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Messages - smithist

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31
Definitely make sure they don't need to be claimed (aren't forbidden). That's almost always why mine don't dump things. I've never messed with the "ignore food/minerals/etc" work orders. Are you positive the classification of refuse for dumped stuff overrides that? I would try toggling those. Otherwise just triple check the other stuff Patrik mentioned. I would add to be absolutely sure no burrows are in play, like a civ alert.

32
DF Dwarf Mode Discussion / Re: Temple instrument question
« on: January 09, 2017, 01:41:02 am »
I'll see if I can get a shot of it happening. There's no overlapping. I'm starting to doubt my memory tbh

I agree burrows are more elegant. I've always just been lazy with them and stocks screen is easy

33
DF Dwarf Mode Discussion / Re: Temple instrument question
« on: January 08, 2017, 02:18:08 pm »
190k is not bad! Fwiw I've found it handy to selectively forbid materials during a mood. Makes it pretty easy to guarantee a solid gold/steel/platinum artifact with the most valuable decorations.

You shouldn't have a problem building a chest literally anywhere, btw.

Once you have one in any of the locations dwarves will stock them according to the preferences you set in 'l'ocations. I'm surprised nobody gets dances in their temples, people love to get down in my current fort. Maybe it needs a bigger dance floor? Granted, big dances aren't super common and they do happen more often in my tavern.

Maybe you need a critical mass of dwarves worshipping the same thing? Total speculation

34
Check this wiki page. We're all basically just cribbing from it anyway. Lately I've been using the DFhack command "autodump destroy" incredibly liberally.

I'll add my biggest considerations, though, in roughly their order of importance:

embark size - I think this trumps just about everything else. More space means more of everything else. I do mostly 1x3s these days.
population - more dwarves with more crap doing more things. It hurts! My pop cap is never above 140 (just enough to become a mountain home). Sometimes I'll tweak "strict pop cap" depending on my ratio of dwarves:babies:outsiders. If you don't care about becoming the capital, I say go much lower. IMO there isn't a lot 140 dwarves can do that 50 can't.
activity on surface - a glacier will be better than a dense forest. I imagine this is less important the smaller your embark, but still relevant.
flowing water on surface - as much as I love a natural waterfall or a lovely brook, I've decided it's not worth the cost.
fort design/pathfinding - use traffic designations and keep the forts relatively simple

If you wanna cheat (just a little) or alter the game:
temp/weather - turning them off can be huge. A glacier with no weather or temp calcs is the best possible fps embark I've found. Obviously it makes the glacier easier to not have those but I've already proven to myself I can survive a vanilla glacier
items - destroy everything you don't need! This can be done without commands (just throw it into a volcano!) but I can't say enough good things about DFhack's "autodump destroy" command. "clean all" also helps and removes gross vomit as a bonus.

35
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 26, 2016, 01:39:38 pm »
Finally caught my first dragon.

36
DF Gameplay Questions / Re: Lack of Caverns?
« on: December 23, 2016, 02:39:56 pm »
Dwarven radar still works as per Werdna's post. I can't say I recall an embark that didn't have access to the caverns in some capacity.

Assuming I didn't remove them in advanced world gen which is sometimes nice for fps.

37
DF Gameplay Questions / Re: High value artifact
« on: December 23, 2016, 02:35:00 pm »
Yeah you're already well above all the default thresholds for attracting various uninvited guests.

I'm not sure if additional wealth increases their frequency. I wanna say no

Make sure you build that grate in a high traffic area, your citizens will love it!

38
DF Gameplay Questions / Re: Restore ASCII Graphics in LNP
« on: December 18, 2016, 11:02:22 pm »
LNP's list of tilesets should include the default. In the Lazy Mac Pack launcher it's under the graphics tab and labeled "Curses". Can't speak for windows, surely it's similar.

39
DF Gameplay Questions / Re: Diagnosing FPS death
« on: December 13, 2016, 08:26:28 pm »
Agree with pirate santa: 30 for a mature fort with 110 pop isn't terrible.

That said it's not the most fun either and there are some other things to look into.

How big is the world? Bigger worlds mean more events and figures.
How big is your embark? Local area size can have a huge impact. A 2x2 embark is 1/4 as much crap to track as the standard 4x4. (plants, animals, etc)
Are there lots of trees? Big, multi level, trees generate a lot of stuff that has to be kept up with.
Flowing liquids? Embarking with a river or running a mister doesn't help.

Honestly I'm just paraphrasing the wiki. Check that for a more comprehensive guide. Some of these things won't help you with the current fort but are worth keeping in mind.

40
DF Gameplay Questions / Re: Speed of Crafting - Mason vs. Carpenter
« on: February 08, 2016, 08:54:41 pm »
Linked stockpiles help, particularly if there are ongoing jobs queued but I still see my dwarfs hauling from wherever on occasion. 

A workshop linked to a stockpile can only take in materials from that stockpile, full stop. It's pretty easy to demonstrate. Link something to an empty stockpile and queue some jobs. You'll get the same error as if you simply didn't have the relevant material anywhere in your fortress.

41
DF Gameplay Questions / Re: Why won't my liaison leave?
« on: February 08, 2016, 07:20:44 pm »
First guess is she's chilling in your tavern. How long has it been? Check for related activities. I don't think it's necessarily a problem, at any rate.

42
DF Gameplay Questions / Re: Dwarves won't use rock pots
« on: February 05, 2016, 01:45:14 pm »
It might be helpful to forbid all your unused barrels for a bit. If they end up using pots you'll at least know they have "access" to them.

43
DF Dwarf Mode Discussion / Re: Fortress Ideas
« on: February 01, 2016, 09:10:00 pm »
There're a lot specific things that are affected. The wiki sums it up better than I could, here. (It mentions some of the info might be dated, I can't speak to that I'm afraid)

I couldn't find a reference to Spartan 300, but the megaprojects page is a great place to get inspiration from: megaprojects

[e]cochramd's advice is good. A few years ago I was getting bored and had a few, short lived admittedly, evil embarks. Plenty of fun there. Lately I've been a big volcano kick which I can't recommend enough. It's about the most dwarfy environment I can imagine, what with my king's chambers being a giant tower suspended over the volcano's mouth.

44
I tend to have a tomb prepared with a large amount of coffins beforehand. The bigger issue is dealing with dorfs that don't have a body to recover. I often forget or dont notice that in time and get ghosts.

A memorial will still put them to rest, even if they're already a ghost.

OP: Assuming you're talking about citizen corpses, basically churn out coffins and slabs. Everyone else: into the magma they go.

45
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: May 16, 2015, 07:59:37 pm »
It's probably gonna be somewhat unpleasant to play on anyway :/ My laptop is newer than that, though still quite old, and fps death comes so quickly.

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