Story:
10: Do(check personal stability)
No matter what time line you were in, you realize that you were the one to cause tragedy. You are very shaken up.
20: Do(press both buttons simultaneously)
int ActionRoll = rng(1d6) => 6
The Screen Has The String 'T001' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = ActionRoll => 6
You hit both buttons. Much too your surprise, nothing happens. Maybe the buttons cancel each other out?
The Screen Has The String 'T101' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = 6 - ActionRoll => 0
You try to hit both buttons at once but miss and end up hitting a nearby passerby. You are promptly punched back. You stumble but manage to remain upright.
The Screen Has The String 'T011' Lit Up.
int Deathroll = rng(1d8 - 3) => 3
Action = ActionRoll => 6
You hit both buttons. Much too your surprise, nothing happens. Maybe the buttons cancel each other out?
The Screen Has The String 'T111' Lit Up.
int Deathroll = rng(1d8 - 3) => 5
Action = 6 - ActionRoll => 0
You try to hit both buttons at once but miss and end up hitting a nearby passerby. You are promptly punched back. You stumble but manage to remain upright.
30: If (both buttons were press by me simultaneously in I timeline I have been in)=false; Goto(20);
Error 404: Command Not Found
Do(abandon device)
int ActionRoll = rng(1d6) => 4
The Screen Has The String 'T0001' Lit Up.
int Deathroll = rng(1d8 - 7) => -5
Action = ActionRoll => 4
You look at the chaos surrounding the frozen man but suddenly you find your self reeling on the ground along side him. The last thing you ever see is someone that looks like a mirror image of yourself taking the device from you. TIME LINE 'T0001' HAS ENDED.
The Screen Has The String 'T1001' Lit Up.
int Deathroll = rng(1d8 - 7) => -6
Action = 6 - ActionRoll => 2
You throw the device but apparently, you have poor aim. You throw the device straight up and it lands on your skull. Besides cracking your brain in, the blue button on the device is also pressed. You turn into a blue deathsicle. TIME LINE 'T1001' HAS ENDED.
The Screen Has The String 'T0101' Lit Up.
int Deathroll = rng(1d8 - 7) => 1
Action = ActionRoll => 4
You throw the device at the passerby. It hits him in the head, knocking him out. He is a few feet away from the frozen man. You move away and try to recollect your thoughts. That's when you notice a familiar weight in your pocket... The device has mysteriously reappeared there.
The Screen Has The String 'T1101' Lit Up.
int Deathroll = rng(1d8 - 7) => -1
Action = 6 - ActionRoll => 2
You throw the device at the passerby. It hits him but it not anywhere vital. He engages you in a street fight and goes on to bust your brains in. Literally. TIME LINE 'T1101' HAS ENDED.
The Screen Has The String 'T0011' Lit Up.
int Deathroll = rng(1d8 - 7) => -2
Action = ActionRoll => 4
You slip the device into someone's pocket while they aren't looking. You aren't sure who's pocket. Just as long as it's anyone but you. You dodge into a side alley but unfortunately for you, you are stabbed from behind. You see what seems to be a doppelgänger of yourself just before you die. TIME LINE 'T0011' HAS ENDED.
The Screen Has The String 'T1011' Lit Up.
int Deathroll = rng(1d8 - 7) => -5
Action = 6 - ActionRoll => 2
You throw the device but apparently, you have poor aim. You throw the device straight up and it lands on your skull. Besides cracking your brain in, the blue button on the device is also pressed. You turn into a blue deathsicle. TIME LINE 'T1011' HAS ENDED.
The Screen Has The String 'T0111' Lit Up.
int Deathroll = rng(1d8 - 7) => -6
Action = ActionRoll => 4
You throw the device at the passerby. It hits him but it not anywhere vital. He engages you in a street fight and goes on to bust your brains in. Literally. TIME LINE 'T0111' HAS ENDED.
The Screen Has The String 'T1111' Lit Up.
int Deathroll = rng(1d8 - 7) => -1
Action = 6 -ActionRoll => 2
You throw the device at the passerby. It hits him but it not anywhere vital. He engages you in a street fight and goes on to bust your brains in. Literally. TIME LINE 'T0111' HAS ENDED.
Do: acquire knife.
int ActionRoll = rng(1d6) => 5
The Screen Has The String 'T00101' Lit Up.
int Deathroll = rng(1d8 - 1) => 7
Action = ActionRoll => 5
You secure for yourself a well forged dagger. This can easily be concealed on your person and can be used quite well as a weapon.
The Screen Has The String 'T10101' Lit Up.
int Deathroll = rng(1d8 - 1) => 4
Action = 6 - ActionRoll => 1
You look for a dagger. You suddenly find a dagger... In your ribcage. The last thing you see is what looks to be a mirror image of yourself... TIME LINE 'T10101' HAS ENDED.
Do: search for somebody named time.
int ActionRoll = rng(1d6) => 5
The Screen Has The String 'T000101' Lit Up.
int Deathroll = rng(1d8 - 1) => 1
Action = ActionRoll => 5
With the combination of dagger and general problem sleuthiness, you succeed in locating the one known as "Time". Time is muttering something about needing a new tailor. he doesn't notice you yet.
The Screen Has The String 'T100101' Lit Up.
int Deathroll = rng(1d8 - 1) => 3
Action = 6 - ActionRoll => 1
As hard as you search, you can't find Time. To make matters worse, you think that you are being followed.
Do(Find selves in other timelines to work with);
[Secret Rolls for the next 3 actions]
You do not know of any other timelines. Not to mention that you could never get along with yourself. You would see all of your flaws in them and then you would have no one to blame but yourself.
Do(Loot dead selves in other timelines);
Once again, you do not know of any other timelines. That being said, even if other versions of you existed how could you ever hope to access them. You would some kind of time manipulation device to do that. Or you know, a very good tailor.
Do(Open device);
You fiddle around with the device for a few moments before you manage to open the device. As it turns out, it doubles as a smart phone. There is another screen on the inside. This one has a warning message.
ERROR 0: Time Regulator Chip Damaged.
Please Contact Your Local Tailor At Once.Do (RNG(1d1) (All));
You rolled a 1 in every time line. Did you crit succeed or crit fail?
Rng(6d6));
Rng(1d20+1d6));
Rng(1d100));
Rng(6d6) => 6 + 1 + 3 + 1 + 5 + 6 = 22
Rng(1d20 + 1d6) => 4 + 1 => 5
Rng(1d100) => 69
You rolled a 22 followed by a 5 and a 69.
Commands:
Do(Action);
Do(Action, Time);
Kill(Time);
Rng(diceNotation);
//the variable Time is used to indicate a given time line. time lines are designated based on what string is lit in a time line.
//Example diceNotation, 1d6 + 1 will roll a d6 and add 1 to that value.
//More Commands May Be Added As They Become Necessary
Notes and Lore:
-Some actions are considered free actions and will not split time. Some Scholars theorize that free actions exist in split time do to the unstable nature of time lines stuck within split time. Given that the more a time line splits, the more likely that one or more of its branches will destabilize, time will sometimes find some actions to be minute enough that split time will merely recycle itself back into the same time line. This is also caused whenever an actionRoll has a value of 3.