominated, they cannot be Nominated again.

- On the final Day phase, assuming no alignment instantly wins, the players will then vote for Election. All players who were not Nominated may now vote from among the Nominated players to select an Emperor. At the end of the final Day phase, whichever player has received the most Election votes will become Emperor. In the event of a tied Election, the Day will continue until the tie is broken and no further. Whichever alignment has one of its members Elected Emperor will then win.

- Please vote in blue for Election and Nomination. Votes may be freely moved between players or removed, under normal circumstances. Each player has only one vote, assuming normal circumstances.

- Vote counts will be released every 24 hours, at 8 PM Central time. Active-use abilities that do not resolve at the end of the Day will also resolve at this time. I may also post other vote counts on request or when appropriate, when I have the time to make them, though abilities will not resolve at those times.

- Please also try to be reasonably civil to your fellow players. Some aggression is understandable, but we're all playing a game here. If you feel the need to take a breather, please do so.

- I shouldn't need to say this, but no quoting mod communications, including your role PM, in the game thread. If you're a member of the Onyx Cabal, you may quote mod communications in your private chat.

Spoiler: Niche Rules (click to show/hide)
Spoiler: Ability Rules (click to show/hide)
Spoiler: Sect Rules (click to show/hide)



Signups:
  • The Canadian kitten
  • Maximum Spin
  • NJW2000
  • Crystalizedmire
  • Quarque
  • sofanthiel
  • EuchreJack
  • Three more needed.

Signups will close Tuesday, October 10th.

6
Mafia / Traitor's Dagger Mini-Mafia (3 / 4) - Game Over
« on: July 15, 2023, 06:09:26 pm »
The four robed figures stood in the cave, glum and grim.

"One of us has to be colluding with those damned investigators."



This is a mini-mafia setup designed to run quickly.

There are four players - three Cultists, and one Snitch.

The Cultists all win if they Execute the Snitch.

The Snitch wins if they are not Executed.

The game will operate over the course of 72 hours from its start. Each player will have one vote, which may be placed on other players and moved at will. When the duration ends, whichever player has the most votes placed on them will be Executed.

When the game starts, all the roles will be distributed via PM. Players may not directly quote their PM message or edit the posts they make in the thread.

Finally, after the first 24 hours of the game have passed, the Snitch must privately choose one Cultist player to Kill, which will be resolved once the second 24 hours of the game have passed. The Killed player will be removed from play and will no longer be able to vote or be Executed. Which player is Killed will be publicly revealed. (They can still win.)



Signups:

  • Maximum Spin
  • sofanthiel
  • Knightwing64
  • Quarque

7
Mafia / Fallacy's Horrible Cults - End - Prisonbreak
« on: April 29, 2023, 04:53:30 pm »
I wanted to run a ridiculous game with cults and experiment with atypical role design. This is that game. If you do decide to join, don't say I didn't warn you. I'd greatly prefer to work with 13 players or more, but I'm setting the starting requirement at 11 just in case that's undoable.

For your sake I must label this game as being semi-bastard.
--I won't lie to you. Abilities may lie to you if they're forced to, but will not lie to you by default.
--I may refuse to answer your questions and respond instead, 'No comment.'
--On-death flips will be accurate as of time of death, but may be redacted partly.
--There will be weird game mechanics I will not fully explain until post-game.

This will be a medium power but high weirdness game. You will not get to choose your role. You, optionally, when signing up, may PM me a single concept, such as 'spreading', 'growing', 'durable', 'imperceptible', 'lethal' or otherwise, which I will integrate into your role. If you try to cheese this, I will cheese you.



Here are, for reference, the (altered) fundamentals of the game of Mafia.




Some other ground rules:

Day Phases last 72 hours for the first and second Days, and 48 hours henceforth, though they still end immediately on Hammer. I reserve the right to extend the duration as needed if a player replaces into the game, a real-life emergency occurs, or an extreme Day Ability resolves. Night Phases last 24 hours always, though they may be shortened if every player submits their desired actions or lack thereof quickly.

No editing your posts, and no directly quoting any PMs you have received from me. You are freely permitted to paraphrase. If you have access to a private chat where your alignment is mod-verified, such as a private cultchat or masonchat, you may quote PMs from me in there. If you have access to a private chat without alignment verification included, you do not possess this privilege. Never directly quote PMs from me in the main thread no matter your alignment.

After the Day is ended via hammer, do not post. You may edit your posts to nullify content posted after the hammer, which is an exception to the above rule. If the Day ends via deadline and not hammer, you may continue to post until I close the thread, but further votes will not count and whoever was Executed may not post (except to produce a single 'bah' post useful for mockery, a joke, or humor, but not permitted to contain game-related content). This bah post may be deployed on a future Day if it is not immediately used.

Don't be too much of an asshole. Some aggression is fine, too much will have me stepping down from my cloud to warn you to cut it out.

Your primary win condition will be listed along with your alignment, in your role PM, along with a reference of the Town win condition if you are not Town.



Some action resolution rules:

Spoiler: Action Resolution (click to show/hide)



Some ability rules.

