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Messages - Taberone

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166
Curses / Re: [MOD]CQB Rebalance and Reduced Instakills 0.3
« on: July 26, 2018, 01:11:56 pm »
0.3 update is out. Working on melee weapons now, and currently knives/swords have increased armor piercing. I'll get to the blunt weapons (Bat/Nightstick/etc) if I can, but I have to visit my great grandmother in Hawaii tomorrow for two weeks. And she has no computer, so I can't exactly do any modding.

167
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 25, 2018, 11:56:56 pm »
That was speedy! Thank you. Also, can CCS-captured safehouses be taken back from in this version? IIRC, earlier versions didn't let you retake safehouses that the CCS raided due to a bug. Just lost my abandoned meat plant to a CCS raid in nightmare mode.

Does Black Catsuit or Black Dress count as a disguise in Agent HQ, also? I can't tell since my Stealth is higher than Disguise.

Is it also me, or does "Repair Clothing" no longer repair damaged, bloody clothing at the base? It only seems to repair currently equipped clothing now. Is dodging bullets also possible anymore? I used the verbose save file to set my dodge to 99, but I still got shot dead by bullets.

168
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 25, 2018, 09:19:15 pm »
Getting a constant crash because my Founder is dating a programmer and is going on vacation for a week. Advancing for a day causes the crash. I'm not sure why I can't attach any files, so have a Dropbox link.

https://www.dropbox.com/s/fuhtugx4v1pp82e/LCSCrashSave.dat?dl=0

Additional info: Playing in Nightmare mode. Programmer recruited through "Programming" activity. I have one Liberal taking classes, and a bunch of liberated slaves/sweatshop workers selling brownies. Is there a way to edit my save file so that my founder ISN'T dating the guy and taking him on vacation?

Edit, dug around in the .dat file (non-verbose) and tried to delete the creature data for the programmer. Can't undo, already hit CTRL-S and "undo" doesn't work. Still crashes. Whoops. Good thing I posted my own save file so I can download it again.

169
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 25, 2018, 12:36:55 am »
Very cool to see.

One other sort of gripe is if the LCS leader dies and nobody replaces them, or everyone gets wiped out the game just ends.

You CAN currently go "Underground" via the Disband feature on the laws screen. Even if the LCS is wiped out, one ought to technically still be able to "Win" if you accomplish your goals. I.E. die martyrs but still have effected the public enough the laws go elite liberal.

I.E. LCS getting crushed should cause something similar to disbanding where you can advance time until the conservative amendment passes or all laws go elite liberal rather than an immediate game over.

How about a possible "Legacy" mode in addition to that where not only does time advance, but there is a chance for a future Liberal to get inspired by the LCS and pick up where it left off? Especially if the LCS is really popular with the public.

170
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 25, 2018, 12:33:15 am »
How about writing and selling illegal books, especially under C+ free speech?

171
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 24, 2018, 06:20:31 pm »
Is a way to make money through the writing skill also planned in the future? Something like writing and selling books or something?

https://i.imgur.com/LHf38jU.png

Also noticed a glitch

172
Curses / Re: [MOD]CQB Rebalance and Reduced Instakills 0.1
« on: July 24, 2018, 09:47:56 am »
Now that I've rebalanced the guns, I'm thinking about combining this with parts of my previous Liberal Additions mod, and even adding some a new thing previously not seen in that mod. Specific things I had in mind at the moment:

P90 and Five SeveN (SMG/Pistol with same Armor Piercing as Assault Rifles)

Expanded Conservative Armory (Conservatives have more guns to shoot you with, ex. Deathsquads and Soldiers use more than just M16's only, CCS bosses have more weapons they can spawn)

Deathsquad Uniform having Armor (I can't just add a separate Deathsquad Armor, because then it won't count as a disguise in Police Station)

Fix "harmless" weapons protecting from kidnapping, ex. syringe or cross

Increased melee weapon armor piercing?

Vehicle changes, like more cars giving Juice on theft, all cars being stealable (yet really rare in case of the previously unstealable ones) and all cars being buyable at Dealership (yet really expensive, especially Agent Cars and Army Humvees)

Possibly add some guns from Classic Liberal Additions (ex. .45 SMG maybe the UMP, disguised weaponry, machine pistols, throwing knives, paintball guns)?

173
Curses / Re: Making LCS combat more realistic?
« on: July 22, 2018, 10:59:45 pm »
Also, there's one exception to the "LCS Always Goes First" mechanic in combat, and boy is it frustrating.

Go to the White House during an alert (Conservatives Alarmed), and then go to the President of the United States tile. The president won't be in the office, and Secret Service agents will ambush the LCS, getting the initiative in the first round of combat and likely squad-wiping your Liberals before they can even react.

This is the only time that Conservatives go first in combat.

174
Curses / Re: Making LCS combat more realistic?
« on: July 22, 2018, 10:56:58 am »
if anyone with a gun survives with enough health left to counterattack, the odds are not terrible that they will fatally wound one of your squad members.

