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Messages - smithist

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16
DF Gameplay Questions / Re: How do you handle Clothing?
« on: January 18, 2018, 10:54:35 pm »
It's not really about literal value or even how they feel. I just think it's cool.

[e] I usually run fairly small forts where I know all my dwarves and I like to pamper them. They should look fly whether there's a mechanisim in place for them to sufficiently care or not.

If I'm gaming fortress value I'll just set aside a few adamantine for artifacts or whatever.

17
DF Dwarf Mode Discussion / Re: New Install
« on: January 18, 2018, 07:22:22 pm »
...
Never used DT
...
Is this guy still sane?

I've completely converted to DFHack's labor tool. It's about 90% as good, I like that it exists inside the game, and it's one less thing to update/be dependent on.

The last one is especially big for me.

18
DF Gameplay Questions / Re: Volcano Embark Design Ideas
« on: January 18, 2018, 07:16:00 pm »
Structures suspended above volcanoes are some of my favorite projects. I went through a phase where I was genning worlds with dozens of them so I could always embark on one.

For some added coolness build it out of glass! That was my last project: a glass tavern with a gold/glass pyramid temple above it.

I'm huge fan of green glass for blocks as it's infinite and I don't need to strip entire z-levels. Bonus points if you go Archcrystal style and use clear. I decided that was too much of a hassle.

[e]You can change the pop cap at any time and start receiving migrants/babies again.

19
What did you have to do? My guess was gonna be that you'd need a "reveal hell" for prospect to catch it. It's been a while since I've tried though.

20
DF Gameplay Questions / Re: How do you handle Clothing?
« on: January 18, 2018, 07:05:13 pm »
I consider cloth industry as a classic DF-noob trap. :)

IDK I like clothing cause it's complicated and a cool way to pimp out your fort. Masterfully woven giant-spider silk that's masterfully dyed and then masterfully made into a garment is baller as hell.

If you know what you're doing I think the fps impact is marginal. Best case is you have about three items per citizen worst case should only be a handful of floating extras..

21
DF Gameplay Questions / Re: How do you handle Clothing?
« on: January 17, 2018, 09:34:12 pm »
Definitely go chimney. You want your drop point to be several z-levels above the actual surface of the magma. I think the minimum is four.

I usually go pretty high up to be safe, magma mist is deadly!

[e]Plus something about my garbage tumbling 10-20 z levels into the magma sea is v satisfying

22
DF Gameplay Questions / Re: How do you handle Clothing?
« on: January 17, 2018, 05:38:22 pm »
To make my magma dump as safe as possible I build (or carve) it such that the actual hole over magma is surrounded on three sides by walls and the fourth side is the track stop. Above that is the receiving stockpile. I've had very few problems with dwarves falling in.

You can do magma dumps with qsp. Another very simple setup that synergizes well with cleanowned is to just make a 1x2 tile dump zone with the back most tile over the hole. They'll always go for the further back tile and into the magma it goes. I say it goes well with cleanowned because that marks them for dumping and as far as I know you can't setup a traditional track stop qsp to receive dumped items.

[e]You can even setup your activity zone magma dump on top of your qsp dump. Just draw the zone over the hole and the track stop and set to active whenever you need it. Just don't forget to turn it off if you're dumping other stuff you don't want incinerated!

Also, I believe I read that masterwork destruction bad thoughts are proportional to the total number of masterworks they've made. Churn out enough clothing and it should bother them less and less.

23
DF Gameplay Questions / Re: How do you handle Clothing?
« on: January 17, 2018, 02:44:38 pm »
Doesn't adding the scattered command specify clothing that's just that? I'm pretty sure a simple cleanowned x will catch everything, including clothes on their backs.

Are you dead set on selling it? You could always follow up your clean owned command with an autodump destroy.

If that feels too cheaty then have them dispose of the dumped items in some magma or an atom smasher.

[e] To answer your question I pretty much do what you described. Every year or so I'll make enough new stuff for at least ~90% of the pop and throw in some periodic cleanowned/autodumps.

24
You enter from the surface using the ramps. When you get to the level with the hallway, you walk to the other side and continue going down the stairs.

Luriant's diagram is a profile view of the situation.

25
DF Dwarf Mode Discussion / Re: militia dwarf becomes diplomat
« on: December 19, 2017, 06:01:35 pm »
Diplomat is just one of the positions you inherit as the mountain home.

This predates the artifact update and there shouldn't be any other "promotions"


26
Something worth noting I think: idling isn't necessarily a bad thing.

Even early on when your pop is in the 20s to 30s, it's almost not practical to have every single dwarf doing something. To simply keep a fortress running doesn't actually require that much labor. As long as basic functions don't go off the rails and the stuff you want done gets done, don't worry about it.

27
DF Gameplay Questions / Re: Civilians charging into combat.
« on: December 18, 2017, 09:05:47 pm »
Dwarves charging into combat to either help friends or protect themselves is probably the least unintuitive thing in DF.

I assume the answer to your question is no. I imagine this is a pretty foundational component to their behavior. I dunno, maybe if you really knew what you were doing with the raws.

[e] We're making suggestions because this is a pretty easy thing to avoid. Any well designed entrance/fortress is gonna isolate the general population from attackers almost by default.

28
DF Gameplay Questions / Re: Gem setting problems
« on: December 17, 2017, 06:03:15 pm »
Once your gem cutting workshop is linked to a stockpile it will only check that stockpile for everything a job needs. My guess it that your setter can't access the thing you're trying to encrust.

If I'm encrusting statues I'll make a small stockpile for them next to my gem setter. IIRC this is also the only way to specify what they encrust.

29
DF Gameplay Questions / Re: Civilians charging into combat.
« on: December 17, 2017, 05:55:03 pm »
Yeah fortress design will help you a lot here. That or being more preemptive with alerts. Once a dwarf, civilian or military, engages something it's tough to pull them out. Military will ignore station orders if they're in combat, for example. Same with civs and an alert with a burrow as anewaname mentioned.

You want to design your entrance such that civilians don't have line of sight on combat.

30
If your fort was super busy that might be it. Dumping it a pretty low priority task iirc.

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