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« on: February 03, 2012, 04:16:02 pm »
Yeah, sticky-jumpers and scouts with the FaN/triple jump can capture the flag really quick in doublecross. I usually counter sticky-jumpers by always displacing my sentry gun after every kill and then covering it from a distance or from an ambush position. I don't hug the gun, nor do I attempt to keep it repaired if he's spamming, I just keep the pressure on the demoman. Killing the sticky-jumper is my #1 priority. If he concentrates on you, retreat, if he concentrates on the gun, attack. The trick is to get the drop on him when he's occupied with your gun. Usually what happens, is he'll destroy the gun, but then in turn will die to my conventional weapons. Having a dispenser hidden nearby allows me to set up a new sentry before the sticky-jumper can respawn and make it back.
Of course, if you're dealing with a real pro demoman, then it's probably best to switch classes entirely and go with something like the scout, engaging him as soon as he touches down on your rooftop/battlements.
But, yeah, I usually find myself switching to Engineer to defend the intel because of pesky sticky/rocket jumpers and scouts. They're annoying to say the least.