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Topics - FallacyofUrist

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16
Mafia / Oh jeez, Quicktopic is shutting down
« on: October 24, 2021, 12:22:50 pm »
Link.

This has two major implications for us of Bay 12 Mafia.

1: We need to find a new source of archiveable, easy-to-use private communication.

2: A large part of our historic and notable games is contained within the various private chats. With Quicktopic shutting down, those will be erased. We need to figure out a way to save that data and store it in an accessible location.

17
Mafia / Mostly Vanilla Mafia 3 (Game Over): Lessons Of Mob Mentality
« on: July 09, 2021, 05:21:03 pm »
The white, unmarked van slowly rolled up to the side of the warehouse. The reinforced exterior bounced lightly against the curb. Moving with practiced efficiency, an expert team deployed in seconds, carrying their payload.

WUBA-Inc Hotdog Catering was the best in the business for speed, bulk delivery, and flavor. They were frequently called upon when there was little to no warning given for food-requiring events. Birthdays, business barbecues, conventions... unfortunately, it was quite the tough business. Especially given their main competitors - Mafiaco Deli.

When the WUBA employees rolled into the building, they found to their shock that Mafiaco had already set up shop. When they fled, they noticed their tires were, somehow, outright removed. It took several humiliating hours for the tow truck to finally get the van moving, during which they had to watch Mafiaco steal their planned catering contract.

The evidence was clear. WUBA-Inc had a mole. Probably several. Mafiaco was well known for corporate espionage, and rumors suggested that they weren't above sending obstacles to the hospital. Or... the morgue.

The suspects were rounded up, and in compliance with ancient tradition, told to figure out who the moles were themselves.



This is Mostly Vanilla Mafia 3, a closed-setup game of forum mafia. I will be taking any number of players that want to join. In terms of thresholds for player count: with under 9 players, I'll do my best to make the setup interesting, but it's going to be over shortly and it'll be a struggle to reach the depth of strategy present in the previous two MVM games. 9 players is my preferred minimum. Between 9 to 12 players, I'll likely be able to create a decent setup, on par with Mostly Vanilla Mafia 2. I'd really like to shoot for 13+ players, since it'd allow me to experiment with setup creation, while still remaining within the core bounds of the MVM ruleset and guidelines. Both new players and veterans are welcome to join - while everyone will have a power role (no boring Vanilla Townies and Mafiosos here), you won't be seeing the unbridled chaos and uncertainty of a BYOR. The game is not vanilla, but it has vanilla roots. A few notes below:

The game is called Mostly Vanilla Mafia because most roles will be vanilla and a few will be mostly vanilla. There's a difference between an Odd-Night Cop and a Pyromaniac Cop, after all. The existence of unusual role modifiers and combinations is something you'll have to watch out for - don't try to outguess the mod. The mafiascum wiki will have most or all of the role names you'll see in the game.

The days will not be allowed to drag on. In the interest of creating a game that doesn't drag on forever and leave players exhausted and unmotivated, I'm taking a few pages out of Wuba's book, with a few of my own touches. 72 hour Days, 24 hour Nights, no player-voted or caused extensions. Mod-instituted extensions in the event of a daykill, replacement, or meta-related reason - for something like exams or a player having a personal emergency - can still occur. Hammers will be in full effect (when the majority of players are voting a single target, the Day immediately ends, please stop posting after that point, and that player is executed). As previously demonstrated, this leads to a faster and more enjoyable game.

A few ability types are ruled out and will not appear in the setup. First, no manipulation of votes. No Doublevoters, Vote Stealers, or Concealed Voters or such. Mechanics can still involve voting or execution, however - for example with a Vindictive modifier as seen in the previous game, or an execution-cancelling Governor. Secondly, just like in the previous Mostly Vanilla Mafia game, your role will not have any hidden modifiers - if you're a Cop, you won't secretly be Insane. Thirdly, it is possible for role flips to be obscured by a Janitor, but role flips will not lie (though let's be honest, this is just basic decency - I'm not running a bastard game). Fourth of all, I will never include alignment conversion in a game with less than 13 players, and even when it's an option it will not be deployed in an unlimited form. Finally, I'd like to ask for a little trust. Having the option to use something doesn't mean I will, and the more unbalancing it is, the less likely that I'll use it. I might not be a legend of design like webadict, but I've learned enough to avoid creating nightmares by now.

