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Messages - fillipk

Pages: 1 ... 90 91 [92] 93 94 ... 132
1366
Keep a lookout. Heat vision all threats that I see.
Initiative: 4
6 You prepare to heat vision all threats you see, when you see any threats, come on threats, I'm getting impatient, ah there are the threats, you heat vision a couple mooks 3 hitting one of them basting a hole through his cheast

Get the birds to go in and look for the leader, while having them maintain low profile
Initiative: 3
2 your birds fly around but they don't want to get too close so you watch the battlefield from above, it looks like your side is winning.

take cover behind a wall/the van and return myself to normal size
Initiative: 6+1=7
2-1=1 - You attempt to take cover, behind Magma Man's left leg, its sort of wall like and hey won't be able to shoot you, 4+2=6 Thankfully turning yourself back to normal size goes as planned.

Reika talks into her radio, "Remember Heinz, we need the Gun Juggler alive, make sure you knock him out and not kill him, crippling him should be fine."

If I see the Gun Juggler, take a shot at his weapons to render them useless, otherwise shoot at any henchmen I see.

Initiative: 3+1=4
5+1=6 You shoot the other mook that popped up, your pretty sure he's down but not dead.

"TIME TO DIE, INSECTS!"

Immediately crush and/or melt every henchman I see.  If the main villain appears, focus all my attention on annihilating him.  If given orders by Lt. Reika, adjust my actions accordingly.
Initiative: 5+2=7
2+2=4 You sweep at the assembled mooks with your left hand before they can fire at you knocking them all to the left side you then bend down and start reaching for their prone forms to squish them like bugs.

Villain's Action

Mook Initiative: 2
5 - Well the 3 non unconscious or dead mooks start shooting the hand of Magma Man driving it away from them, for now 4+1=5 its too bad he wasn't seriously injured.
Gun Juggler Initiative: 1+1=2
3+1=4 "Oh Magma Man you really don't like water do you." The Gun Juggler uses his powers to summon 3 water guns, the big kind with the huge tanks and nozzles and fire them at Magma Man 2+1=3 all hitting since he's such a big target, they drive him back for fear of being turned to obsidian.


1367
Forum Games and Roleplaying / Re: Ant Colony Version 2 (9/10)
« on: August 21, 2015, 10:12:53 am »
So let me see if I understand base building right:

1)  Each hex is actually four hexes; levels 0 [surface], 1, 2, 3.

2)  Each hex-level can have one structure; level 0 can only have Ant Hill.  Ant Hill is the only way in and out.

3)  If there's more than one connected Ant Hill, the colony can be used as a movement shortcut (since colony only counts as one hex.

4)  Each structure takes one hex and must be connected to another hex.

5)  I could dig a long way in one direction to, say, cross water or find more fertile ground elsewhere.


Am I getting it?


Anyway, orders:

Spoiler: Orders: (click to show/hide)
yes perfectly

1368
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 21, 2015, 10:09:01 am »
Looking back now I realized I messed up but that's the same reason why I'm town, as someone pointed out scum tend to stay quiet and avoid drawing attention to themselves for the exact reason of me, they get noticed and could be lynched which is dangerous to them since there are like 2 on each team.

The reason I jumped on the bandwagon was so we had a day 1 lynch and moved on, we have no info besides what people post anyway is just as good as say picking someone who hasn't posted at all, Roo and the Moonlit Shadow got jumped on by me, because Roo voted me, probably randomly so I admit I overreacted, voting Moonlit Shadow was me trying to end the day so we could get more information, I'm not 100% new to mafia which is why I hate the first day and want to lynch someone and get over it.

1369
Forum Games and Roleplaying / Re: Ant Colony Version 2 (9/10)
« on: August 21, 2015, 09:59:58 am »
My bad!

Spoiler (click to show/hide)
The only problem with this action is that if you evolve an ant it doesn't get an action

1370
10/10
Always helps the "Count 'till a MLP avatar posts" thread.
7.5/10 Created that thread

1371
((Sure I'll just move you and pancaek to the waitlist since pancaek is really inactive, new people will join after this mission.))

1372
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 09:29:08 pm »
Thus, the waiting game. In which we wait for him to return.

Thankfully, we have, literally, days of time to wait(if we have to).
Hm. fillipk, any reasons you have of your own for jumping on the bandwagon?
first off give me more then a half an hour to respond I'm not always on.

Second I am jumping on the bandwagon because the moonlit shadow is the other suspicious person and an easier one to lynch, later we can always go back and get Roo when we have more information.

1373
Forum Games and Roleplaying / Re: Ant Colony Version 2 (9/10)
« on: August 20, 2015, 07:27:12 pm »
The meadow is 50 by 50 hexes and it has a top (floor zero) and is 3 levels deep, each hex is 4ft.

1374
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 07:25:12 pm »
Moonlight Shadow

You guys convinced me and I can always get Roo later if he's scum

1375
8/10 see you a lot

1376
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 05:53:22 pm »
Gut is never good enough in mafia! We use the 3 Paragons: "Knowledge!", "Logic/Reason", and "Role Evidence"!
Knowledge: none because this is my first bay12 game and its day 1
Logic/Reason: Gut feeling
Role/evidence: Town ftw

1377
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 05:47:26 pm »
Sigh this is why I don't always play mafia games because of the day one lynch or no lynch, anyway I've been right more times then wrong so I'm not second guessing myself, if you can find a way to save yourself go ahead but my gut is telling me Roo is scum.

1378
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 04:58:11 pm »
probably because moonlit Shadow voted for Roo but I could be wrong

1379
Forum Games and Roleplaying / Re: Ant Colony Version 2 (9/10)
« on: August 20, 2015, 04:35:53 pm »
Turn 1 Spring Part 1

Ants gather 50% more food

Status:
Spoiler: Sheb (click to show/hide)
Spoiler: Generally Me (click to show/hide)
Spoiler: Toaster (click to show/hide)
Spoiler: DAPARROT (click to show/hide)
Spoiler: Kashyyk (click to show/hide)
Spoiler: Spiderking50 (click to show/hide)
Spoiler: Ozarck (click to show/hide)
Spoiler: Azkanan (click to show/hide)
Spoiler: Kansa (click to show/hide)

12 Turns until Events

Next turn will be Spring Part 2 Ants will gather 50% more food

(pms being sent out now)


1380
Mafia / Re: Two Fold C9++: (15/15) Day 1 begins!
« on: August 20, 2015, 03:36:50 pm »
Roo what side are you on anyway?

my townreads usually.

in an unrelated note.

moonlit shadow.

I don't actually understand if you said what side you were on so my vote stands

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