256
Forum Games and Roleplaying / Re: Fertile Lands - A Vanigo Empire Game - Turn 40
« on: March 30, 2015, 06:19:16 pm »
Not without a road connection, you can't!
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Minor balance suggestions:Done, done and done! I don't think I'll restrict VIPs from being ferried, though. I doubt anyone will metagame like that and there are legitimate reasons for putting them on ships.
Give VIP's a tag that prevents them being transported (a transport 0 ability should probably work) so that they don't simply get on boats that scatter and run forever. You should also add it to merchant caravans so that you can't simply pick them up in a speed 5 ship and have them get to their destination that much faster.
Reduce the transport capacity of galleons to 1. That way carracks will actually be useful until they are made obsolete by the next teir of ships when people have significant sized fleets.
Weaken the strength of corvettes significantly, or greatly increase the cost. Either of those should be sufficient. As it stands they cost less (they have a labor cost of 4 vs a labor cost of 5 for galleons) then galleons, while being about equal strength, faster (which is huge on the open ocean, and allows them to escape anything else), and capable of carrying more troops. They are a higher teir, so they should indeed be significantly better, but they should still cost at least a trivial amount more.
It leans away from him, splintering.