Spoiler: A Guide To Abilities (click to show/hide)



Players:
  • Maximum Spin
  • notquitethere
  • TricMagic
  • Knightwing64
  • Jim Groovester
  • ToonyMan
  • EuchreJack
  • Egan_BW
  • webadict
  • NJW2000
  • Toaster

8
Forum Games and Roleplaying / Sendoff (SG, Complete)
« on: March 24, 2023, 10:45:05 pm »
Show posts. 781 pages worth of messages. Default messages per page. Can that even be adjusted for the profile 'show posts' feature?

You are Fallacy. You have a legal name, but that's mostly for your convenience. All the people who know the real you, call you Fallacy. There's a fair bit of 'Fal', too, thanks to the tendency of people to shorten things down. As much as your social life is basically all online, you're fairly satisfied with that. It's not like you stay inside all day. No car means work is something that has to be walked to. Same for the grocery.

You just stay inside most of the day. Maybe you should change that, start jogging more often than to and from work.

But that's not what you're here for, typing in this kinda crappy simple-machines forum rich text box.

You're here because you have been on Bay 12 for the very longest of all your social media. Longer than Spacebattles. Longer than Discord. Longer than... what else, that one post on the Order of the Stick forums? Did you ever follow up on that? Gods, did you sign up for a mafia game there and then forget about it entirely?

... if you did, it was years ago.

It's too easy to ramble.

Your point is, you've been on Bay 12 for a long while. A... literal decade? That can't be right. Can it? Can it really be that long?

Thank goodness no. Your first post looks to be in 2015. You registered back then. Imagining yourself as a socially inept 13-year-old on the forums makes you cringe internally.

Not that your 15-year-old self was too much better, but you've grown a lot since then.

Show posts. Show... topics. There we go, you think.

This isn't your sendoff. You still like it here on Bay 12, even if you aren't as active as you used to be.

This is your attempt at doing something strange.

You want to give each and every forum game you started and then never properly ended, a proper, written, ending.

Isn't that something.



Listing. You hit the last page of your created topics, and scroll up them one by one.

Roll To Survive The Game Master's Whimsy. The cringe hits again, as does a strange sense of nostalgia. You've loved making games for a long time. Even before Bay 12. As a kid, you made long, elaborate, strange hopscotches on the neighborhood sidewalks, numbering dozens of steps. Invented fun paper games. Card games. Tried out running an introductory Pathfinder module once. 'Whimsy', despite the fact that you rigged a roll, publicly, just because you didn't like the original outcome (you learned very quickly that that was a horrible idea), somehow had some strangely innovative concepts. Or maybe you just borrowed them from somewhere.

Page 40. 'I think I'm going to put this game on a hiatus.' That's one.

We Are Final Boss. Suggestion game, five pages long. Surprisingly, this one might not be on you. The very last post is an update. Nobody replied, it seems. That's two. What is this, some weird fusion of D&D casting rules and mana points?

TACTICUS PRIME. Tactical piece-building game, where the players could design their own units on an ASCII grid. Based on an earlier game that got into the Hall of Fame itself. You're feeling increasingly awed at your younger, bolder, unpolished self's audacity. Jeez. Multiple resources. Custom units all around. You really allowed this to happen? That's three.

Wizard's Tourney. Kinda comedic deathmatch game. Boy, you've run a lot of deathmatch games. Players get odd spells and... right, impromptu NPC spam and Warrens of Oric The Awesome fan inserts. Ew. Ew ew ew. Great freaking game, that, but why would you ever insert random characters from it into an entirely unrelated deathmatch. Right, 15-year old brain. That's four.

Not counting Glyphics. That's an interest check. You move on.

Wacky Death Race Omega. Wouldn't be a 15-year-old without weird OCs. Introducing this 'Null' guy. And his buddy, 'Nowhere'. Thankfully they're just plot devices. Game never really started? Players got midway through building their vehicles, then you stopped updating.

Auction Deathmatch. Like, holy shit. Sometimes your younger self had some incredible ideas. A deathmatch (boring) but the players bid on a pool of items and abilities with Tokens before things start. Incredible. And... shameless fan inserts again, this time from the Princess Bride. You're suddenly much less impressed.

Fifth and sixth.

SCP League. Double holy shit. Each player gets their own little fledgling anomalous-entities-capture-and-experimentation-and-usage-and-public-safety organization. Granted, you ripped the anomalies right off the SCP wiki using a random number generator to choose which page was rolled, but it was still a good idea, and good luck figuring out a good enough pure random generator to use for that purpose. At least, at the skill level you had then. Also never got an ending. Seventh.

Fallacy's Looter's Delight.

((Running a LD game in a nutshell:

"Oh, this doesn't seem too bad, everything looks pretty straightforward. I just roll here and here... Yeah, I could totally work more people into this."
...
"What do all of these rolls even mean? Did I even get everyone? Who's moving first? Crap, did someone die? What's their loot? Ah, gosh dang it, it's an NPC."

I have fallen into this same trap three times now. So don't beat yourself up too hard over it.))

... yeah. Eighth.

Wizard's Wacky Death Race. Died in preparation. Seriously, did you ever run a car-building racing game that actually started? Ninth.

