Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Squeegy

Pages: 1 ... 41 42 [43] 44 45 ... 343
631
Nope, unarmed does 1d5 damage. Slightly less on average than 1d4+1.

Damage is never, ever upgraded for any reason by anything. Sometimes you get bonuses to it, but the dice are never affected. Dominant hand and ambidextrousness do not provide a bonus to either damage or attack dice. They simply clear penalties.

632
It probably has a loop so you can sling it over your shoulder. It's that or you have to pick it up and equip it when combat starts.

633
Flat cost is the cost to upgrade from Shoddy, extra is the cost to upgrade from the previous quality.

Also, I'm being lenient about this at the start of the game, but in the future you will have to explicitly have your weapons out or sheathed or you will have to draw them at the start of combat.

634
Not if you don't plan on using it.

635
I have them turned off in my settings. And you won't get another round until next turn.

636
You can't move this turn, you already performed an action.

637
Turn 4, Part 3
(AD:4;ED:8) Malcolm easily rolls away from the Skirmisher's swing, towards Hordor.

Gilbert swings his axe at the Undead. (AD:8;ED:2;13,5) The axe's blade thunks into the thing's waist, dealing 5 damage.


638
Turn 4, Part 2
Alphonse takes 4d and two hardtacks off the body.

Hordor walks 6m south.

The Undead Skirmisher walks 4m north and swings at Malcolm. How does he wish to defend?


639
The Undead Skirmisher is 14m south of you.

If you'd moved closer last turn, you could have jogged to it.

640
To hell with this either way. This part of the game simply isn't going to end unless I accept your stupid coinflip. I'm tired of losing men to dumb luck rather than legitimate strategy. If I lose this next turn I'll be out of the game. "Interesting threat" indeed.

Spoiler (click to show/hide)

641
For real? I confirmed it in my freaking post.

642
Turn 4, Part 1
Malcolm opens the door, revealing a man standing in the room. As he turns to face you, you see that his eyes are bloodshot and unfocused, and the flesh is peeling off his bones. He is obviously dead, yet he still walks.


The party rolls initiative.
Turn Order: Alphonse (15), Hordor (14), Undead Skirmisher (11), Gilbert (9), Malcolm (6), Helena (3)

643
RT and CT mean Removal Threshold and Crippling Threshold. You enter the damage under DMG.

Spending a Luck Point gets you an evasion roll of 8.

644
Turn 3
Ricard runs 18m to join Darek.

Svante runs 15m to be behind Ronald.

Ronald, Nelly, and Darek do nothing.


645
Turn 3
Malcolm runs 21m towards the southern door. (3d6 = 11) As he steps through the hallway, he fails to notice a line of raised tiles. He hears a click and a whoosh as he steps on one. (AD:7;ED:8) He jerks his head aside as the arrow whizzes by, missing him by only an inch and shattering against the stone wall.



He cannot open the door this turn.

Gilbert runs 14m to be next to Malcolm, deftly avoiding the trap just in case it has more than one arrow in it.

Helena runs 13m to the other door.

Alphonse picks up the Shoddy Short spear (HP: 70/80), but can't pick up anything else this turn and still perform a full action. He uses his Heal skill on the woman. (3d6 = 7) In his professional opinion, she most likely died of not being alive anymore.

Hordor does nothing.


Pages: 1 ... 41 42 [43] 44 45 ... 343