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Messages - Alfrodo

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166
I built a giant rainbow octagon tower on a lake, then a replica of the ragged flagon beneath it.

I am not as impressive as the others.

167
DF Dwarf Mode Discussion / Re: Leather industry question.
« on: July 03, 2015, 07:32:14 am »
The forbidden door (or the floodgate, in my case.)  Is both a simple and effective long term way of handling the egg industry.  Fortress desperately needs food? (somehow) unforbid and take a few eggs.  It keeps dwarves out of the pen, keeps new animals in (before they're pastured.) and allows easy dwarven access when birds need to be meatified.  Just designate the fattest one for meatification and unforbid the door.

168
DF Dwarf Mode Discussion / Re: Leather industry question.
« on: July 02, 2015, 01:55:45 pm »
You only need 1 male to make the whole group pregnant, so you could get even more gain with 4 hens/1 gobbler or 4 female dogs/1 male for no extra cost whatsoever.

Gay/Sexually unmotivated animals are more common in DF than in real life.  He brings an extra male in case one of them happens to be homosexual.

169
DF Dwarf Mode Discussion / Re: Leather industry question.
« on: July 02, 2015, 07:35:54 am »
Embarking with 10 bitches female dogs and a few male dogs may be working but the puppysplosion is a bit annoying on the second year when your fort is mostly built. Also you overproduce dog meat to ridiculous levels and the large amount of bones gets annoying as well.

That's the opposite of a problem. Bolts, man.

170
How about instead of having an INTERNET FIGHT (SOVIET UNION SIMULATOR vs LIBERAL FANTASY SIMULATOR) We discuss what we should do with subsidization?

Like, what happens if we want something done (say, carving a statue), and how are dwarves rewarded for it? If they even are? Does the money come from the fortress treasury?  and where does THAT money come from? (Taxes, which comes from shops and the people.)

*raises shield

171
DF Suggestions / Re: Painting Industry
« on: July 01, 2015, 07:32:48 am »
Looking at those different art styles.. I just thought.

What if different people and groups had different styles of art?  Like what toady did with music?

Also, with the cement binder I can't help but think of dwarves getting cemented into/onto their art.


Also, Sonic does not come across as dwarfy.
nor mango manga.


172
DF Suggestions / Re: Painting Industry
« on: June 30, 2015, 12:48:04 pm »
Painting can be an object that can only be placed attached to wall.

I don't think painting is very dwarfy, my personal idea is to have different races have different art. Dwarves engrave, humans should make paintings and tapestry and sell you, elves should probably make bonsai trees and also bring them to sell. Trees that are grown into shapes like statues.

This is a grown mango wood figurine of a dwarf. The dwarf is striking a menacing pose.

Now we just need paintings and tapestry for humans, even though we have something like tapestry.

This is a hemp fiber figurine of a dwarf. The dwarf is striking a menacing pose.

One could interpret this as a plushie toy or a tapestry, and cloth decorations with depictions of objects could count.

This is a troll fir sock.  On the item is a well crafted depiction of a dwarf in hemp fiber.


Although, the player should have an option to allow paintings, even if it's "undwarvenly."  Player freedom is important.

Another option is letting human immigrants with "painter" skill do it.

173
A middle ground between the two might work out, or it could fail miserably. Especially on dwarves getting their own furniture. That sounds like it'd cause a major headache. Also, the player does not represent the government, the player is an unseen force.

I was under the impression the player was effectively the leadership of the fortress as far as what is actually done: For example, for you to have soldiers, you need a commander. Ergo, the commander is actually the one issuing orders and setting schedules for the men, while the soldiers either abide by his or her recommendations or pick wargear on thier own (by way of the player assigning it or making uniforms,) and he/she is the one who selects squad leaders, while the soldiers are either volunteers (early on,) or conscripts made to serve by the civilian leadership, and may go along with it because unless the "commander" (the player) decides otherwise, they get free reign to select thier own rations - including highly expensive foods and drinks - simply on the grounds they're part of the military. Unless economic activation says otherwise.

A Mayor, EL, or Noble is actually the one who puts in the order for 30 beds and doors, because "they" were the ones who made the order, and appointed the manager to make sure they're distributed and carried out quickly, and how things are built, while the Guard Captain once selected by the leadership, is actually hands out convictions and carries out most punishments based on thier knowledge of Dwarven Law (which is presumably  taught to children by thier parents so they know not to cross the fortress guard when they grow up.)
At present, they do thier job mostly infallibly, if there's sufficient witnesses to a given crime, but sometimes mistakes do happen because "they" either jumped to conclusions or had to guess based on the little evidence and witnesses available.

Obviously "they" means the admins and nobles being referred to.

I believe toady said several times that you are "the will of the nobles."

Nobles you arrange accidents for.

174
I went on a tangent.

It's just about how I like to feel special playing a game. and provides and example of a game losing its feeling of special because everyone started playing it.  And hints at my fear of Dwarf Fortress becoming such.

And yeah, it's pretty pretentious, because I'm a bigot.

I don't really hate the game, I loved it. But I just don't feel special playing it.

175
I just added mine.  Not alot of active DF players near where I live.

...Good.

Personally, I have a thing for obscure games.

Games with few, dedicated players.  That's why I'll always [citation_needed] love DF. (DF is popular as "that incomprehensible game" whenever I ask people.)

I played Minecraft (aptly nicknamed cringecraft by me.) back in late alpha. Back when it had like less than 2 million players.  And now I want to get rid of all evidence that I ever played the game because of its incredible popularity, ruthless merchandisation, zerg like attempts at expansion (Instead of improving the game, let's bring it onto 47 different platforms!) and learning of shit like "Meeting of the mines."  There's just nothing special about being a player of the game.

I think Markus feels the same way about his game too...

176
DF General Discussion / Re: Future of the Fortress
« on: June 29, 2015, 09:01:45 pm »
Will there be quests involving books or libraries?

177
Another thing.. how should this "new" economy treat exemptions and such?

One route could be, nobles and economy exempt folk should have their money provided by taxes. And Legendary folk get a high income, perhaps as a natural result of them pumping out masterwork after masterwork.





178
DF Suggestions / Re: Gas
« on: June 28, 2015, 05:26:24 pm »
If it was full tradition, it would be a wall of text with a pile of suggestions, all of which have been discussed and posted before.  Also, a senior member would post each time this suggestion has been mentioned.

179
DF General Discussion / Re: Future of the Fortress
« on: June 28, 2015, 11:52:25 am »
Later, will it be possible to get Dwarves to hunt properly (as in, bringing the kill back to the fortress.) with melee weapons such as spears?

Alternatively, get your military to rough up the wildlife... and set up a butchers shop directly atop the corpse...

180
DF General Discussion / Re: Future of the Fortress
« on: June 27, 2015, 11:32:54 am »
I wonder how dwarves would get at coral anyway,  noting their super drowning skills.

Just hundreds of dwarves diving into the nearby ocean to collect some brain coral only to drown 3 seconds after they touch water...

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