Fallacy's Titans of Creation. Absolutely fantastic premise, but then again, you stole it. Then again, the best artists steal. And shamelessly, too. Wait, you finished writing the update, posted the point totals, and then didn't get any followup from the players. Similar situation to 'We Are Final Boss', you guess. Tenth.

The First Christmas RTD. Arguably ended! Not counting that one.
And lo, the deadline passed, and Santa Claws became the new Santa Claus. But was that truly the end?

Perhaps not. The question was, would no Christmas at all be better than an evil Christmas?

You Are A Planet. Suggestion game. You didn't make very many of those. This one is... limited in scope, despite the players being a planet. Eleventh.

A Choice. Also a suggestion game. Maybe you spoke too soon. This one has the hints of grand ambition that went really, nowhere. Originated from a brief 'dimensional travel' interest phase in your life. Also died due to lack of player voting. Twelfth.

Twelfth? Is that really how that's spelled?

Fallacy's Looter's Delight 2. Second verse, same as the first. Had an actual random generator, though. And the fox boots! Oh right, those. The receiver never figured out that they could evolve and gain potency. If that's what it was.

Or was that a different game. Grr.

You number that as lucky thirteenth.

Mighty Fists - An Arms Race Test. Oh boy, you used to make a lot of arms races... Fourteenth.

From here on you decide you're not going to add commentary unless a game is particularly noteworthy.

You Are An Alchemist. Fifteenth.

Mad Science Arms Race. Sixteenth.

The Most Interesting Year Of My Life. This... you actually wrote another self-insert SG before this one, huh? Seventeenth.

Border Crossing and Special Ops Arms Race. Papers Please but it's an arms race. You actually really liked this one, huh? A beautiful premise. Eighteenth. An intelligence and counterintelligence and infiltration arms race. Absolutely beautiful.

The Castle of Bizarre Magical Items. Does this even count as nineteenth? It's a succession forum game. Theoretically anyone could take it, revive it, and start running it right now. But would anyone even do that? You hesitantly give it nineteenth.

Rule Of Cool - Young Gods Have Fun. Yeah, that old thing! Your headmate seems amused. Why's it matter, anyways? It doesn't, really. Not technically 'your' game, given the situation, but it's connected to your account. Twentieth then.

Wanderlust. Twenty-first.

SPAMNINJA. Twentysecond.

all lowercase bizarrely awesome sorta-minimalist rtd. You were feeling spiteful towards that all-CAPS RTD, huh? Twenty third.

LOOTQUEST. Twenty fourth.

Standoff. You still like the Jojo 'Stands' magic system, though these days you fantasize about applying it to a JoJo/Worm fusion crossover fanfic. Twenty fifth.

SILENT. 'No politics allowed!' Not anymore. These days you see why allowing things to be, potentially unfair, allows for better games. Life isn't always fair, is it? Twenty-sixth.

Sinking Tower Arms Race. Much more original. A very dynamic game, huh? Twenty seventh.

Deckmasters - Collect and Kill. Twenty eighth.

Amber Dream. Ambitious. Twentyninth.

Warden. Thirtieth.

Cardquest. Thirty-first.

The Gate of Dreams.

...

...

...

What is not dead may eternal lie, and with strange eons even death may die. Or whatever that quote was. You... may revive this game. Once you muster the will and focus to create a more accessible behind-the-scenes system to use. You decide to not make this one your thirty secondth game to send off fucking jeeeeez.



Thirty-one games.

That includes two racing games.

Five cooperative adventures.

Six suggestion games.

Seven deathmatches?

Three god games.

Three point five arms races.

How the hells are you going to handle this?



A Eulogy For All? Each game gets its own little descriptive sendoff, describing whatever virtues it possessed.

The Pyre Of A New Year? Leave them all behind. The best memorial to your past is to pursue the future. Gate of Dreams this Sunday, once you've finished building an accessible, expandable behind-the-scenes ruleset and pseudo-dictionary. After your Exalted remote tabletop session, if that's gonna happen.

The Worthy, Reborn? One and only one game gets a reboot. You'll decide which the very best of them is, and rekindle it, with your more advanced maturity and game-expertise.

The Memorable Alone Are Respected? A lot of these are, frankly, garbage or mediocre at best. But some of them... are so much better. You'll respect those memorable few by giving them longer, more detailed sendoffs, including a few character aftermaths. You'll leave the rest unmentioned.

Choose.

9
Mafia / Mercenary Shootout Mafia - Game Over - Healing Kinda Busted
« on: November 25, 2022, 04:35:57 pm »
This is not a complicated situation. Your elite team of seven highly armed mercenaries has two traitors in it, as proved by the assassination of the venerable captain Fallacy. Without competent leadership, it is decided that you'll seek out the traitors with bullets.



Here's the overview - there are seven players. Five of those are Loyalists. Two of those are Traitors. There are no other alignments.

The Loyalists are not aware of the identities of the other Loyalists, nor the Traitors, and win when all the Traitors are dead.

The Traitors are aware of the identity of the other Traitors, and win when all the Loyalists are dead. The Traitors may secretly communicate in a private chat.

A player dies and fully reveals their abilities and alignment when their HP is 0. By default, Loyalists start with 7 HP and Traitors start with 9.



