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Messages - Squeegy

Pages: 1 ... 17 18 [19] 20 21 ... 343
271
An average short sword, a shoddy helmet, a tunic & pants, shoes, a cross, and 6d.

272
I've decided to start another Vanigo game, since just one cannot sate my lust for turn-based strategy and I had some ideas I thought might improve upon the game. This game will mostly be for people who have some experience with it already, but newcomers are welcome if they're willing to dive right in. A tutorial as to how to work with the interface is here, though it won't fully prepare you for the game.

Rules
Every players starts with 40 claimed tiles + 20 free pop on one half of the island, divided evenly among the players, plus 10 labor, 20 food, 50 money, 40 wood, and 20 stone.

Mercenaries:
The isle in the center is the seat of the Wintercliff Mercenaries, a NPC faction that sells its sword to the highest bidder. Every 5 turns an auction will open up for a Wintercliff contract. Whoever bids the most (and the Wintercliffs only accept cold, hard Money) will be able to tell the Wintercliff Mercenaries what to do until the contract expires at the next auction. The Wintercliff Mercenaries may cancel a contract and offer you a partial refund if they decide that they need to return to defend their homeland.

Trading:
Units, labor, and inspiration may not be traded. You must specify which route you wish to trade by, and a Merchant Caravan or Merchant Flotilla (both have 3M) will be spawned, which you must successfully navigate to its destination in order to complete the trade. If destroyed by another player, they will receive your side of the trade.

Razing:
Any pop 2 town can be razed by whomever owns it, destroying it, as long as they have units in the town.

Win Condition:
Each player starts with a Very Important Person unit, which is extremely durable but not good at dealing damage. This unit represents an important part of the player's government, be it a king, a prince, a noble, a senator, etc.; whatever the player decides their civilization uses.

Every time a city builds a Military Academy, include a note in your orders for that turn and a VIP will spawn in that city. Technically, a city only needs to be pop 6 to spawn a VIP, but since it's hard to keep track of what cities are reaching pop 6 for the first time and which are just shrinking and regrowing, a Military Academy is something you can only build once at pop 6 so it is ideal for keeping track of that.

If a player loses all their VIPs and has no pop 6 cities, they cannot build any new cities. If they lose all their cities and all their units, they are out of the game and all of their claimed tiles become unclaimed.

Once one player has eliminated all other players (Wintercliff Mercenaries not included), they win the game.

To join: Simply post in this thread with the name of your civilization and a hexadecimal color code.

273
Turn 18, Part 1
The Undead Warrior bleeds 5 VP. It is now bleeding 4 VP/turn.

Hordor walks 3m northwest and looks around. (Visual Acuity: 7) Nothing out of the ordinary in this room.

The Undead Warrior swings at Malcolm. (AD:7;ED:1;13,5,0) He attempts to block it with his scythe, for some reason, which goes horribly wrong. It slices him across the waist for 5 damage, thankfully not inflicting serious bleeding.



Gilbert gives the door a good chop. (6) Actually, it was a pretty terrible chop. He's not proud of it. Fortunately, the door was already pretty badly damaged, so even with chops like that it shouldn't take too much longer to bring down.

Helena womans up and fires another arrow from the side. (AD:4,6;ED:1;11,4) The ghost of her father smiles upon her, and her arrow finds its mark in the creature's torso. It folds up like a rag doll with the force of the hit, smacking against the wall before collapsing in a heap.


The party gains 10 XP. Turns are now free.

274
Knights have 5 Move, so they will always move faster than Crossbowmen, who have 2.

275
Seriously, you need to start double-checking.

Spoiler: Turn 37 (click to show/hide)

Turn 38

Player interface
Admin Interface

Westerners - Pencil_Art
Islanders - hector13
Manen - Kashyyk
Southerners - SilverDragon
Kharen States - Rolepgeek

276
Don't worry, with the rate SilverDragon goes at, we'll probably still be on turn 38 by the time you get back. :P

277
Well, it makes it easier to raze if you lower the pop. So you could lose all those buildings.

278
Spoiler (click to show/hide)

279
I think I will swap the definitions of 'turn' and 'round' in the book.

280
Malcolm, you'll be attacked again this turn, include your defense with your round.

281
Turn 17
The Undead Warrior bleeds 5 VP.

Hordor attempts to open the door, but fails because it is locked. Now who's wasting time?

The Undead Warrior swings his sword at Malcolm. (AD:8;ED:8) Malcolm twists and leans out of the way of the blade, which shaves a few threads off his tunic.

Gilbert moves 3m southeast and gives 2d to Hordor.

Helena fires another arrow. (AD:4,5;ED:2;7,5) Her confidence returns to her as she manages to land a hit, the Undead's head snapping back with an audible cracking sound as the blunt arrow bounces off of it.

Alphonse circles around the Undead Warrior's side and tries to shove it. (AD:2;ED:3) He fails to budge the monstrosity.

Malcolm puts away his arming sword and draws his scythe.


Turn Order: Hordor, Undead Warrior, Gilbert, Helena, Alphonse, Malcolm

282
Turn 17
Svante runs 19m north.

Ricard hits the door hard with his shoulder. (8) The door makes a loud cracking sound as it heaves inward, bent at an angle. It's not going to open now, but it'll still take some more work to knock it down.

Darek runs down 15m to the other side of the door. He can unlock it, but it's smashed beyond opening, so that wouldn't help much at this point.

Nelly gives it another thwack for good measure. (2)

Ronald jogs 11m to check out the corpse in the corner. It's carrying a poor buckler, a tunic & pants, shoes, a flint & steel, a cross necklace, and 4d.


283
Spoiler: Turn 36 (click to show/hide)

Turn 37

Player interface
Admin Interface

Westerners - Pencil_Art
Islanders - hector13
Manen - Kashyyk
Southerners - SilverDragon
Kharen States - Rolepgeek

284
Waiting on Salsacookies.

285
Spoiler: Turn 36/Turn 37 :P (click to show/hide)
Something about this turn is invalid. It won't accept it.

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