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Messages - DarkerDark

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136
I've been looking for a Southern Hospitality. Not a strange one, just a regular one. Anyone have a spare?

EDIT: Here I am: http://steamcommunity.com/profiles/76561198012903744

Sent you a friend request as 'Sizzilin Bacon'.

137
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 25, 2012, 09:03:22 am »
Hahaha! I shouldn't have read that comic while drinking, Logrin, you nearly made me choke to death!

I've been having troubles with the bandits that lurk in the city dungeons, so here's a little comic highlighting the characters I played in the new adventure mode.

It might be a tad bit big.
Spoiler (click to show/hide)


138
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 15, 2012, 10:21:47 pm »
My doodle or die gallery.

http://doodleordie.com/profile/reshig

Very random.


139
DF Gameplay Questions / Re: I got vampires
« on: February 15, 2012, 10:42:58 pm »
How do I get my dwarves to actually discover the body? I found my legendary Metalcrafter dead in his bed. He's listed as missing, and although I've sent an entire squad of military dwarves into his bedroom and deconstructed all the furniture around his bed, his death hasn't been reported yet.

140
PL_Hoodoo is probably my least favorite payload map. Everything's so cramped it leaves no room to maneuver and it invites massive amounts of unavoidable pipe spam.

141
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: February 03, 2012, 04:21:11 pm »
My submission for Unu. Enjoy.

Spoiler (click to show/hide)

Beautiful! Absolutely beautiful!

142
Yeah, sticky-jumpers and scouts with the FaN/triple jump can capture the flag really quick in doublecross. I usually counter sticky-jumpers by always displacing my sentry gun after every kill and then covering it from a distance or from an ambush position. I don't hug the gun, nor do I attempt to keep it repaired if he's spamming, I just keep the pressure on the demoman. Killing the sticky-jumper is my #1 priority. If he concentrates on you, retreat, if he concentrates on the gun, attack. The trick is to get the drop on him when he's occupied with your gun. Usually what happens, is he'll destroy the gun, but then in turn will die to my conventional weapons. Having a dispenser hidden nearby allows me to set up a new sentry before the sticky-jumper can respawn and make it back.

Of course, if you're dealing with a real pro demoman, then it's probably best to switch classes entirely and go with something like the scout, engaging him as soon as he touches down on your rooftop/battlements.

But, yeah, I usually find myself switching to Engineer to defend the intel because of pesky sticky/rocket jumpers and scouts. They're annoying to say the least.

143
I like playing on CTF maps, they make for good warmup maps before moving on to something more team-oriented. I like 2fort for it's hectic spam and Death Match style gameplay, it makes it a perfect map to get your blood pumping. Doublecross is a lot better in terms of class balance, the map is set up in such a way that it allows every class to really show their strengths. Turbine is alright, but usually victory goes to the first team that can get sentries set up in the middle. Sawmill however, is pretty terrible if you only need 3 caps to win. There's a reason why hardly any servers run that map, it's way too easy to capture the intelligence. Servers that are set at 7 caps to win makes the map slightly better.

Once I start craving something that requires a little more teamwork, I switch to Control Point maps. I usually find myself willing to play on any CP map except for Badlands. In my opinion, it seems like Badlands was created with the competitive 6v6 in mind. The map is set in such a way that it's a dream come true for soldiers and scouts. Picking any other class with the exception of demo and medic will end up hurting your team unless you already have more soldiers and scouts than the opposing team.

I don't like playing Payload or Attack and Defend maps unless the teams are really well balanced. I find it incredibly boring if the defenders end up completely dominating the offense. It means the match will go on for the full duration without any way to end it quickly. At least with every other gametype, you can end the round quickly and force a team scramble to attempt to balance the teams.

144
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: February 01, 2012, 03:38:03 am »
Then competition you shall have friend.

Spoiler (click to show/hide)


Awesome! It's like the art you see in Pen & Paper RPG rulebooks!

145
I sort of miss the old 2d adventure mode. I mainly play adventure mode to visit old forts and the 2d version seemed to have better random monster placement. As it stands in the current version, all the baddies tend to gather in the designated meeting halls. If they didn't start there, they'll very quickly make their way there. It would be kind of cool to have battles throughout the entire fort rather than the predesignated hotspots. Also, the 2d version seemed to have a lot more monster populations in general. So yeah, An adventure mode update is needed. I can't wait to hunt down necromancers and their hordes of undead minions!


146
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 01, 2012, 07:22:33 am »
Happy new year everyone! I think I'm going to make my resolution to update more than twice a year.  :P

Nice piece of fanfiction, Phantom, sadly it is just that. Fiction. Haha! Most of my drawing time over the holidays has gone into drawing gift-art for close friends. I am working on one that's Dwarf Fortress related though! I'll post it up either here or in the Dwarf Fortress Fan Art thread when I'm done (It's like a Where's Waldo, but with Dwarves, so it's a bit time consuming to draw.)

147
Two thumbs up for this Let's Play! The stock photos thrown in with the game screenshots was a nice touch as well!

I hope to have time to participate in the next one when you get back from your trip! There's still plenty of Russian steppe to cross! :)

148
Send me an invite if you're interested. Darkerdark, you may have some very valuable crates. Talk to me and we'll see what you have. I really hope you haven't deleted any #19's.

Alrighty, I'll send you an invite. Expect a friend request from Reshig. I have no idea which ones I deleted, all I know is that I deleted duplicates.

149
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: December 28, 2011, 12:56:51 pm »
I made it all the way to dungeon level 6 before I made the ultimately fatal decision of taking that trans-dimensional dodge ability. Is that not one of the worst abilities?

You can toggle it on or off with the skill it gives you. Just keep it off and turn it on when you get into trouble.

Also, the game should autosave every time you go up or down a level.

You can toggle the ability?! Huh! I wish I had noticed that before I died a horrible gruesome death. XD

I didn't even notice the autosave either. I'm a very perceptive person.

150
DF Dwarf Mode Discussion / Re: Draw-Your-Fort thread
« on: December 28, 2011, 02:06:02 am »
Awesome, GrizzleBridges! And hilarious! I laughed at #4.

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