The game runs on a 24-hour cycle. While the game is going, you publicly discuss matters with the other players, and privately submit your chosen actions. Every 24 hours, your actions resolve. By default, the only information you receive is how much HP you lost or gained.

There are three types of abilities - Primary, Secondary, and Passive. You may use one Primary ability and one Secondary ability per phase. Passive abilities may not be used, but have an automatic or ongoing effect.

When the game begins, you will be informed of your alignment and receive a random set of abilities - 1 Primary, and between 0 and 2 Secondary and Passive abilities. If you are a Traitor, you may choose one additional ability for yourself from the Traitor abilities.

Spoiler: Abilities (click to show/hide)
Spoiler: Traitor Abilities (click to show/hide)



Player List:
  • webadict
  • Knightwing64
  • EuchreJack
  • a1s
  • TricMagic
  • Maximum Spin
  • Jim Groovester

10
You are a dragon. This is nothing new. You've been around for millennia. To all those insolent humans, arrogant elves, respectable kitsune, and deceitful lying scum wyverns that say they wish they could be immortal, you are an example of what they wish they could claim. They are jealous.

As it turns out, immortality is really boring. By the name of the First, living forever is the worst. You've mastered chess over the course of a few decades, most other board games too. New ones are even easier to learn. Your hoard is well stocked, of course - it is your status symbol. Most hoards these days are fairly equal, however - ever since the humans and elves signed that peace treaty, every time you try and steal something properly valuable you get an army dumped on your doorstep - the nerve of those mortals, to think they can oppose you! Except, unfortunately, it's been proven that they can do so, in such large numbers and with the powers of their own mages, massed and used in cohesion. It's no fun.

So by now, you would be utterly insane if not for the game of FBYOR.

As the records clearly state, Most Elder Fallacy, the dragon called 'Of Urist', inscribed the rules for the game on a slate of adamantine. Most Elder Fallacy never quite explained what the sigils making up the name of 'FBYOR' meant, but the game itself is perfect for a dragon of your immense intellect.

Your invitation for this decade has arrived. There is nothing left to do but to declare your acceptance and return, with your response... your 'role submission'.



This is my attempt to make a BYOR that is less bad. Can we please just pretend FBYOR 1 through 4 didn't happen? Thanks.

This will be a medium-high power game. You could call it semi-bastard by default, because while I will not try to be a bastard intentionally, things will just not be truly predictable and will only somewhat be sane. I'll try to make it comprehensible enough for a beginner, but no promises on whether or not I'll succeed.

Here are, for reference, the fundamentals of the game of Mafia.




While the dragons may not know this, FBYOR stands for Fallacy's Bring Your Own Role. When you sign up to play, please PM me your role name. I will design your role and abilities based on your role name, and once the game begins, you will possess the role I custom-designed based on the name you chose. Whether you're Town or Mafia or Third Party will not depend in any way on your role submission, since I randomize the alignments. However if you are a Third Party, the role name you sent in may influence what type of Third Party you are. Or maybe you'll submit Paragon of Niceness and Charity and end up being a Serial Killer.

You may select anything at all for your role name as long as it does not violate the forum rules and guidelines. You could submit your favorite physical character (Batman, Squirrel Girl, Omori) or an abstract concept (Murphy's Law, Purpose) or some bizarre amalgam (Cheshire Cat Strikes Back In Theaters Monday, I'm Right Behind You, Shakerag, Can't You Hear Me Whispering), or even a Shakeragian style role (The FBYOR 5 Role That Ignores Rules). I reserve the right to give you silly, broken, absurd, or seemingly useless Abilities if you submit a Shakeragian role.

Don't worry. Everything in the role you eventually receive will have some purpose. Hopefully most of the time that purpose will be obvious, but remember you can always ask me questions about your role in private. In fact, please do so. If you do not read your role correctly and don't ask me about it, what happens next is on you. Did you know Maximum Spin and Roden missed a way to gain infinite Gold last game because they didn't fully read their abilities? Now you do! Always read your role fully and never be afraid to ask me questions about it. In private. Not in public. If someone's dead, you can even ask questions about their role, too!



Some more specific rules, including some things I'm explicitly stating now:

Day Phases last 72 hours for the first and second Days, and 48 hours henceforth, though they still end immediately on Hammer. I reserve the right to extend the duration as needed if a player replaces into the game, a real-life emergency occurs, or an extreme Day Ability resolves. Night Phases last 24 hours always, though they may be shortened if every player submits their desired actions or lack thereof quickly.

No editing your posts, and no directly quoting any PMs you have received from me. You are freely permitted to paraphrase. If you have access to a private chat where your alignment is mod-verified, such as the scumchat, you may quote PMs from me in there. If you have access to a private chat without alignment verification included, you do not possess this privilege. Never directly quote PMs from me in the main thread no matter your alignment.

After the Day is ended via hammer, do not post. You may edit your posts to nullify content posted after the hammer, which is an exception to the above rule. If the Day ends via deadline and not hammer, you may continue to post until I close the thread, but further votes will not count and whoever was Executed may not post (except to produce a single 'bah' post useful for mockery, a joke, or humor, but not permitted to contain game-related content).