Here's an example list of vanilla and Mostly Vanilla roles, along with the alignments they would be given to.

Spoiler: List (click to show/hide)

More minor notes:
-When it comes to resolving actions, I'll do my best to use Natural Action Resolution principles as per the page on the mafiascum wiki. In the event that two actions of the game priority level clash, like with two kills or two role blocks, I'll use random.org and roll initiative to see what order they resolve in.
-After your death, you may post one 'bah' post to the thread containing no game-relevant information unless your role empowers you to do such. You will gain access to the deadchat at this point. I reserve the right to use a Medium role, so watch what you say while dead. If you are revived after gaining deadchat access, you lose deadchat access - since I can't revoke the link, it's honor system for this. Post-death revivals will be quite rare, and might not even be present at all, however.
-Don't edit your posts, even to correct spelling mistakes. (Just a reminder for new players)
-Try to be decent to your fellow players. I'm not going to come down with my mod hammer if you start insulting someone's play, but at least be constructive about it? Aggression is a valid tactic, but use it with moderation in mind.
-Don't directly quote PMs or quicktopic statements from the mod in the thread. If you have access to a 100% alignment-confirmed quicktopic, such as a mason chat or the mafiachat, you are allowed to directly quote mod PM statements in it. Otherwise, just don't. You may quote statements the mod makes from the thread, in the thread. (Things like vote counts, rules from the first post, etc) If you need to share information from your action results, private clarification questions, or role PM in thread, paraphrase!
-Flavor is intended to be mostly irrelevant. The sole exception is death flavor - you are definitely allowed to infer different death sources if after the Night two players are dead - one frothing at the mouth and the other from gunshots.

Playerlist (as of Round 5):
  • webadict
  • NJW2000
  • EuchreJack
  • Maximum Spin
  • Roden
  • Jim Groovester
  • ToonyMan
  • Magma Mater
  • Toaster

18
Forum Games and Roleplaying / Warden [SG]
« on: June 20, 2021, 08:03:51 pm »
The loaves of kholash bread line the plates of the weary prisoners of the North Wing. It's a sight you've long gotten used to. You pick your own up and bite into it with a grimace. By now, you don't wince at the sour-bitter crusty taste that sustains you in Hell. There's better food around, but it's only rarely that you manage to steal it or trade for it. Some days even your kholash bread is taken from you, and then you go hungry. What is there to do about it?

You look at your reflection in the worn, rusty metal platter and see:

['A]: A tired human, stained with grime and filth. (Jack of All Trades)
['B]: A scarred ghovash, scales scratched and long ear nibbled. (Pack Mentality)
['C]: A face once perfect, now brought to ruin. Tipped ears and marred symmetry. (Elvish Circle)
['D]: A forgotten horror, bound by chains wrought of shattered souldust. (The Lost Color) (Bound Entity)

Even the greatest of evils sentenced to stay forever in Hell receive a sentence. A justification, sometimes solid, sometimes flimsy. The law of the realm outside is such that even a tyrant must wear a law-following mantle, or at least a pretense at one. If they did not, it would end poorly for them. As such, you have been sentenced. The mark of your crime is written upon your record in the Warden's chambers.

['A]: You wrought forbidden magic, and succeeded. The fact of your success did not change your fate. (Grand Magus)
['B]: You sought vengeance upon a beloved public figure, and succeeded. An example has been made of you. (Vengeful Drive)
['C]: You were framed for committing treason - and there is only one place to go for those who commit treason. (Hidden Truth)
['D]: Your existence alone was enough to get you captured and sent to Hell. (Forbidden Blood) (Hated)

You finish your kholash bread and head to your cell. Best not to stay in the open too long without protection or need. Then a chain of light forms around your neck, and tugs. You know exactly what this is. The Warden's Summons. Their way of taking a single prisoner and calling them for a meeting. Or an execution, if need be. You don't know what you, of all people, did to deserve this. Nonetheless, struggling against this chain is not going to end well for you. Many have tried so far. None that you know of have succeeded. You let the chain guide you. Nobody gets in your way. They know what would happen if they did. You pass through doors that normally would never open for you. Pass by the guard-golems that normally would strike you down for daring to enter their presence. Step into the Warden's Office.

