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Messages - Shadowclaw777

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2461
I basically look like some veteran Persian dude, something like this. Except a little bit older, around the age of 30, reaching mid-adult. He used to be a exuberant young adult that acted as a local desert's kingdom explorer and researcher, but he learned he had the ability to alter water (not knowing he had general elementalist magic control), and he was scared and overloaded the water in the floodplain's which caused a massive drought. He killed a significant portion of his people including his family. He has been labeled as a terrorist and outcast back in his home, so he led a nomadic life as a elementalist mage until he saw new beginnings in the formation of a Mage Government City. Basically sunshine and rainbows his entire life

2462
If you still have room for one more character, here's mine...

Spoiler: Astralia Voidtrik (click to show/hide)
Hopes this kind of character can be utilized. Also no one chose the ability to have magic, so I just had to choose it

2463

I think I didn't provide my argument in why a assault rifle has more versatility, eloquently enough. The DMR is good because it can act as a sniper and a stronger weapon to penetrate cover and such, but it has innate flaws such as it reduces mobility, positioning, and takes more time to aim. Assault rifles, even an outdated WW2 one, can be basically be used everywhere. A AR is fully automatic so it's good in every situation, it's good up close because it's fully automatic, and it's good at range because it has rifle bullets. Also note the gun contracts, made any sort of gun (like the DMR) in the future easier to reduce its expenses. I don't know if you want every soldier to have a sniper rifle, but expenses for guns are now easier to achieve.

Also I think the most important theatre to conquer is going to have be Singleton Arms, tech designs are so important in building all the crazy gadgets we want our operative to have, so having to worry less about bugs is a great boon.

2464
You can build Hanging Gardens equal to either to a maximum of 5, or the maximum amount of crystal a Spire produces. All of our other spires besides the home spire, produce 1 Crystal, we can only give them 1 hanging garden, which technically doubles their crystal production.

So right now the technical max is 5+4, or 9 gardens.

2465
Is no one flabbergasted with the rolls, or is that just me? We rolled 6 dice, and 5 of them were all 4 or greater. And than, we roll most importantly a 6 in efficacy which makes them ridiculous, and that's not counting the 6 in cost. Wow... just wow.

Edit: @Draignean, wait so the Princess with her Production line, is producing 50 "pseudo-crystals", with 1/3 of them being useless, so the princess is effectively creating 34 "pseudo-crystals" per turn, and the limitation is that their is a time limit for the maximum amount of "pseudo-crystals" that can be built/grown, of up to 300 "pseudo-crystals" and than the production line is just finished and doesn't provide new crystals?

2466
Forum Games and Roleplaying / Re: Democramancy (IC)
« on: September 18, 2017, 02:39:06 pm »
Quote from: Proposals/Votes
Foreign Policy Plan
1)
2)
Goblin Plan
1 The Compromise of Aerowell and the Marrowsucker Tribe: Shadowclaw
2)
Slavery Solution
1) Indentured Servitude Enactment: Shadowclaw
2)

2467
Quote from: Revisions
Tech Revision:
Micro-Blackout Smoke Grenade: (1) FallacyofUrist
A-R1942 Gun Contracts: (1) Shadowclaw
Penny Pincher: [1] Doubloon-Seven

Skill Revision:
Conditional Retreat: (2) Shadowclaw, FallacyofUrist

I don't think you people understand that compared to a Cold War DMR and a WW2 assault rifle, the default assault rifle is way better just because it's fully automatic. The DMR is sluggish, takes time to aim, and has a slower rate of fire to compromise with better penetration and damage output, it's a speciality to sniper weapon. The enemy has cheap assault rifles, yet we get expensive rifles. We have to compensate in the general weapons department.

@Chiefwaffles balance question, since I thinks it's fair to look at a nations starting equipment, it seems like the Astrian's just have straight up better starting gear. First off we both share the same assault rifle, except our version is of the same quality but is expensive, while they get to have more of them because their considered more aggressive, also they get body armor while we get a shitty pistol that can't even penetrate it, that seems like my definition of balance. Also how can't the police at the residential and commercial districts, of Human Inc and Single Arms can't handle a bunch of "effectively" terrorists with assault rifles, which in return made the stealth in being a operative pointless if you get no repercussion of just gunning down every policeman...