Don't be too much of an asshole. Some aggression is fine, too much will have me stepping down from my cloud to warn you to cut it out.

By default you will not be informed when redirection (that is, the changing of your action target by the use of an ability) has occurred during the Night. Sorry.

I'm using sane Natural Action Resolution. While I reserve the right to make super-priority actions, by default your Night actions are resolved according to the Natural Action Resolution as seen on mafiascum wiki, paradox resolution handled via the emergency list, and then rolling for initiative if even that fails.

Again, please talk to me about your role so I can help you understand it. You can't just say 'what am I missing', but you can ask me about any details you like or even make absurd hypotheticals. Your roleblock might have a niche case to it that does something incredible in an unlikely circumstance!

On action failures: there are multiple different types of action failure. Most will give you a result of Your action failed. when they occur. Let's go over the most common types.

Failure to target: Congrats, your target is outside of the game space due to a banishment effect or commuter ability, and cannot be targeted. Your action failed, because you couldn't even use your ability in the first place. Any shots you would have used have not been used.
Failure upon use: Something jammed you at the moment you used it. 'Target player's action will fail' would fall under this category, as would action failure due to "(Status) Curse: Your actions have a 50% chance to fail when used!" or such. Any shots you would have used have not been used.
--Roleblock: A roleblock is a specific type of power that forces action failure. Unlike other failures, if someone is roleblocked, they are explicitly given the message You were roleblocked. - but only if they attempted to act. If a player was roleblocked and did not attempt to act, they do not receive this message. This also does not consume shots.
Failure upon arrival: You successfully used your ability, but alas, woe is you, you hit a player who causes all non-kill actions used on them to fail. Unfortunately in this case your ability fully resolved, it just didn't do its job, so you do lose any shots you tried to use.
Sneaky failure: You successfully used your ability, you got the You performed your action message - and your killshot on webadict hit a protect action. You aren't told your action failed, and technically it didn't - but the effect failed completely even if your action didn't.

This should help resolve some of the confusion I saw about Night action messages.



Let's talk about alignments. There will be a Town team, and there will probably be a Mafia team. I may or may not include Third Parties, based both on randomness and player count, and in an especially big setup I may or may not include a second scumteam with a name such as Werewolves or Gamers. Or in short, there will be a Town, and there will also be an anti-Town, which will probably be the Mafia.

But for your reference here is the Total List Of Alignments. I will not include any alignments outside of these, and the win conditions will always be as stated.

Spoiler: Alignments (click to show/hide)

With all that said and done, here's the signups.



Player List:

I'll close signups Friday, unless we reach our desired playercount before then.

11
You are aware that you are dreaming. Everything seems just the slightest bit unreal, a bit blurred in ways that simply would not occur in reality.

This is no ordinary dream, however. As time passes, you can feel your heart pounding, every beat distinct. Your wispy, uncertain form coalesces into solidity. Your awareness expands. The details of your surroundings become more firm and visible, sharper than reality. The form you wear is not your physical body. Though it's not the slightest bit similar to your true self, you nonetheless feel at home in it, like it was made for you. The folds of your clothes - some bizarre yet oddly appealing costume - feel smooth and soft and solid to the touch.

"The Outer Gate has fallen."

You view your surroundings - they crisp into focus. You're standing in the middle of a square room, where the walls are made of a smooth amber crystal, the ceiling covered in daggerlike amber spikes, all of them oriented... towards the center of the etched circle you're standing in. The floor is made from a pitch-black stone, somehow soft to the touch. What a strange dream this is. You take a breath, and you feel more alive than you've ever felt before. The circle glows amber and black, then fades away, melding into the stone floor. You are simply... present, in the door-less room.

"As per protocol, defenders have been summoned from the ideal population to defend the Inner Realm of Dreams."

So that's what this is, some kind of adventure? A heroic quest?

An orb of green appears, hovering in the air in front of you, before it crystalizes, and unfolds into a catlike thing - only far too long, hovering in the air, and covered in spines instead of fur.

"Applying Crest." The creature speaks in a voice that resonates in your head more than your ears, then its tail unfolds into a long spike. Despite your instinctive attempt to evade it slams into your chest.

Everything is pain, and that's when you know you're fucked. Your uniform, your costume, your magical girl outfit flares to life in colors that feel so much like you - not that you can appreciate that, since you're too busy screaming.



What is this game? An homage to three previous RTDs I loved. Special People, Roll To Magic, and Perplexicon all have places in my heart, even years later. To put it simply, you the players are magical girls. You will be going on missions to defend the Inner Realm of Dreams from the Outsiders. You will be able to complete objectives, some primary, some secondary, to earn shards to permanently empower yourself with. As magical girls you have powerful magic capabilities - that you don't know how to use. You'll have to experiment on the fly with your magical dictionary of mystery words to figure out how to get what you want out of your powers.

What happens if my character dies? You stay dead under normal circumstances. You may then create a Legacy based on your character's history in the game to bestow upon another player of your choice. (You'll hash out the details with me privately for this.) After that, you can create a new character sheet to go on the waitlist with.