The Warden's corpse is slumped over in his chair. Ah.

... ah.

You're the new Warden, now. Of everyone trapped here in Hell... why did it have to be you?

Right. First order of business:

['A]: Deal with that corpse.
['B]: Panic. Probably scream a bit.
['C]: You're still hungry, and you've heard the Warden has a personal pantry.
['D]: Assert control of yourself. Panic later. For now, figure out the Warden's cause of death, and figure out what you're meant to do to begin your new job. Suppress the pain inside.

19
Post three silly, interesting, or unique role ideas in each of your posts. One Town, one Mafia, one Third Party (you may choose the specific type of TP).

You earn one Token for every non-spam post you make in this thread. (Double posts don't count). Pay 5 Tokens to generate a role: select a random alignment (1d10, 1-7 is Town, 8-9 is Mafia, 10 is Third Party), select three random posts in this thread, and look at the roles from each of those posts. Select two of the three roles that correspond to your alignment and then merge the roles together, and that's the role you get to display proudly as your Gacha Role. (Third Parties don't use two different Third Party roles, instead they pick one Third Party role and one Town role, the Third Party role taking precedence.)

You may redo your Gacha Role generation if you don't like it, but you have to pay another 5 Tokens.



Quantum Entangler (town)
(Night) Entangle [target1] [target2]: Target1 and Target2 are considered to be the same player tonight. This means that any and all effects affecting one of them will affect both of them, as though they were fused together.

Locked Room Murderer (mafia)
(2-Shot, Night) Jailkeeper Assassination [target]: Counts as using the mafiakill. You roleblock your target, nullify all actions used on them tonight (other than this one), and kill them.

Bodyguard Golem (brother)
(Wincon): You win if [player] is still alive at the end of the game. This does not mean they have to win, only survive to endgame.
(Night) Standing Stone [target]: You stand guard over your target, preventing them from acting tonight (via roleblock). Additionally, they are protected from all kill actions tonight, and you learn what players visited your target tonight.
(1-Shot, Auto) Fortified: You may survive one kill action used on you, though you cannot act for the next Cycle after this ability triggers.
(1-Shot, Day) Self-Destruct [target]: You explode (and die). (Fortified cannot prevent this) You kill your target (by exploding on them).

20
Mafia / Dreams of Elan: And So This Story Ends
« on: April 06, 2021, 01:45:20 pm »
The retired thief walked with a cane, a limp to his step. Despite this, he was a jovial fellow, if prone to bouts of madness. But it said a lot about him that he never once allowed his madness to interfere with caring for his children. Zackarie was the oldest, long since having left the house to seek employment in the family business. Jannette was the middle child, and when her age of maturity came, she took an advance on her inheritance and left to seek instruction in the Tower of Tashul, a famed mage's college.

The youngest of the thief's three children was curious Elan. Every night he listened to the thief's tales of adventure and drank in the words deeply. They were amazing to him. One day, inspired by the thief's tales, he sought to go on an adventure of his own. The thief had warned young Elan to not enter the nearby crypts, still being explored by skilled veteran adventurers. Unfortunately, Elan disregarded this warning.

By some miracle, he returned from his dive with nothing more than cuts and scrapes and a large bruise - oh, and a long-forgotten crow mask, once belonging to a shaman, now buried within the crypts. Unfortunately Elan had never gotten the lecture about getting potential magic items identified before attempting to use them in any way.

That night, the mask opened a hole to the spirit realm in young Elan's dreams, and a nightmare crept in...



Rules:
-There will be three Friends, one Best Friend, one Dreamer, and one Nightmare, roles assigned via PM from me.

-No quoting mod PMs (mod posts in the thread may be quoted). No PMing each other. No editing your posts. No excessive dickbaggery.

-There will be one and only one phase: the Dream Phase. During the Dream Phase, all living players may vote in red for other players. The Dream Phase ends when the Nightmare or the Dreamer chooses to use their Awaken ability. The Awaken ability can only be used while a majority (or above) of the living players' votes are on a single player, and using Awaken ends the game. There are no extensions or shortens in effect, although the Awaken ability is similar to a hammer.

