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Messages - star2wars3

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856
"There are many more mages here than when this contest began. And the numbers continue to increase, not decrease as one would expect in this type of contest. It would seem a majority here are interested in other goals than wanton slaughter. But it only takes one mage to ruin what seems to be peace here and turn it back into a bloodbath. We need a way to govern ourselves, to prevent needless death. It is not my goal to stop the violence, as that is why some mages have come. They may still tear at each other's throats, but they cannot be allowed to force their bloodlust upon others who do not seek it. We need a Council." Jase speaks solemnly, making sure his voice is still loud enough to be heard.

"And every council needs chambers. That is why I have come. I will build us a fortress, a sanctuary in this battlefield to prevent bloodshed for those who do not seek it. To that end, I ask any of you in support of this vision to grant me a few of your essences. I will need them if I am to make this hope a reality." Jase continues. Once he finishes, he watches the other mages for reactions.
"You have my agreement."

Ah I see a luck mage. You do realize that all luck is an extension of quantum immortality. Right? Also if you know a better way to summon a sword when normal magic appears blocked, I'm all ears.
Upon hearing this, the Gambler turns toward Skelliborn, a dark look upon his face.
"You do realize that all a blade is issa hunk of material, right?
Maybe I'm just a petty court magician peddlin' tricks, fakin' an' lyin' to earn my daily gold an' keep an' destined for an early grave when I get found out as a fraud.
Well, my experience is jus' a lil' bit dif'rent. Luck issa force. Measurable. Changeable. Beautiful. You can feel it, see how the events fall with my enchantments. I can feel tha strings an' courses o' fate themselves an' bind 'em to objects an' people. If ya give me enough time, I could rig the dice o' the gods 'emselves. But if ya need a bit a proof, I could jus' take your luck, if ya think ya so right. May the Mistress protect you, if you do."


"Honestly I have no idea why you think the g-d of blood is a big deal. He's only a minor deity where I come from. But if you really care so much about who I request a weapon from I will change which I ask to lend me their blade. Wouldn't want to create a riot in the case that it failed.

Oh and you underestimate the power of the blade. While a non-blade mage can't control a blade fully and thus can't match up to other mages, blade mages have been known forge or summon blades that slice through magic like a knife cuts through cheese. There is a reason that blades exist. Because every once in a while, a blade mage creates a good one that changes history.

But I do see your point about luck and lets face it, there isn't much I can do with my current silicon ball blade thingy. So I'd like to ask your help. If you increase my luck  to help me summon a decent weapon, I will pay you 3 shards."
[/glow]

If The Gambler Accepts:
Pay The Gambler 3 Shards
Pray to Zeus
Summon the Lightning Blade Vortex

If The Gambler does not accept:
Hope that The Gambler Has not cursed you yet.

Attempt to summon 3 blade essences

857
Ah I see a luck mage. You do realize that all luck is an extension of quantum immortality. Right? Also if you know a better way to summon a sword when normal magic appears blocked, I'm all ears.

858
Spoiler (click to show/hide)

"I'm sorry but this particular weapon is not for sale. Also, I'm pretty sure it does not react to emotion. Though I once did have such a weapon, before that ice dragon, I'm pretty sure that it did not react to emotions anymore. I've never been able to use that history of my weapon once in proper combat so the other mages shouldn't know about it. And I believe you've only just arrived as well here so perhaps, you heard it from Jase?

...Well, never mind the details. What you're talking about was the force sword that once covered my former metal right arm. It's already long gone. If you want, I could probably make a weapon for you though with the upcoming council and the number of people around, it'll have to wait. Main reason though would be me not wanting to cause an accidental explosion in such a crowded place."


((DG's workload is large enough with 21 players.))

((We're all currently gathering in one place so writing a turn should be a little bit easier for now. Still, 21 players definitely is a lot.))

"Well I was told by someone but I forgot to ask his name. In case I didn't introduce myself, I'm Skelliborn Blade-edge, Magician of Blades. I can forge weapons by myself. I was merely interested in a the emotion blade due to its unique properties. (Of course, with whatever is effecting my magic, who knows if anyone here can use their magic to their will). I will not be using your services at this time good sir but if I can't create a decent blade soon, I may need to use your services."

MY ACTION:
Pray To The G-d of Blood. Then try:
/weapon:summon Demon Sword Bloodbringer
-1 Mod:Specify
-1 Mod:Solid

"I call out to the g-d of blood. World after world I have stained the ground with great offerings. Causing rivers to flow from bright red all for you. Now, grant me the power to do your will once again. Grant me the power of Bloodbringer so all shall fear your name."

859
((That was Crimson's, and it's an animate lance now.))

Thats ok. War lances technically are considered blades.
"Well that was unexpected. Of course I still sense the soul of many a blade within this ball. I wonder if this means if this ball is composed of an infinite amount of blades pointing outward from the center arranged in 13 sections, the amount of mages here. In other words, could it be that whatever interferred with my spell channelled a certain amount of power from each of the mages including myself into this sword. I think that merrits a blade naming. *Not a Magic Action/takes no time at all*. Oh sword soul of many shards, I name thee BLADECUPINE. I reforge thee, and curve thy spike away from my head so that mine blade doth not strike me dead."
And I Dull Thy Blade Tip that doth face myself into a spiky blade handel where my hand may dweleth.