What can I do while I'm on the waitlist? Good news! Some missions may have Outsiders that non-players can directly control via votes, or other systems you can influence! If you want to get in the game faster? Kill the current living players.

How do I get in, in the first place? You fill in the signup sheet. I'll choose three players based on sheet quality and two players randomly to fill the initial five.

Can the game itself be won or lost? Yes. Fail to complete too many missions and the Outsiders can locate and attack the Inner Gate of Dreams. Fail to defend that and the Outsiders enter reality, which is game over. Winning is a more complicated matter, but it is possible. Note that if the situation is bad enough it may be worth retreating on a mission to save your lives and thus your progress. Think of it as similar to XCOM - weigh your lives against the cost of failure.

Tell me more about this RTD stuff. Do I really have to go over basic RTD rules at this point? Okay sure.


Tell me more about this magic stuff. Well I can't go into too much detail, but here's the basics.

Spoiler: Magic (click to show/hide)

I want to know more. Too bad. You'll figure it out as you go. Learn from your fellow players, that'll help. Also, check out the Codex entries for publicly available information.
Words of Power
Soul Progression

Can you at least tell me about Words? It wouldn't be magical girls without rampant individualism. Everyone has their own individual set of words. Some words may be shared between players, others will not be. Think of it as a magical, fragmented, confused language you can use to describe your spells, if you can pay the cost and weather the failures.

How do I sign up? Submit a character sheet. I'll order the waitlist based on order of posting after I select the initial five.

Spoiler: Character Sheet (click to show/hide)




Playerlist:
-Luna's Vestige / syvvaris
-Golden Flare / Lenglon
-Heavenly Clerk / Fluffe9911
-Skylord / Devastator
-Ignorance's Witch / Egan_BW

Waitlist:
-Dawnlight Thorn / IronyOwl
-Platinum / MCreeper
-The Puppeteer / Knightwing64
-Incarnate / Blackpaladin99
-Sword-Piercing-Darkness / VermilionSkies
-Apparition / Naturegirl1999
-Sol, The Horizon / Horizon

12
Mafia / Beginner BYOR Mafia 3 - Game Over - Et tu, Egan?
« on: July 23, 2022, 03:39:26 am »
Hello there, mafia players. Maybe you're new, maybe you're not, maybe you're a veteran looking to refresh your skills. Either way, you're probably here because you're looking for a nice (relatively) sane mafia game that nonetheless has the appeal something like a Mountainous or classic setup lacks.

Well you've come to the right place - Bay 12 Mafia is all about the absurdity, but this game takes a gentler approach to it. So if you're new and want to give this a shot, step right in. If you're more experienced and want a relatively chill game compared to a more complete BYOR, you've come to the right place.




This game in particular is what we call a BYOR - or Bring Your Own Role. This means that before the game starts, when you sign up to play, you send in the name of your role, which I then use to decide what Abilities you will possess. Your role name has no bearing on your alignment (Town or Mafia), since alignments are assigned randomly.

You may select anything at all for your role so long as it does not violate the forum rules and guidelines. You could submit your favorite fictional character (Dave Strider, Superman, Rick and Morty) or an abstract concept (Time, Philosophy) or some bizarre amalgam (Twenty Kittens Riding A Scooter, Ronald McDonald But Actually A Catgirl In Disguise) or even a Shakeragian role (The Beginner's BYOR 3 Role That Is An Example In The Opening Post). I reserve the right to give you silly Abilities if you send in a Shakeragian role.



Some more specific rules:

Day Phases last 72 hours for the first and second Days, and 48 hours henceforth, though they still end immediately on Hammer. I reserve the right to extend the duration as needed if a player replaces into the game or a real-life emergency occurs, or such. Night Phases last 24 hours always, though they may be shortened if every player submits their desired actions or lack thereof quickly.

No editing your posts, and no directly quoting any PMs you have received from me. You are freely permitted to paraphrase. If you are Mafia, you may directly quote PMs from me in the scumchat only. Likewise, if you are Town and have a role that grants you a shared, alignment-verified private Discord chat with another Town player, you may quote PMs from me in there. If you have access to a private chat without alignment verification included, you do not possess this privilege. Never directly quote PMs from me in the main thread no matter your alignment.

After the Day is ended via hammer, do not post. You may edit your posts to nullify content posted after the hammer, which is an exception to the above rule. If the Day ends via deadline and not hammer, you may continue to post until I close the thread, but further votes will not count and whoever was Executed may not post (except to produce a single 'bah' post useful for mockery, a joke, or humor, but not permitted to contain game-related content).

Don't be too much of an asshole. Some aggression is fine, too much will have me stepping down from my cloud to warn you to cut it out.

I've decided to switch to the standard model of not informing players when redirection (that is, the changing of your action target by the use of an ability) has occurred during the Night. Sorry.

Finally, and this is a big one:

The starting Phase is Night 0, not Day 1. Players may not perform player-eliminating actions, including the Mafiakill, during Night 0.

Bye-bye RVS.



To sign up, post the word 'in', bolded, in the thread, and send me your desired role name via PM. The game is capped at 9 players, since it's a Beginner's BYOR, however if you're a new player I will move a more experienced player out of their slot for your sake.