Spoiler: Roles: (click to show/hide)

-The Dream Phase (and the game) starts as soon as all the player slots are filled, all players have received their roles via PM, and the mod has made the starting post. Votes made prior to the mod making the start post will not count. If the Dream Phase would start shortly before noon (central/forum time), it may be postponed until after noon so the Nightmare does not get to kill too soon.

-To summarize: the Nightmare is attempting to hunt down the Dreamer with their once-per-day daykill. Additionally, both the Dreamer and Nightmare may use Awaken to hammer the vote count and end the game. To provide a safety net against the Nightmare getting a lucky hit in too early, the Best Friend exists as protection.



Players:
-TricMagic
-BluarianKnight
-EuchreJack
-KittyTac
-notquitethere
-Jim Groovester

21
Mafia / Caves of Dashar (5 / 5): Game Over: Shattered Hopes
« on: March 17, 2021, 08:12:55 pm »
The band of thieves snuck into the fabled Caves of Dashar in search of the rumored hidden treasures lying within.

They had the astounding luck of tripping into a hidden chamber containing one of the fabled treasures - a Dashar Ruby, the size of a man's fist and twice as luminous as any normal gem!

Wait. There was only one ruby and five thieves. Now, saner folk would agree to sell the ruby in one of the local adventurer's auction houses and split the proceeds, but these people were not sane in the slightest. A fight broke out. More than one smoke bomb was used.

In the end, someone seized hold of the ruby and hid it away. The thieves ended up eventually coming to the sane conclusion - they would democratically break someone's kneecaps and see if they had the ruby.



Rules:
-There will be four Rubyless Thieves and one Rubyholding Thief, roles assigned by PM from me.

-No quoting mod PMs. No PMing each other. No editing your posts. No excessive dickbaggery.

-There will be one phase and one phase only: the Vote Phase. During the Vote Phase, each player may vote in red for other players. (Each player only gets one vote to use, but they can move it around as much as they want prior to the Vote Phase ending.) Once the Vote Phase ends, every player with more than one vote on them will be kneecapped. If the Rubyholding Thief is kneecapped, the Rubyless Thieves will recover the Ruby of Dashar and sell it, splitting the proceeds, and winning! If the Rubyholding Thief is not kneecapped, they will escape and keep the Ruby for themselves, and only they will win.

-The Vote Phase starts (and game begins) as soon as all player slots are filled, and ends precisely 72 hours after the game begins. No hammers are in effect. No extensions or shortens are in effect.

-There is a 20% chance for each individual role to be a power role, possessing some special ability of minor to moderate impact. The chance for the Rubyholding Thief to be a power role goes up by 20% for each Rubyless Thief power role present. Powers will be important if they are present, but not have an excessive impact.



Players:
-Caz
-KittyTac
-TricMagic
-Secretdorf
-BluarianKnight

22
Once upon a time, there was an old man. Traitors plotted against him, and he mustered his loyal forces to root them out. He and his forces were victorious, but he was old. He could bend minds, but his own body betrayed him. The person he was died. The smoke drifted away. Feline accessories were set aside. And his former supporters moved on.

But they'd never forget the events of those fateful days. Once a year, they'd meet up at an old manor that was formerly a property of old man Fallacy's. They'd share drinks and share stories. It was a time to reminisce. They were something like war veterans, with a bond forged of their shared experience.

The fools.

Evil hands folded together and donned masks. Infiltrators entered the manor.

A death game started once again.



This is Mostly Vanilla Mafia 2, a closed-setup game of forum mafia. I will be taking any number of players that want to join, but over 9 is preferable. Both new players and veterans are welcome to join - while everyone will have a power role (no boring Vanilla Townies and Mafiosos here), the hypercomplexity of games like BYORs will be absent. A few notes:

The game is called Mostly Vanilla Mafia because most roles will be vanilla and a few will be mostly vanilla. There's a difference between an Odd-Night Cop and a Pyromaniac Cop, after all. The existence of unusual role modifiers and combinations is something you'll have to watch out for - don't try to outguess the mod. The mafiascum wiki will have most or all of the role names you'll see in the game.

