Tech Revision:
Micro-Blackout Smoke Grenade: (1) FallacyofUrist
A-R1942 Gun Contracts: (1) Shadowclaw
Penny Pincher: [1] Doubloon-Seven
Skill Revision:
Conditional Retreat: (2) Shadowclaw, FallacyofUrist
I don't think you people understand that compared to a Cold War DMR and a WW2 assault rifle, the default assault rifle is way better just because it's fully automatic. The DMR is sluggish, takes time to aim, and has a slower rate of fire to compromise with better penetration and damage output, it's a speciality to sniper weapon. The enemy has cheap assault rifles, yet we get expensive rifles. We have to compensate in the general weapons department.
@Chiefwaffles balance question, since I thinks it's fair to look at a nations starting equipment, it seems like the Astrian's just have straight up better starting gear. First off we both share the same assault rifle, except our version is of the same
quality but is
expensive, while they get to have more of them because their considered more aggressive, also they get body armor while we get a shitty pistol that can't even penetrate it, that seems like my definition of balance. Also how can't the police at the residential and commercial districts, of Human Inc and Single Arms can't handle a bunch of "effectively" terrorists with assault rifles, which in return made the stealth in being a operative pointless if you get no repercussion of just gunning down every policeman...
Edit: Heres another reason theatre-wise, the companies prefer aggressive approach, correct? And the Global League while nice if fully conquered/dominated by the spy network, it's pointless as it wont let you assert control over another nation unlike the companies. Here's the problem, we suck at aggressive strategies which means we will get steam-rolled by the Astrian's just because they get a cheaper assault rifle and body armor, while we get a barely functioning pistol and expensive same-quality rifles to compensate. TWO OF THE THEATERS are primarily combat-based, and only one doesn't support just murdering everyone. Also you need control of a company, not the pointless Global League, to assert control in enemy's nation to win the Arms Race. No wonder this doesn't feel fair, we suck at 2 of the more important phases, and gets a advantage in the one that doesn't even allow you to win the game. That's perfect balance rational.
How should it have been balanced? Well at least make the Human Inc, which is in residential territory, have balanced strategies, instead of just aggressive strategies, be more effective. Aggressive strategies can be more effective in Singleton's Arms, since it's in the rural area, so less policing and security. Two of the theaters shouldn't have employed the same strategy, since right from the get-go one of the sides is already the under-dog.