Being "badly wounded" prevents anyone from attacking, though. With the damage rolls in vanilla LCS, people usually either get instakilled or instantly brought to Badly Wounded/Near Death from a single bullet.

If you want to involve the Health stat a bit more, you could maybe have some kind of "Death's Door" mechanic similar to Darkest Dungeon, where when you drop to 0 HP instead of just dying instantly, you'd make Health checks each time you take damage, where passing the check means you still manage to hold on. This might make people with really high Health too hard to kill, though.

That could also work.

175
Curses / Re: [MOD]CQB Rebalance and Reduced Instakills 0.1
« on: July 21, 2018, 01:55:11 pm »
Heh, I actually like the one-shot kills, so I'm not offended at all  :)

One-shot kills to the torso from .38 revolvers and 9mms is a bit ridiculous to me, personally. Combat being extremely lethal due to RNG damage also means that Liberals pretty much never get arrested or crippled, since they'll usually just die outright. I kinda wish incapacitation, rather than instant death, was more common in LCS. There isn't much of an incapacitation system in LCS, unless your spine breaks. Being "Badly Wounded" or below isn't really incapacitated, since you can still move.

Something like going below zero health incapacitating, but going below -50 health killing would be neat.


Spoiler: Mod Changelog (click to show/hide)

176
Curses / [MOD]Liberal Overhaul+Rebalance
« on: July 20, 2018, 07:00:46 pm »
The Liberal Overhaul and Rebalance mod intends to overhaul LCS and rebalance existing elements.

Download it here. Drag and drop into your "art" folder, but make a backup of it first. Check the ModdingChanges.Txt file that comes with the files, as it is a readme and contains the FULL list of changes that would not fit on this forum post. Intended for use with LCS 4.12.41 and higher, not Terra Vitae (sorry). This is still a work in progress.

Primary Features:
CQC Rebalance
In vanilla LCS, assault rifles were the ultimate weapon, and the other guns weren't really worth using much. That has changed.

Weapons are rebalanced around close-quarters combat. Pistols, shotguns, and SMGs have accuracy bonuses while rifles get accuracy penalties to represent how unwieldy they are in close quarters. Carbines get reduced accuracy penalties in comparison to full-size rifles. In addition, all rifles have nerfed critical hit chances.

Non-rifles are significantly more viable than in vanilla LCS. It is also harder to land successive hits on a target with burst weapons, as many weapons have increased successive attack difficulties to simulate recoil.

Melee, Firearms as Clubs, and Molotovs have received armor piercing buffs to slightly offset their uselessness. Firearms as Clubs have also received damage buffs.

Reduced Instant Death
Random damage has been rebalanced to be less insane, reducing the frequent occurrences of getting instantly killed by a .38 or 9mm handgun. Guns do less random damage, but more fixed damage. Single shots are more survivable.

Integrated Changes from Liberal Additions
This mod aims to be a continuation of the Liberal Additions mod. Changes from Liberal Additions will be included.

More Weapons and Ammo
Additional weapon variety for LCS. From Brass Knuckles to M14's to MG42's, there are a wider range of weapons available that will be purchasable in stores or used by Conservatives.

AA-12 Overhaul
AA-12 has been buffed. It uses slug rounds for increased Armor Piercing, and a 20-round drum magazine. Unfortunately, this precludes the sharing of ammo with other shotguns due to how "clips" work in LCS.

MP5 Buff
Mag size increased to 30

Syringe and Flamethrower
Syringe causes bleeding and the Flamethrower is legal until gun laws become Liberal. Why? Because flamethrowers are somehow less regulated than marijuana in the US.

Certain melee weapons do NOT protect against kidnapping anymore:
Torch
Guitar
Spraycan
Cross
Chain
Syringe

More melee weapons can take hostages quietly:
Baseball Bat
Crowbar
Dwarven Hammer
Maul

Firearms that can now fit under a trenchcoat (Size 10)
M4 Carbine

Melee Weapons that can now fit under a trenchcoat (Size 10):
Katana
Sword
Baseball Bat
Axe
Nightstick
Maul

Melee Weapons that can now hit twice:
Crowbar
Katana
Sword
Staff

Melee Weapons that can now hit 3x:
Nightstick
Spraycan

New Weapons
Currently, many weapons reuse vanilla game ammunition. Due to the wide variety of magazine capacities and calibers, adding in all of them individually would take forever and add unnecessary bloat. Unfortunately, this will mean that some weapons have incorrect magazine capacities in the interest of sharing ammunition. This is in part because a 9mm SMG mag and a 9mm Pistol mag are incompatible in LCS, for example. They cannot share ammo.