The days will not be allowed to drag on. In the interest of creating a game that doesn't drag on forever and leave players exhausted and unmotivated, I'm taking a few pages out of Wuba's book, with a few of my own touches. 72 hour Days, 24 hour Nights, no player-voted or caused extensions. Mod-instituted extensions in the event of a daykill, replacement, or meta-related reason - for something like exams or a player having a personal emergency - can still occur. Hammers will be in full effect (when the majority of players are voting a single target, the Day immediately ends, please stop posting after that point, and that player is lynched). I hope that this shift will produce a faster and more enjoyable game.

A few ability types are ruled out and will not appear in the setup. No manipulation of votes, and no alignment conversion. However, roles can still involve voting or the lynch (such as with a Mostly Vanilla 'Vindictive' modifier that means you can only target players who were voting you at the end of the previous Day, or a Governor that can make lynching a certain player impossible) and roles can still be changed without changing the alignment (with an Ice Cream Man or such). Additionally, just like in the previous Mostly Vanilla Mafia game, your role will not have any hidden modifiers - if you're a Cop, you won't secretly be Insane. It is possible for role flips to be obscured by a Janitor, but role flips will not lie (though let's be honest, this is just basic decency).

Here's an example list of vanilla and Mostly Vanilla roles, along with the alignments they would be given to.

Spoiler: List (click to show/hide)


Experienced players can volunteer to be Mentors, taking on the role of teaching new or inexperienced players the mechanics and day-game of mafia. If you'd like to volunteer to be a Mentor, please note that in your 'in' post. You don't have to be a Mentor at all, and I'd rather not have the majority of experienced players in the game be Mentors. If you're a Mentor, you may post in the thread after death to offer unbiased day game advise meant to be usable by most or all living players. If you're a mafia Mentor, you may also continue sending messages to your mafiachat after death to provide strategic advice on how to effectively deceive the town during the Day game. Nobody chose to be a Mentor, so this is irrelevant.

More minor notes:
-When it comes to resolving actions, I'll do my best to use Natural Action Resolution principles as per the page on the mafiascum wiki. In the event that two actions of the game priority level clash, like with two kills or two role blocks, I'll use random.org and roll initiative to see what order they resolve in.
-After your death, you may post one 'bah' post to the thread containing no game-relevant information unless your role empowers you to do such. You will gain access to the deadchat at this point. I reserve the right to use a Medium role, so watch what you say while dead. If you are revived after gaining deadchat access, you lose deadchat access - since I can't revoke the link, it's honor system for this. Post-death revivals will be quite rare, and might not even be present at all, however.
-Don't edit your posts, even to correct spelling mistakes. (Just a reminder for new players)
-Try to be decent to your fellow players. I'm not going to come down with my mod hammer if you start insulting someone's play, but at least be constructive about it?
-Don't directly quote PMs or quicktopic statements from the mod in the thread. If you have access to a 100% alignment-confirmed quicktopic, such as a mason chat or the mafiachat, you are allowed to directly quote mod PM statements in it. Otherwise, just don't. You may quote statements the mod makes from the thread, in the thread. (Things like vote counts, rules from the first post, etc) If you need to share information from your action results, private clarification questions, or role PM in thread, paraphrase!
-Flavor is intended to be mostly irrelevant. The sole exception is death flavor - you are definitely allowed to infer different death sources if after the Night two players are dead - one frothing at the mouth and the other from gunshots.

Playerlist:

List of replacements:
  • Jim Groovester
  • heydude6

That one guy watching the chaos from outside the game with a pair of binoculars:
4maskwolf

23
Your life is unsatisfying in a deep way. You feel like something's lacking, though you do not know what it is. No matter what you try, that lack of satisfaction lingers, burning at your mind. Every day you wake, your body feels refreshed, but your mind only barely seems less tired than you were when you fell into slumber the night before. No matter your life circumstance, you cannot seem to find satisfaction or true rest. On the worst days, you hallucinate. Shadows stretch, clocks turn back, moths scream. You desperately try to tell yourself you're not crazy.

When your exhaustion reaches its limit, and your despair grows into a torrent of ashen grey within your mind, and the only thing keeping you from screaming is the fact that you're too tired to do so, you bury yourself under your bedsheets and try your hardest to reach slumber. Just so you don't have to be aware of the world any longer. You accidentally accomplish something much more tremendous - or was it by design, you wonder in hindsight.

