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Messages - Whisperling

Pages: 1 ... 40 41 [42] 43 44 ... 138
616
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 11, 2016, 12:40:33 pm »
That looks pretty great, actually. Definitely something I'd enjoy.

617
I need witch elements. So far I have fire, frost, death, dark, nature, and psymental.

Earth, some unnatural/otherworldly sort of thing, maybe having to do with summoning, spirit, water, lightning, metal, light?

You might want to consider splitting up nature a bit, it can be interpreted much more broadly than some of the others at present. Maybe something like weather (which could come with lightning and water and such) and life, which could also conceivably include herblore.

618
Roll To Dodge / Re: Roll to Magic: Turn 185 Magepiles all around
« on: September 10, 2016, 10:43:00 pm »
Balance Suggestion:
Make the defense stat against mental attacks STR (as in strength of will) instead of the current stat that you're using, LUCK.

((...Except muscular strength has absolutely nothing to do with how well you can resist mental attacks? And frankly, it isn't even unbalanced as-is.))

619
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2016, 07:00:11 pm »
As someone who doesn't play DF, can you get him to the fort in adventure mode or something? Because as weird as it is, it could be neat to stick the actual donkey there instead of a statue.

620
Roll To Dodge / Re: Roll to Magic: Turn 185 Magepiles all around
« on: September 09, 2016, 02:22:38 pm »
((That's a good idea, but Chorkinaan doesn't know about that. He just knows that a mysterious tower suddenly appeared and it's probably TOAM's home base, and has recently become a hobo den ever since a new door was painted on. He's about to find out, though, considering where we're going.))

((The painted door was repaired, actually. But we opened the actual gate, so there's really not much of a difference. Anyway, everyone's welcome so long as they don't mess things up and/or try kill to kill anyone. Then it's an eye for an eye.))

621
Roll To Dodge / Re: You are a Monster RTD [14?/?] - Turn 70
« on: September 08, 2016, 08:26:51 pm »
Retroactively exchange bits and thank Vagush for mentioning that, then wander off.

622
Roll To Dodge / Re: Roll to Magic: Turn 184 Musical Growth and Combat
« on: September 08, 2016, 06:15:25 am »
((If the GM dies: See first part.
If the Internet dies: [?]))

((Eh, that's probably enough to qualify the third cactus on the left.))

623
Forum Games and Roleplaying / Re: What is good?
« on: September 07, 2016, 11:27:02 pm »
PTW.

624
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 07, 2016, 12:05:12 am »
Forum temporarily go down for anyone else?

Yep. Other things were lagging too, so I thought it was something on my end, but guess not.

625
Do our psionics grow with activity in the thread?

626
Forum Games and Roleplaying / Re: Slime Time V.2 - First Update!
« on: September 05, 2016, 07:38:11 pm »
PTW.

627
Personality lengthened. Would have liked to have known that it was too short earlier, but ah well.

628
General Discussion / Re: Things that made you sad today thread.
« on: September 04, 2016, 06:40:10 pm »
Maybe try and feign sickness or something whenever you take the test? Saying you have a headache or the like might make uncharacteristically bad results a bit more believable, although I'm not sure how your parents would react to such a thing.

629
I like that idea, it sounds interesting. I think it would be a good idea to focus heavily on world-building for a premise like that though. Since the game seems to be more centred around helping the world rather than helping ourselves, it needs to be something we can get emotionally invested in.

That's my two cents at least.

Yeah, this is definitely something where I would put a lot of effort into the making of the world. Not that carrying stuff between cycles is impossible, but the idea is to focus on the development of the setting as well as that of the characters, which would be pretty dull if it wasn't something people could connect with.

Anyway, glad you find it intriguing.

630
Would there necessarily be any interest for a sort of... time-skip thing, for lack of any better description?


The general idea would be that the players are entities who were around for (and possibly had a hand in) the world's creation, and that they sort of became permanent fixtures in the new world as it grew. Not as immortals, exactly- instead of eternal life, they get a cycle where their dead bodies come back to life every hundred years or so.

A single cycle would be people waking up in their coffin/resting place/etc, using their unique brand of magic to influence stuff in that time, and finally dying due to a lethal world or using up all their power. Then I'd figure out what happens to the world in the next century, and the process repeats itself until plot happens and there's a fitting conclusion.

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