Edit: Heres another reason theatre-wise, the companies prefer aggressive approach, correct? And the Global League while nice if fully conquered/dominated by the spy network, it's pointless as it wont let you assert control over another nation unlike the companies. Here's the problem, we suck at aggressive strategies which means we will get steam-rolled by the Astrian's just because they get a cheaper assault rifle and body armor, while we get a barely functioning pistol and expensive same-quality rifles to compensate. TWO OF THE THEATERS are primarily combat-based, and only one doesn't support just murdering everyone. Also you need control of a company, not the pointless Global League, to assert control in enemy's nation to win the Arms Race. No wonder this doesn't feel fair, we suck at 2 of the more important phases, and gets a advantage in the one that doesn't even allow you to win the game. That's perfect balance rational.

How should it have been balanced? Well at least make the Human Inc, which is in residential territory, have balanced strategies, instead of just aggressive strategies, be more effective. Aggressive strategies can be more effective in Singleton's Arms, since it's in the rural area, so less policing and security. Two of the theaters shouldn't have employed the same strategy, since right from the get-go one of the sides is already the under-dog.

2468
Tech Revision: A-R1942 Gun Contracts: By removing the middle-man from the process, and going straight to the need of the proprietors and manufacturers, we can make the A-R1942 cheaper to supply to our main line of espionage agents. This will result in more of our agents being deployed with the better armor-piercing assault rifle, than the pistol

I think we need more of the assault rifles, since we are lacking a common and easy way to pierce their light combat armor, most of the fights happen in the open. The enemy having cheap rifles, and us having expensive rifles of the same quality, is really bad.

2469
((Changing my color to color=#9950C9, it will make it a lot easier to read stuff on darkling, my main problem was reading Cyan in normal mode, which made it difficult to process the discussion provided from Glass))

2470
Forum Games and Roleplaying / Re: Democramancy (IC)
« on: September 16, 2017, 10:22:54 pm »
Yorboi chuckles for a slight of a second, the political conversation has become a side of two spectrums. No thought in moderation.


Let's talk about the dramatic issue that arrived and our fellow entertaining and very progressive politician, "Lady Leviogale" expressed  a certain end to a spectrum, but only a limited point of view. Let's see slaves and serfs dominating labor killing off the free-man, goblins wanting to be citizens, and foreign governments having a certain hatred against our tariffs. Also a massive crisis of water demands if the humidity goes severely down

Let's start with slaves and serfs, while it is of course a sad and disappointing end in our society it is only necessitated by the demand of labor. We need people to maintain the crops and mine the ore, unskilled labor will always be in high demand. But this of course destroys the family structure because of slaves evicted from their households. You know the idea, indentured servitude. Let's refer it to as the Indentured Servitude Enactment. What does it entail? Well in a way slavery will completely abolished and replaced with a much more free-spirited method. People who sell their lives will instead sell their labor. The nobles and their contractors, will hire a written agreement between the hirers and the family for a initial or interval pay to the family, for a maximum limit of 20 years. Annual inspections can ensue at anytime to these nobles of their temporary property, and if they don't contain the written agreement than a fine of a certain sum will be enforced. The nobles can also retrospect with their own complain that if the indentured servant doesn't provide the required labor, than they will be charged if their is also witness proof, as well.

Remember people if we abolish slavery, than we will have a massive LABOR CRISIS, because their still a huge demand of unskilled labor and slavery and serfs are fulfilling it.

Now onto goblins issue, they want citizenship, huh? for their military and their services. Well let's make a compromise, the "Moderate Compromise of Human and Marrowsucker Tribe". They can be provided the necessary land and the required support wealth to construct hamlets and villages. Goblins can join the nation as citizens with their enacted rights, with a caveat. Goblins, preferably strong male adolescents, must spend at least 10 years in the military as a lower-class form of soldier, under the command of a human officer. If they provide the required service to the nation, and their deeds and their lives survived, they shall be clarified as formal citizens. Of course human prejudice will always exist against goblins, but this will lead to a more cosmopolitan nation. The goblin's children will still have to provide military service for citizenship, however. This is to make sure goblin primogeniture and nobility never happens.

