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Messages - star2wars3

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316
Name: Skeliborn Man
Bio: Built by Doctor star2wars3, Skeliborn was built for infiltration work.
Appearance:
Stats:
          - Attack: 0
          - Defense: -2
          - Reflex: 3
Weapons:
Weilded: X-Saber
Installed: Kunai Shooter

((P.S. I spent way more time than I should have on the art. Enjoy))

317
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 26, 2016, 02:18:33 pm »
((If we go into technicalities, it's not even your body what I want. What I really want is, you know, those shards... Could you perhaps donate few?))
((If you wanted the shards of eternity you probably should have just tried trading))
((He means the soul shards, 5 of which you can't part with until you die.))
((Well obviously he meant soul shards but my character has a history of trading words at his opponents))

318
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 26, 2016, 01:04:35 pm »
((If we go into technicalities, it's not even your body what I want. What I really want is, you know, those shards... Could you perhaps donate few?))
((If you wanted the shards of eternity you probably should have just tried trading))

319
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 26, 2016, 05:22:56 am »
((Why won't you just let me turn you into mindless zombies? I haven't even killed anyone yet.))
((Well I wouldn't mind you taking this body over except I haven't got a replacement to transfer my soul to that fits my standards))

320
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 25, 2016, 07:49:06 pm »
((For the record here is the breakdown of the +7:
+5 from essence, +1 from the tower, and +1 as the minimum base roll possible

321
Roll To Dodge / Re: Roll to create a supersoldier! Bloody air resistance
« on: October 25, 2016, 07:46:52 pm »
Head on the southwest road.

322
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 25, 2016, 03:21:52 pm »
((I mean including the tower bonus I think I'm getting a base of +6cmp before I role so that means a minimum total of +7. I don't expect any problems on my end))

323
Roll To Dodge / Re: Roll to create a supersoldier! Bloody air resistance
« on: October 25, 2016, 05:24:03 am »
To answer the question of the crazies:
Yes, yes, and I don't use Windows (I use Fedora Linux)
Head towards the dust pillar.

324
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 24, 2016, 01:36:50 pm »
I've got a bad feeling about this. According to my sixth sense for mockery, somebody responded to my saying "what's that smell" with a statement of "the smell of victory." I'm going to try something, but if it doesn't work, we'd better clear out. Hopefully we can find this forge again after the situation blows over.

There's a dangerous dust in the air. Attempt to take hold of the pollen/spores/dust and increase the material weight of the specks making up the cloud so that they harmlessly settle down away from Skelliborn and my breathing orifices. Essences used: 2 chaotic +1/+1, 1 chaotic +2/+1, 1 regular +1 cmp, 1 regular +1 pot. If this succeeds and the air in the room (and out from the room enough that the room won't immediately become dangerous again) becomes safe to breathe, seal the entrance airtight by creating a single solid block of generic physicality material which covers all the cracks, using a chaotic +2/+1 essence. If the plan fails, grab Skelliborn, grumble under my breath about having to leave the perfect casting environment, and GTFO the tower.
Assist the spell:
Essence usage:
5 Blade essences +1/+1

325
Roll To Dodge / Re: Roll to Magic: Turn 197 Fresh Spring air
« on: October 23, 2016, 07:26:16 pm »
Three more essences.

Can I have a count of my essences, anyway?

((I hope this helps. There is also a link to this in the first post))
They are in the spreadsheet within the character page

326
Roll To Dodge / Re: Roll to create a supersoldier! Party start.
« on: October 22, 2016, 08:19:04 am »
Ok. We were never told that we were being invaded by aliens. This could be a problem though. Anyone willing to truce until we're sure that the lizardmen are all dead?

kill the rest of the lizardmen

327
Roll To Dodge / Re: Roll to Magic: Turn 196 Luckiest of rolls
« on: October 21, 2016, 02:18:53 pm »
Hmm, this is a pretty well-equipped forge. Do you suppose we might be able to cast a bit better if we were to use the smithing setup as a focus? Not a sacrifice; a focus.
Not a bad idea. Once you finish melting the forks we can start.
4 essences

328
Roll To Dodge / Re: Roll to create a supersoldier! Party start.
« on: October 20, 2016, 07:35:01 pm »
Welp I've been spotted. Might as well keep shooting at them. Try to work myself so the other combatants are in range of the Terrorizer. Try not to get shot.

329
Roll To Dodge / Re: Roll to Magic: Turn 196 Luckiest of rolls
« on: October 20, 2016, 07:29:41 pm »
May I have a list of what is the notable equipment within the blacksmith room or will I need to spend a turn to take inventory?

330
Roll To Dodge / Re: Roll to create a supersoldier! Party start.
« on: October 19, 2016, 05:36:49 pm »
Bolded my action. (its on page 63)

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