Current signups:
  • Knightwing64
  • webadict
  • TricMagic
  • Lenglon
  • Roden
  • Shakerag
  • Egan_BW
  • Maximum Spin
  • Jim Groovester

13
Mafia / Jade Court - Game Over - All's Well That Ends Well
« on: May 07, 2022, 08:06:39 pm »
The morning was a morning much like any other. The shining green crystal-marble walls of the Jade Palace enclosed the Court-chosen Emperor and his retinue, and from his throne he proclaimed the law of the land.

This was no tyrant's kingdom, but an empire of merit and achievement. The Emperor had been selected for his wisdom and education, and his accomplishments as the Court Minister of Agriculture prior to his election. Before his decisions, he listened to the words of his advisors, the other members of the Jade Court. He was not an infallible man, but he was well-loved for his fairness and well-reasoned decisions.

The morning was a morning much like any other, and the Emperor had a crossbow bolt sticking out of his neck. It was an uncanny, unreal thing. The Emperor gurgled in his death throes, twitching, then lay still.

The funeral was tense, as the mourners cried out in the Palace roads. "Woe!" They cried, for the empire had lost its Emperor. And as the Emperor was laid to rest, you received word from the imperial investigators assigned to discover the truth of the Emperor's assassination. There was no doubt about it, now. The Emperor had been assassinated by a pawn of the Onyx Cabal - and they would be making a play for the bloodstained throne they had emptied.

Among the Court, you were chosen to be one of the electors, and nine more joined you. By the time you learned that the Onyx Cabal had infiltrated your electorate, it was too late to cease the proceedings. You resolved to ensure that the throne would find a worthy successor. You resolved that the empire would not fall to ruin by the acts of an Onyx Emperor.

Or were you one of the conspirators, scheming eagerly for the day you would seize your rightful place at the head of this empire? None could say. Not till the bitter end of the Jade Court's election of the new Emperor.




Welcome to Jade Court, a ten-player election mafia. The goal of this game isn't to execute the traitors among you or murder the innocent, but to make sure that your faction has a member elected Emperor. While power roles will be relevant, I'll take a break from my prior preferences - not everyone will have abilities, and the abilities that are present will be weaker in comparison to my prior games. This is a bit of an experimental format, but I'll do my best to make sure it's balanced and fun to play.



Core Rules:
- The game shall possess ten players. Seven of those ten players will possess the Jade Court alignment, and the remaining three will possess the Onyx Cabal alignment. Onyx Cabal members share a private chat together which may be used at any time. Since Quicktopic is dead, we'll use Discord for this.

- If all three Nominated players are of the Jade Court alignment, they will form a Jade Council and the Jade Court-aligned players will win. If all three Nominated players are of the Onyx Cabal alignment, they will lead a coup, seize control of the Jade Palace, and the Onyx Cabal will win immediately. Otherwise, the winning faction will be whichever faction has one of its members elected Emperor.

- The game will occur over four Day phases. There will be no other phases, nor will the game last longer than the end of the fourth Day phase. Each Day phase will last for 72 hours, not counting time spent on weekends.

- During the first three Day phases, the players will vote for Nomination. At the end of the Day, whichever player has received the most Nomination votes will be Nominated. In the event of a tied Nomination, the Day will continue until the tie is broken and no further. Once a player has been Nominated, they cannot be Nominated again. Furthermore, they may no longer use or be affected by [Direct] abilities, though they may still use or be affected by [Influence] abilities.

- On the final Day phase, assuming no faction instantly wins, the players will then vote for Election. All players who were not Nominated may now vote from among the Nominated players to select an Emperor. At the end of the final Day phase, whichever player has received the most Election votes will become Emperor. In the event of a tied Election, the Day will continue until the tie is broken and no further. Whichever faction has one of its members Elected Emperor will then win.

- Please vote in blue for Election and Nomination. Votes may be freely moved between players or removed under normal circumstances.

- Vote counts will be released every 24 hours, at 8 PM Central time. Active-use abilities that do not resolve at the end of the Day will also resolve at this time. I may also post other vote counts on request or when appropriate, when I have the time to make them, though abilities will not resolve at those times.

- Please also try to be reasonably civil to your fellow players. Some aggression is understandable, but we're all playing a game here. If you feel the need to take a breather, please do so.

- I shouldn't need to say this, but no quoting mod communications, including your role PM, in the game thread. If you're a member of the Onyx Cabal, you may quote mod communications in your private chat.

Spoiler: Niche Rules (click to show/hide)
Spoiler: Ability Rules (click to show/hide)
Spoiler: Sect Rules (click to show/hide)



Signups:
  • EuchreJack
  • Maximum Spin -> hector13
  • Roden
  • Jim Groovester
  • Egan_BW
  • Knightwing64
  • notquitethere
  • webadict
  • reina
  • ToonyMan

14
The five agents climbed into their prepared getaway vehicle as quickly as they could, and drove off. The drop-off was a trap, and they had nearly all been caught.

Back at their safe house, one thing became clear. One of them was a double agent, working for the enemy. It was a possibility laid out in their intelligence briefing, but none of them had truly suspected it until now.

If they couldn't root out the agent, the safe house would be compromised and that would be it for their mission.