That night, you dream a dream that is not a nightmare, for once. Your footsteps fall upon stony stairs, and you follow the path that takes you to a star incarnate, a gleaming orb several times your size. It shines with an amber light, and seems to be crafted of some immense crystal. You can barely look at it. The eyes of your soul only glimpse a hint of its true nature, but even that glimpse is enough to sear the light into your memory. You immediately awaken, feeling rested for once. The memory of the dream refuses to fade. You head to the bathroom to freshen up, where you see your eyes have taken on an amber glow, reflecting the echo of the amber light. The impossible has become possible, for a measure of power is within you, you somehow know.

You cancel your prior engagements and head to Praxis City's central library, drawn there by an instinct within you. The three others arrive at the same time you do. The eye-light has faded from view by the eyes of the flesh, but the eyes of the soul do not lie. Whatever this is, you won't have to face it alone. You feel a sense of hope.


Best four applications delivered will get in. Take the time to make your backstory a thing of quality. You'll want to be able to RP it, after all.

Spoiler: Character Sheet (click to show/hide)

Spoiler: A Few Details (click to show/hide)

24
Roll To Dodge / Deckmasters: Collect and Kill [8/8]: Preparing Decks Now
« on: September 08, 2019, 01:06:40 am »
You slowly awaken, mind occupied by a pounding headache. The first thing you notice is that you're not in your bed. In fact, you're not anywhere near you went to sleep. You've been chained to a wall. In the same room as you there are seven other people, all in a similar predicament. Any possessions other than the clothes on your back have been stripped from you, and you may or may not be feeling a bit scared.

As it turns out, you've been kidnapped by magical aliens and conscripted to play a death game. The sole survivor of this game will be transported back to their home planet. The rest won't be so lucky. The objective of this game is to be the sole survivor. Killing the other participants is highly encouraged.

You're being thrown into an arena. You have no idea what it'll be like, other than 'big' and 'contained'.

The magical aliens have given you a single tool to survive your predicament. Something called a 'Deck'. Almost like a deck of cards, bound to your soul. Using the cards in your Deck, you will have a higher chance of survival. And you might just be able to get more cards for yourself.

Spoiler: Da Rules (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

25
Main Thread

The time has come to crush the hated Enabrians!

Spoiler: Starting Designs (click to show/hide)

Spoiler: Tower Status (click to show/hide)

We've found a collection of notes and documents inside a locked vault in our Fortress-City. These notes amount to two Experimental Development Tokens, one of which can be spent to reduce the difficulty of developing completely new technology.

26
Main Thread

The time has come to crush the hated Volcasians!

Spoiler: Starting Designs (click to show/hide)

Spoiler: Tower Status (click to show/hide)

We've found a collection of notes and documents inside a locked vault in our Fortress-City. These notes amount to two Experimental Development Tokens, one of which can be spent to reduce the difficulty of developing completely new technology.

27
This is not an easy world to explain. But I'll try anyways. Imagine something for me. Imagine a vast ocean, but not clear or blue. No, this ocean is purple, bubbling, and caustic. Should you put your finger in it, you would lose the finger in moments. Rods of tungsten or steel? Similarly dissolved. The greatest alloy you could imagine would only last moments against this toxin. There is only one thing that can survive the ocean for long. There exists a shiny black stone, similar to obsidian, but with tiny pink streaks running through it. This stone can be submerged in the ichor and last for an eternity. In fact, the stone is indestructible as the ichor is destructive. You could put the full force of a nuclear blast against a pebble of the stone, and it would not be affected.

This world is barren. There is only the vast sea of ichor. With one small exception. Well, small to the world, not its inhabitants. If you looked at the tower from outside, you would see a vast gleaming spire of the stone, jutting out of the ocean of ichor. If you looked at it from inside, surprisingly enough, you would see a vast jungle. Or a scorching desert. Or clusters of floating islands. Or a huge ocean of true water, not ichor. For this is a tower with many floors, each a distinct battleground.

And as the tower has floors, so it has ways up and down the floors. In each floor, there are holes. Huge, gaping holes in the world, leading up or down to the floor above or the floor below. How big are these holes? Well, you could fit an entire city through them with room to spare. And not a small city, either.

