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Messages - Altivera

Pages: [1] 2 3 ... 5
1
Mod Releases / Re: Dwarf Fortress: After The End 2.0
« on: April 07, 2020, 12:04:30 pm »
I've looked through the raws of the latest release of this mod. The synthesizer doesn't have any reactions, were you planning something for that. Is there a reason the grinder building and reactions for it are unused? The entity file for revenant civs has a [PERMITTED_REACTION:IRON_FROM_CORPSE] tag, something you forgot to remove? The human entity file lacks a way for them to acquire iron, did you forget to add the iron from biometal reaction for the refinery to them.

2
If i understand the dinomod files , said dinos will only appear in a building named "wildlife field office"

I also checked the dinomod files and it looks like dinos are supposed to be be able to spawn in a lot more places then just a wildlife field office.

3
If i understand the dinomod files , said dinos will only appear in a building named "wildlife field office"

I also checked the dinomod files and it looks like dinos are supposed to be be able to spawn in a lot more places than a wildlife field office.

4
Frankly, the dino mod hasn't impressed me. So far I've seen nothing but Compsognathus, which appear in some basements and wildlife offices and don't fight at all unless you're weak.

Do you use any other mod which modifies vanilla monstergroups without using the override tag?

5
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: April 10, 2019, 04:47:55 pm »
Can't recall which one, but I actually find one of the goblin polearm to be excellent archer secondaries since they are light and can be pulled out and used in one turn even without quick hands.
You're thinking about the jagged pike which is the only polearm which can inflict bleeding and it's attack only requires 5 ap which isn't further reduced by polearm mastery. https://battlebrothers.fandom.com/wiki/Jagged_Pike

6
They changed the default key for menu changing to tab/shift-tab a while back.

7
https://www.reddit.com/r/cataclysmdda/comments/asb5aj/jtr_unnerf/

Someone made a mod to unnerf the Joint Torsion Ratchet cbm.

9
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: February 09, 2019, 03:26:34 pm »
https://www.reddit.com/r/BattleBrothers/comments/aiaq1h/apparently_a_user_made_a_mod_kit_for_bb_have_fun/

Someone made a modkit for battle brothers. https://www.nexusmods.com/battlebrothers/mods/32 Here's one of the more interesting mods, adds recruitable mages which have the same abilities as necromancers.

10
Checked the thread, looks like build 8451 is the one before the ui change.

11
I can't seem to pickup frozen water from toilets. Anyone got any clues how I can defrost it?

12
https://github.com/CleverRaven/Cataclysm-DDA/issues/25439

Season length is being defaulted to 91 days, Thoughts?

13
Mod Releases / Re: [44.12] Dwarf Fortress: The Night Land 1.7
« on: September 06, 2018, 05:16:06 pm »
So what's the purpose of the advanced world gen parameters you made for this mod? For me the ones you made are generating a lot of world rejections. The message I got from them was there was too many subregions being added. I wanna know if I'm missing on anything if I use basic world gen since I got a world generated with very few rejections using it.

14
Alarm, alarm. New plant growing get merged right now, expect more keypress. Much more.
I somwtimes wonder If the people who add this kind of stuff actually like doing the same mindless action 50+ times in a row. is their definition of fun watching propmpts fly through the screen? Maybe its their idea of RP?
Farming expanded but not streamlined. /sigh
We cant quite do everything at the same time, it's in progress https://github.com/CleverRaven/Cataclysm-DDA/pull/25181

Cataclysm is a survival game heavily focused on combat. Unreal world is a survival game where it is quite easy and really for the best to just avoid combat entirely. If that's what some people want, then fork the game or make a mod, because that's not what it is.
If you want an action game that doesn't care about being grounded in reality, you're the one that needs to fork or mod, feel free to do so.

The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.
I buffed the absolute shit out of the mininuke in the name of realism, but hey, dont let reality get in the way of a good rant.

Protip, a lot of the time when people complain about features, they dont know what they're talking about, you might want to either play yourself or at least actually follow development instead of taking ranting at face value.
https://www.reddit.com/r/cataclysmdda/comments/9ahy67/explosion_power_and_its_effects/
I was just going off this reddit post on explosion power. Didn't take into account the other effects of a mininuke though I do have to question why not being able to make mininukes and cbms anymore in vanilla.

15
The mininuke apparently got nerfed in the name of realism, and they also removed the crafting recipe for it so you can't make them yourself.

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