Thirdly, onto foreign governments. Diplomatic movements must be made into the efforts of improving our fledging nation, but a idea comes to mind to the foreign nation's that detest our tariffs. Any nation that performs a formal diplomatic trade agreement will suffer from none of our native tariffs, to incorporate a wide-economic nation.

Final note, this is a note of droughts. I have personal experience of the severe consequences of drought and the effects they had of my desert kingdom with me accidentally tainting the flood-plains. The most concerning think besides people dying of dehydration and killing or crops, is mass riots could revolve if this type of things. Concluding question at the Arbiter, do we have any free part of the government's budget that can be spent on political actions? Such spending it on a dedicated labor force to solve our lack of aqueducts, or any other problem we have?

2471
Forum Games and Roleplaying / Re: Shadow Race - Merkan, 1954 (Design Phase)
« on: September 15, 2017, 05:40:43 pm »
That's why my electronicall heartbeat sensor would work, we have fully functional version of these machines since the 90s for medical use. Just make the display screen look more like a Apple II display and then it's thematic for the theme. It's basically using sonar technology to detect heart beats which can plausible for our agents, it will also be effective with the soldiers with the semi-autos since a spotter will tell them where they are through a wall, and the rounds through the rifle will penetrate and shoot them through their unprovoked chest. A more effective use to have a heart-beat sensor to detect where they are, and than the people with semi-autos flank them and shoot them in the backs

2472
Forum Games and Roleplaying / Re: Darkness Falls (5/5 Players)
« on: September 15, 2017, 03:26:15 pm »
((Lets consider it a claim, with both of us having access to it. However, yes I yield the administration of the facility to you, but that not stopping me from defiling it's arcane knowledge))

2473
Forum Games and Roleplaying / Re: Darkness Falls (5/5 Players)
« on: September 15, 2017, 03:11:57 pm »
Zoracio acknowledged the rather belligerent approach to trying to establish power over the content that the warlord was trying to approach with, his silicon flesh twirled and twinges as it was now for his intention and proposition must be met forth.

"Elf... you may have lacking need of resources, but you have the wealth to compensate. You are no more lacking than any of the rest of us, pity is not a resource."

"Now fellow Demon Queen of Lust, I am perfect for the needs of demonic domination and research, no other has much... acquaintance with the fel like me."
The abomination of fledged up carcass begins to stop echoing and moving away with rather direct intent.


Personal Action: Improve Martial Prowess by becoming more familiar with my demonic appendages and corrupted skin. Practice against fellow soldiers if needs be
Personal Action 2: Begin horrifically research into the methods of True Metamorphosis into a powerful demon lord within the resides of the Demon's Cult, siphoning knowledge and research from the Academy's archives.

Commanded Legion Army 7: Begin simple night raiding in the Barric League's farmlands and pastures to acquire lowlife peasants for cultist conversion and experimentation
Commanded Legion Army 8: Extend the Demon's Cult, so that they can construct a "Imperial" Prison that resides within it

2474
Forum Games and Roleplaying / Re: Democramancy (IC)
« on: September 15, 2017, 10:11:51 am »
Yorboi spend his time being the main director and manager of the Council approved research plan of simple production of water through magic. Making sure none of the apprentices screw up and having effective and consistent progress on his elementalist magic research

2475
Forum Games and Roleplaying / Re: Shadow Race - Merkan, 1954 (Design Phase)
« on: September 15, 2017, 10:08:40 am »
You know what we need a better gun that can penetrate their light body armor much more readily, I think we should spend a tech revision on reducing the price of the traditional assault rifle so that we can penetrate their body armor and light cover much more easily

Quote from: Designs
Tech Design: "Raven" Tactical Mask: (1) FallacyofUrist
Tech Design: Merkan Arms MA-DMR-01 Night Owl: (2) Shadowclaw, Madman198237

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