Enter the two Fortress-Cities. There are two for a very good reason, which we'll get to in the moment. Each Fortress-City is a vast thing, and capable of flight too, carried aloft by the wishes of its inhabitants. And well defended, too. Suffice it to say each Fortress-City is more than capable of defense and offense... and maybe most importantly of all, sustaining a viable living human population. And indeed they do, for each Fortress-City contains vast arrays of cloning tanks to produce soldiers, farmers, technicians, teachers, engineers, designers, artists, cooks, politicians... birth is obsolete. Long live the cloning tank. These cloning tanks, unfortunately, possess one small defect. Every person produced by them is infused with a huge hatred for the other Fortress-City and all of its inhabitants. A pity, otherwise perhaps they could have coexisted. But instead they go to war. We've seen this pattern before.

Aside from the universal problems of war(logistics, technological development, strategy), the inhabitants of the tower have one other issue to deal with. The tower is sinking. Every so often, it pulses. A massive shaking that can be felt by everyone, aloft in the floating Fortress-Cities or not. Every pulse sees the tower sink just a bit deeper. And every four pulses, a floor is lost. In order to survive, the Fortress-Cities must keep on the move. Good thing they can fly, and good thing there are holes, shafts you might call them, that allow for travel between floors.

Discord

Enabrian Thread

Volcasial Thread

Spoiler: Basic Rules (click to show/hide)

Spoiler: Voting (click to show/hide)

Spoiler: Designs and Revisions (click to show/hide)

Spoiler: Territory and Control (click to show/hide)

Spoiler: Fortress-Cities (click to show/hide)

Spoiler: Strategic Actions (click to show/hide)

Spoiler: Operations (click to show/hide)

Spoiler: Resources and Expenses (click to show/hide)

To join, just state which team you'll be joining in bold on this thread, or in bold on Discord.

28
Forum Games and Roleplaying / SILENT (An Experimental God Game): 0 0 0 0 0
« on: February 01, 2019, 05:20:51 am »
SILENT
1. Signing up is done via PM. You are not permitted to tell anyone you are playing the game, in public or in private. Not even other players. The moderator of the game will not tell anyone you are playing the game either. Even after you die, you cannot tell anyone you were a player in the game.
2. All actions are sent in via PM. You may take up to three actions per turn by default. Actions cannot be used to communicate with other gods.
3. As a god, you possess a Name which will be used in turns to describe the results of your actions. You start out with one Name, chosen when you join. If you gain an additional Name somehow, you can only use one Name per turn, decided when you send in your actions.
4. If one god attacks another god, the results of the battle are hidden, only visible to the fighting gods. It is not possible to spare the life of a losing god. The winning god then can choose two of the following: absorb the loser's Quanta, steal their Name, or acquire their Mysteries. Attacking another god costs an action, and can only be done once per turn.
5. All gods start with 8 Quanta when they enter the game, and gain 4 Quanta at the end of each turn. When a god takes an action, roll 1d10. For an easy action, success is rolling under 6 + Quanta spent. For a moderate action, success is rolling under 3 + Quanta spent. For a hard action, success is rolling under Quanta spent. For an absurd action, success is rolling under Quanta spent - 3.
6. Gods have 10 health. When attacking another god, roll 1d10 + Quanta spent for the battle on both sides. The god with the greater roll inflicts damage equal to the difference in the rolls on their opponent. Repeat until a god has 0 health or three rounds have passed. Whoever inflicted the finishing blow is the winner. Whoever reached 0 health is the loser(and dies). Outside of battle, a god can spend Quanta on regaining health. 1 Quanta = 1 health. Regaining health in this way is an action but one that does not require a roll.
7. No gods start out with Mysteries. The expenditure of Mysteries is required for actions that work on a divine scale. You can gain Mysteries in mysterious ways. Mysteries can do mysterious things.
8. Your divine status(health, how much Quanta you have, whether you're alive or dead, etc) is not publicly visible.

~~~

~~~

~~~

Consequences of this system:
All players are anonymous.
Politics is impossible.
Nobody knows any players other than themselves.
Feel free to ask for clarification. Whatever you do, though, don't try to sign up in public.
Turns come without any warning.
This is really freaking weird.
(You can borrow the ruleset if you like)

29
You know the thing about Stand Users? They always come together for good or ill. Though I have to say, today it's definitely for ill...
~~~
This is Standoff. You know Wiki Warfare? Yeah, this game's a deathmatch like that.

