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Messages - Squeegy

Pages: 1 ... 324 325 [326] 327 328 ... 343
4876
DF Dwarf Mode Discussion / Re: Outpost Braverags
« on: December 16, 2007, 11:09:00 am »
That is indeed why I said it was worse. Plus, they're legends. Legends are never reliable.

4877
DF Dwarf Mode Discussion / Re: Outpost Braverags
« on: December 16, 2007, 01:38:00 am »
All is not well.

I was mistaken to set camp on this godforsaken land. It's worse than the legends of Nist Akath. There is no farmable land, I can find no wildlife, and we're running out of puppies to slaughter. We have a population of thirty that is eating us out of house and home. I fear this will end in rack and ruin.
Our farmer was struck by a strange mood when gathering plants. He sits in the original meeting room, doing nothing.
We created a party room and all my dwarves that were not busy immediately started partying. I fear it was not wise.
I am considering abandoning the expidition. If we die, let my warning be to you: Avoid this land like the mountain plague.


4878
DF Dwarf Mode Discussion / Outpost Braverags
« on: December 15, 2007, 10:05:00 pm »
I was convinced by my comrades to start this log. "If we don't survive," they say, "Then dwarves will find your logs and know what happened to us." I found that ridiculous, as what if I had no time to write before I died?

Anyway, I'd better start from, well, the start. We set up camp in the promising plains and dug. I ordered to build store rooms first, then we unloaded the cart, destroyed it, and dug deep into stone to make our workshops. Those completed, we made a kennel and seven bedrooms. My fellow dwarves made sure mine was furnished best, which is still modest, as we have still just started out. We set up a trading outpost, and dwarves lounged around in our new meeting room. We dug out a dining room and set to work furnishing it. We built more storage, and more workshops. A trading group arrived, the experience I would rather not recall. After that, we got 10 immigrants and we immediately put them to work. Constructed a barracks, made more rooms. Set up traps for our storages, etc.
But we have one major problem, one that may spell death for us no matter what: We cannot find any suitable farming areas. We are in a temperate area and we can collect plants but that can only sustain us for so long and we will have to send collectors out further and further. I admit, I do not so much know what I am doing and as such can only do basic things for my comrades.
We can only hope it ends well.

[ December 15, 2007: Message edited by: Squeegy ]


4879
DF Dwarf Mode Discussion / Re: Ner Vim, The lake of tears
« on: December 16, 2007, 12:52:00 pm »
Scrolled up and found the last log. Well, gimme a dwarf if you start over. =P

4880
DF Dwarf Mode Discussion / Re: Ner Vim, The lake of tears
« on: December 16, 2007, 12:09:00 pm »
I demand a dwarf in the immigration wave. Farmer. Squeegy. Male. =P

4881
DF Dwarf Mode Discussion / Re: Santa's factory and his 100 dwarves
« on: February 11, 2008, 07:33:00 pm »
This is the deadest thread I've ever seen. I'm going to pointlessly revive it!

*catches on fire and runs screaming into a river full of carp*

Idiocy aside, what happened to this? It somehow landed on the last page for absolutely no reason.


4882
DF Dwarf Mode Discussion / Re: Fuck dwarves.
« on: January 30, 2008, 11:39:00 pm »
I am so modding in an diff race. Playable kobolds for all?

4883
DF Dwarf Mode Discussion / Re: Wounded people on a glacier
« on: January 28, 2008, 10:50:00 am »
heal.exe

4884
DF Dwarf Mode Discussion / Re: A Ready-Made Arena for download
« on: January 27, 2008, 11:32:00 pm »
Adventure mode it. You can hear the carnage.

Anyway, gobbos get aggressive when attacked. Also, I left the bridge open. On purpose.


4885
DF Dwarf Mode Discussion / Re: biggest immigration wave ever
« on: January 27, 2008, 09:13:00 pm »
I got 24. One-up'd.

4886
DF Dwarf Mode Discussion / Re: has anyone noticed this?
« on: January 27, 2008, 11:42:00 pm »
I think it should be the other way around.

4887
DF Dwarf Mode Discussion / Re: Dwarf Companion is awesome
« on: January 27, 2008, 03:33:00 pm »
DF mode, it won't work in Adventure.

4888
DF Dwarf Mode Discussion / Re: Dwarf Companion is awesome
« on: January 27, 2008, 02:27:00 pm »
It sure as hell is when it's so weird! Since when do you have two bodies, one dead, and start picking up your arms so you can put them in the graveyard stockpile?

4889
DF Dwarf Mode Discussion / Dwarf Companion is awesome
« on: January 27, 2008, 02:23:00 pm »
I just accidentally speared my miller with a wooden ballista arrow. Not wanting to lose him and suffer happiness drops, I quickly set him to alive again. He got up OFF HIS CORPSE, began picking up his OWN MISSING LIMBS, and walked off, with red wounds but not actually hurt.

4890
DF Dwarf Mode Discussion / Re: Is it possible...
« on: January 27, 2008, 04:10:00 pm »
quote:
Originally posted by Torak:
<STRONG>

Reclaiming in a goblin fort makes all the gobbos disappear magically.</STRONG>


Dying during a siege makes the siege disappear. Just a minor bug where it erases all gobbos.


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