Rules:

-There will be four Secret Agents and one Double Agent, roles assigned by PM from me.

-No quoting mod PMs. No PMing each other. No editing your posts. No excessive arsehole behavior.

-There will be only one phase: the Vote Phase. During the Vote Phase, each player may vote in red for other players. Each player only has one vote to use, but they can move it around as much as they want prior to the Vote Phase ending. Once the Vote Phase ends, each player who has two or more votes aimed at them will be incapacitated.

-If the Double Agent is incapacitated, the Secret Agents remain safe in their refuge, and win. If the Double Agent is not incapacitated, they rat out the safe house's location, and only they win.

-The Vote Phase begins as soon as all role PMs are sent out, and will last 72 hours. No hammers or vote-caused extensions/shortens are in effect.

-There are no power roles. All you get is your vote.

-Yes, this is a rehash of Caves of Dashar, but with no chance of power roles.


Players:
-Maximum Spin
-EuchreJack
-Knightwing64
-Jim Groovester
-BluarianKnight

15
Roll To Dodge / CARDQUEST [7 / 7] - Turn 2: First Blood
« on: December 14, 2021, 11:56:17 pm »
The great castle, once home to a madman and all his appropriately-named family, now stood empty. Its grand protections and impossible magics still stood strong, but the patriarch had met his match.

Bloodline curses were scary like that.

"Well, that's that then?" A runecaster sighed.

The patriarch's essence dripped away, twisted and dissipated in a pattern that would only grow stronger if nullified. "Play a few more games for me, alright?" He laughed, and the next moment, he went still.



Slowly, your eyes drift open. You are lying in a cell, wearing only a black bodysuit. It feels oddly cool and sleek to the touch. Furthermore it seems entirely flexible - this is probably not something you would normally wear.

Apart from your cot, there's a desk, with a few color-rimmed cards lying on its surface, and a chair bolted to the ground. The cards make something deep within you hum in anticipation, somehow.

Words ring out, startling you. "In memory of my best friend and sworn brother, you have been recruited to play a deadly game. Refusal is not an option. The prize will be your heart's desire, should you win. Should you lose, the cost will be your life. The cards on your cell's desk are your tools and weapons - wield them well."



Welcome to CARDQUEST! To sign up, please fill out the character sheet. There will be a waitlist, but due to the nature of the game, it will only be used in the event of a player absence. The players chosen to fill the starting seven will be chosen at random.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Traits (click to show/hide)



FAQ:

What will we actually be doing in this game?
You know those reality TV shows where players are eliminated one by one? It's basically that, but mixed with Looter's Delight. The game will be a mixture of Challenge Phases and Elimination Phases. During the Challenge Phase, you use your created loot items to fight each other - perhaps in a simple deathmatch, perhaps in team-based capture the flag, perhaps in a race to the finish line of a racetrack. The player or players who do the best will be Safe. The players who do worse will be Vulnerable. In an Elimination Phase, one Vulnerable player will be permanently eliminated from the competition - perhaps as a result of losing a duel, perhaps by being voted out.

Sounds complicated.
Challenge Phase: Fight each other with a goal. Best players safe, worst players not safe.
Elimination Phase: Not safe players desperately try not to get eliminated permanently.

So how's this thing end?
Once we get down to four players, we'll do the Tournament Round - two one on one duels and then a final match between the winner of those duels.

So how's this a loot game?
This is a loot game where you get a bit more control over how things go. Before every phase you're a part of, you'll have the opportunity to use your Cards. Here's where we get into nitty-gritty mechanics, so bear with me.

Cards are basically manifest components of what would previously be up to a loot generator. You can have a fire Card or a zombie Card or an evolution Card or a spellbook Card or an 'amplify previous Card used' Card or many more. You only have a limited number of Cards to work with, though! You can gain Cards in all sorts of ways - win a Challenge Phase, prepare for a Challenge Phase, complete an optional objective, come out on top in an Elimination Phase... Basically they'll be given out as a reward or when it's time to generate new loot items. What Cards you're given will be secret, and any unused Cards will be preserved for later use.

Generation is the process of making loot - when you generate loot, you may do so privately to gain an edge (send a direct message or put it in a spoiler tag). You select a number of Cards, put them in any order you like, and then they fuse their contained concepts together to create a loot item you keep for the rest of your miserable life. The Cards are typically consumed in the process, however. Using more Cards doesn't necessarily make a more powerful loot item - experiment with the mechanics involved to gain an advantage. Eldritch Boon and Tyrant Boon are Traits which grant an alternative Generation method which will produce abnormal results when used. Soulbound Boon is similar, but doesn't have an off switch.

So how will replacements work?
If a player needs to be replaced due to inactivity or inability to keep playing due to IRL expectations, a player will be pulled off the waitlist to take their place. The waitlisted player will be granted some specific boon to make up for not having been in the game for as long.

Anything else?
-It is not recommended to attempt to break the game.
-Updates every Tuesday, Thursday, and Saturday.
-Strategizing is recommended, as is diplomacy.
-Yes, this is an RtD. (1 = fail big, 2 = fail small, 3 = mediocre, 4 = good, 5 = great, 6 = too much good)

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