(Make all points on the sphere but 1 move so that they are not facing me and as for the one left facing me increase its blade size slightly and then move its blade powers to another sub blade thus turning it into the handel of Bladecupine.)
-1 Mod Transform
-1 specific

"Hey Crimson, may I buy that emotion lance off of you. I'll pay you in shards."(Everything siad here is said in Monotone. Skelliborn has lost all emotion after seeing person after person die in battle.)

860
Actually I'd also like to put out a magic request. I will pay 5 shards for the sword which reacts to emotions. I mean the one from early game. I think it's owner may have died but I don't know who has it currently.

861
Wait is there lots of grass here. Blades of grass. Yay for duel meaning. Now I just wish I had duel wielding.

862
"Well that was unexpected. Of course I still sense the soul of many a blade within this ball. I wonder if this means if this ball is composed of an infinite amount of blades pointing outward from the center arranged in 13 sections, the amount of mages here. In other words, could it be that whatever interferred with my spell channelled a certain amount of power from each of the mages including myself into this sword. I think that merrits a blade naming. *Not a Magic Action/takes no time at all*. Oh sword soul of many shards, I name thee BLADECUPINE. I reforge thee, and curve thy spike away from my head so that mine blade doth not strike me dead."
And I Dull Thy Blade Tip that doth face myself into a spiky blade handel where my hand may dweleth.

-1 Mod Transform


863
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 13, 2015, 12:41:30 pm »
I just realized that I borrowed the color scheme of one of the triad. Please accept my apologies oh mighty Triad.

Oh and once I get obsidian from the lake assuming I can move all of it in the form of a blade I can make a council building entirely out of weirdly shaped obsidian blades.

864
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 13, 2015, 12:17:18 pm »
By the way where is the council being held? My goal was to join the game just in time to make it to council but in doing so I haven't had time to read the thread up present day. (I've reading like a madman all weekend trying to catch up)

I'm going to change my action to go to the lake where the obsidian lake died to collect obsidian for swords. (I will be sellling these to anyone who wants for shards and stuff."Special Edition Swords Made From Obsidian From Some Long Forgotten Wreck, Highest Quality For The Lowest Prices (Free for the triad because I know that I don't want to get on their badside.)")

*I apologize If I stole anyone's color scheme (White with red shadow). I am just using this one until GM assigns me a color scheme)*

Also sorry metal mage but I like cheap materials and the idea of creating a 20ft long obsidian sword sounds to good to be true.

865
So the general consences in Grind but before I do that I have a question, I can either show every single pokemon battle or we can do the thing where basically during one of our turns I say stuff to the effect of. After grinding for x amount of time, Pokemon z is now level y, pokemon a is now level b, etc.

866
Forum Games and Roleplaying / Re: Soul
« on: September 13, 2015, 11:56:46 am »
Turn our larger pair of arms into wings, then become a Super Saiyan.
-1 the part about super saiyans, +1 to the other part.
Also, make the wings glow.
+1 to wings
+1 to wings
+1 to wings (But lets have them be dragon wings with a talon on the end because it will buff our attack power/defense if that matters at all in this game.

867
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 13, 2015, 11:49:25 am »
((I just realized that for sword making I need a -1 mod for solidity, unless I happen to find a sword / sword parts which I don't need magic to craft together necessarily.))
((There was a discussion on this exact phenomenon a while back, but the general gist is that you have to find the balance between overly specific (such as fire, which had a massive heap of problems) and overly general. This arises from the malus system, where getting more and more specific will continue to apply malus after malus until you're guaranteed to botch the spell. On the other hand, being too specific won't allow you to do anything, because your affinity wouldn't have enough leeway. I'd recommend trying to come up with 3 or 4 specific spells to cover the largest number of cases with the least maluses. If you can't figure out at least 3 varied cases, your affinity's probably a bit too specific, and if you're getting too many maluses, it's too general. Or it could be more of an action, like Etszu's Fleshwarping and James' Summoning affinities, but you could easily fall into problems with those as well.

Or, you could just come up with an affinity you find interesting or intriguing, which has been how I've chosen my affinities (Fleshwarping and Luck).

Anyway, you'd actually want summon, not solidity. Solidity is for if you tried to make a sword out of water or fire. "Summon a sword" would be just a static -1, which would couple with your natural +0 (from only 2 POT) to give you an overall -1 to your rolls. It'd be unpredictable at best, but it'd give you something.))

I want to make my sword out of any material available (Not including myself at this point). So yeah even a sword made out of dust would do so long as it was compressed enough so as to make it rock solid or better. (If anyone has any admantium or an admantium sword for sale, I will pay in shards or will offer to repair/buff an existing weapon you have)

868
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 13, 2015, 09:26:03 am »
I just realized that for sword making I need a -1 mod for solidity, unless I happen to find a sword / sword parts which I don't need magic to craft together nessecarily.

869
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 12, 2015, 09:23:26 pm »
Character Revision

Name: Skelliborn
Affinity: Blade (summoning weapons/ buffing weapons/ sword skills)
Description(optional): A magic swordsman who can summon any blade. Is also good at cooking due to being able to use sporkfe's very effectively.
STR=3
DEX=1
SPD=1
END=1
POT=2

First Action upon reaching the Island, travel towards where the council is meeting and try to summon a sword (with the blade being my only affinity I'm useless without a blade and I'd rather not be completely unprotected should the council break down into murderfest.)

870
Roll To Dodge / Re: Roll to Magic: Turn 115 The plot thickens
« on: September 12, 2015, 08:10:59 pm »
Granted I may be lieing about my powers. It all depends what gm allows me to do.

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