Submachine Guns
TDI Vector (Uses SMG mag) - 2x Burst
Tommy Gun (Uses SMG mag) - 5x Burst
UMP45 (Uses SMG mag) - 3x Burst
MP40 (Uses SMG mag) - 3x Burst
P90 (Uses SMG mag) - 3x Burst
PPSH (Uses SMG mag) - 5x Burst

Pistols / Machine Pistols
Five SeveN (Uses 5.7 mag)
MAC-10 (Uses .45 mag) - 5x Burst
TEC-9 (Uses 9mm mag) - 4x Burst

Melee
Brass Knuckles
Spiked Knuckles
Tomahawk

Shotguns
Sawed-Off Shotgun (uses Sawed-Off Shotgun shells)
Serbu Super Shorty (uses Sawed-Off Shotgun shells)

Rifles
M14 (Uses Battle Rifle mag)  - 3x Burst
Sniper Rifle (Uses Sniper Rifle mag)

Heavy Weapons
PKM (Uses Machinegun drum)  - 5x Burst
MG42 (Uses Machinegun drum)  - 7x Burst
XM214 Microgun (Uses Machinegun drum)  - 10x Burst

New Clips
5.7 Mag
Used by the Five SeveN.

P90 Mag
Used by the P90.

Sniper Rifle Mag
Used by the Sniper Rifle.

Battle rifle Mag
Used by the M14.

Sawn-Off Shotgun Shells
Used by the Sawn-Off and Super Shorty.

AA-12 Drum
Used by the AA-12.

Armor Changes
Police Armor
Protection nerfed to 6 (Body)

Deathsquad Uniform
Renamed to Deathsquad Armor
6 Body / 4 Head protection
6 Drug Bonus for interrogation

Heavy Ceramic Armor
10 Base Power for interrogation
8 Assault Bonus
6 Drug Bonus

SEAL Suit
8 Assault Bonus for interrogation
6 Drug Bonus

Lab Coat
4 Drug Bonus

Vehicles

All vehicles are available at dealership

Agent Car
Renamed to Supercar
Variety of colors added
Can be stolen (nearly impossible). 50 Juice + 32 Heat for stealing. Has an alarm.

HMMWV
Can be stolen (nearly impossible). 50 Juice + 24 Heat for stealing. Has an alarm.

Creatures
Police Officer
Wider range of weapons to spawn with.
Occasionally spawns with a Police Uniform instead of Police Armor.

Soldier
Wider range of weapons to spawn with.
Occasionally spawns with a Army Uniform instead of Army Armor.

Gang Units, Death Squads, CCS Officers, Agents, other NPCs
Wider range of weapons to spawn with. Check the readme for the full list, as there are too many and the character limit would be reached.

Spending
All shops
Fullscreen interface is used

Sold at the Pawnshop:
Certain guns and certain melee weapons added by this mod, along with ammo for those guns.

Sold at the Oubliette:
Melee weapons added by this mod

Dept. Store and Arms Dealer:
WIP.

177
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 20, 2018, 05:16:15 pm »
Could the auto-targeting system also be improved in the future if it hasn't been improved already? Liberals should focus on attacking the healthier targets first, rather than ganging up on a crippled tank that's emitting smoke and letting a perfectly healthy Soldier with a M16 gun them down. Or ganging up on a wounded cop while letting the perfectly healthy Deathsquad Officer with a M16 gun them down.

I'm also finally starting to get back into LCS. The "reload empty" button is very nice, thank you!

178
Curses / Re: LCS 4.12.21 Now With A Save Editor
« on: July 19, 2018, 10:56:32 pm »
Would special death messages for fire (Molotov/Flamethrower/Burning to death in general) be possible in the future? Seeing standard death messages for burning to death is kinda boring, since they completely ignore the fact that the guy is on fire.

179
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 12, 2018, 07:04:39 pm »
Kidnapping newspapers in the Liberal Guardian never show who's been kidnapped.

Skills like Persuasion (I think), Seduction (definitely), and driving (also definitely) take WAY too long to grind, even with fast skill progression enabled. Because fast skill progression doesn't affect all the skills, just a few of them.

Could be wrong on these, since I haven't played LCS in a long time.

180
Curses / Re: LCS 4.12.22 Now With A Save Editor
« on: July 12, 2018, 06:59:07 pm »
Minor game gripe I'm not sure has been fixed in this version: Kidnapping newspapers in the Liberal Guardian never show who's been kidnapped.

Normal newspaper: Reports that [insert kidnapped dude here] has gone missing.

Liberal Guardian (Overrides normal newspaper): LCS DENIES KIDNAPPING.

Okay, who's been kidnapped? Last time I played, I had a bunch of kidnapped dudes in my base being brainwashed as we speak. Which one is now wanted for rehabilitation?


Another minor game gripe, no idea if already fixed: How slowly some skills are to level up, even if you have the "Grinding is conservative!" option enabled when starting a new game. IIRC, skills like Seduction, Persuasion, Driving, etc still have to be painfully grinded, which is tedious. Especially Seduction. This is because the "Fast skill progression" option (whatever it was called, haven't played in a while) doesn't affect all skills, just a few of them. Like Security.

Pick a single lock with "Fast skill progression" and you'll max out the skill at the cap for the day (Ex. Going from "1" skill to "1.99+"). Should be like that for the other skills too with "fast skill progression."


Could be wrong on these, since I haven't played LCS in a year or two.

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