Except instead of wiki articles, you get Stands. What's a Stand? If you don't already know, just read up [here].

Now then. I'd just like you to note that you don't pick a Stand from the wiki to get. That would be ridiculous. Everyone would go all Star Platinum and The World and Killer Queen... basically the best Stands.

Instead, I'm asking you to submit one piece of music via PM(or Discard DM) when you go IN.

It's simple as that. I'll make your own personal Stand from that piece of music.

No, it doesn't have to have lyrics, though in such a case you will probably be more surprised by the abilities.

After that?

I'll drop you off somewhere, sometime. The only person who gets to go home is the one who survives till the end.

Oh, and you may be able to evolve your Stands or gain sub-Stands somehow... just saying. Might involve killing, might not.
~~~
Players(Round 1):
The_Two_Eternities
Iridium
TricMagic
dgr
Tyrant Leviathan
~~~
Well there went the spots. Just a moment and I'll write up the setting...
~~~
Waitlist:
NRDL
Greatness942
King Zultan
WyrdByrd
KitRougard
Failbird105
Smoke Mirrors
NAV
BlitzDungeoneer

Note that in this game, I don't use an order-based waitlist. When a round starts, everyone in the waitlist has an equal chance of getting one of the open spots.

30
Roll To Dodge / LOOTQUEST: Turn 3: It's Not Dead, Yet(5/5)
« on: September 15, 2018, 12:45:27 am »
You may be wondering what the heck this is. You may be wondering why the heck you would want to play this.

So here's the short version. The evil Lord Amalgam, a fusion of Herobrine, King Radical, Kyubey, Jafar, and Blackbeard(long story, and you're probably missing a few) has taken over the Loot Kingdom. He now resides in the Loot Castle, on the central sky island of Loottopia. Using a powerful mind-control Loot he's brainwashed most everyone in the kingdom to think he's the rightful ruler. One old guy with a mind protection Loot escaped and used a powerful summoning Loot to summon... you guys. Apparently the Loot Lord Amalgam used only affects this dimension's natives. If you can kill Lord Amalgam, and restore peace to the realm, he'll send you home and let you keep your Loot.

So what is Loot?

Loot is treasure, treasure summoned from a very specific dimensional chaos plane. Loot can be anything from a gun of apathy to a motorcycle of poison flails. There are five different power tiers for Loot: Mundane, Strange, Bizarre, Insane, and Awesome. Each one is more powerful than the last.

Of course you want Loot. You'll need it. So how do you get it?

Off the corpses of your enemies, of course! In the Loot Kingdom, the death of someone notable will catalyze a portal to the Loot Dimension and draw forth a new Loot, power depending on how powerful the person was and how much Loot they held(for their death will take any Loot on them with them). Aside from that, there's stashes of Loot on the islands, locations marked on the map the old man gave you, probably guarded but meh you can take them. And of course there's the rare dimensional rip to the Loot Dimension that can be fed your Loot to trade it out for different Loot.

You may be wondering how you'll get to the Loot Castle. Well, it's on the central Loot Kingdom sky island of Loottopia. Unfortunately for you guys it's protected by a near impenetrable barrier. Luckily, though, the barrier is sustained by six anchor stones, one on each of the peripheral islands. You know what you need to do. If you don't manage to acquire a means of flight, there's sky ships you can take over if necessary.

Should you wish to be one of the summoned...
there's the usual character sheet.

Code: [Select]
Who are you? No wrong answers here as long as you're mostly human.

What concept lies within you? This will influence your loot, especially the starting ones.

What makes you special? Some trait that helps you out. Maybe you're strong, or lucky, or tough, or you've got sensitive cat features. We can work stuff out as long as it's relatively minor.

This is not first come first serve. I'll be taking the best looking characters after 72 hours. For the waitlisters? Players are not chosen from the waitlist in order, but rather based on whether or not they win a deathmatch against each other.

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