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Messages - Taberone

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211
Curses / Re: Terra Vitae Mod (version 1.2 released!)
« on: September 27, 2017, 12:24:53 am »
Would a legal way to make money (and liberalize the public) via writing and/or computer skills be possible to add? Something like selling Liberal books or setting up a Liberal blog (with ad revenue affected by how popular the blog is)?

212
Curses / Re: [MOD]Liberal Additions (Deathsquad Armor or not?)
« on: September 27, 2017, 12:04:24 am »
New Update for Liberal Additions: Terra Vitae
Deathsquad Uniform is now Deathsquad Armor, which has similar stats to SWAT Armor but buffed. No more free M16's in the early game for your Liberals!
Sniper Rifles have been added. As always, Deathsquads and Agents get to use these new toys against you. Other enemies also get them too, such as CCS Bosses, Soldiers, Mafia Hitmen, Agency Assassins, CCS Snipers, etc.
There is a bug that prevents Sniper Ammo from showing up in Pawnshop. It shows up fine in Armsdealer (Buy guns and ammo from gangsters) and Department Store, though.
Axe, Crowbar, Daisho, Nightstick, Staff, Sword, Baseball Bat can now be hidden in a trenchcoat due to a size reduction.

I'll add Deathsquad Armor and Sniper Rifles to the non-TV Liberal Additions soon.

213
Curses / Re: What would you consider a solo run in LCS?
« on: September 21, 2017, 12:18:29 am »
Pure solo seems like a bit much, but I've tried modified solo runs. Only the Founder can go out and infiltrate locations usually (referred to as setting forth to fight EVIL or something, haven't played LCS in a while) while everyone else stays at home. Active LCS members other than the Founder are pretty much support, staying at home and selling pretty paintings, playing music for cash, tailoring new disguises and armor, stealing cars, selling drugs, recruiting captured prisoners, etc. The only time an active, non-Founding LCS member is allowed to venture forth out of the safehouse is for going to the pawnshop, car dealership, or department store to buy/sell stuff. Sleeper LCS members do sleeper agent stuff. In essence, it's kinda like a Liberal version of Peace Walker, especially because I love kidnapping and enlightening prisoners. I've never actually finished my Peace-Walker-Solo runs though. LCS is a very, very long game, even if you go full terrorist (which is super OP) and everything skyrockets to Liberal proportions.

The CCS can be defeated without fighting their stupidly overpowered bosses if you hack the CIA and have a Liberal Guardian. Going loud in a solo run is absolutely suicidal unless you've got insane Dodge, since no matter how badass your Liberal is, he'll only attack once per round... And so will the six guys outnumbering him. Do the math. Strangely enough, angry rednecks interrupting your Liberal Disobedience will cause your Liberal to singlehandedly beat the shit out of an angry mob if his Unarmed is high enough. That's the equivalent of a cutscene showing the hero doing really awesome stuff that will get you slaughtered during regular gameplay. Even with insane dodge, RNGesus will screw you over unless you savescum, since guns are harder to dodge than unarmed, and almost everyone has guns.

Theoretically, you could solo the first CCS safehouse at least by stealthing your way to the Boss, equipping a really powerful gun that you have high skill in, and hoping to cripple the boss in one hit. If his health goes down to Badly Wounded, he'll be stunned by the pain and unable to fight, making him easy to rip apart. I'd say an M4 Carbine (higher accuracy - better chance of headshot) or M249 (It's a machinegun with an accuracy bonus of 5 in source code due to spray and pray) would do the trick. Later CCS Safehouses do not allow you to stealth and force you to rambo your way through, which really sucks.

214
Curses / Re: What's going on in your LCS?
« on: August 27, 2017, 10:02:33 pm »
My Liberal Crime Squad has gone full-on Symbionese Liberation Army minus the incompetence and failure. In fact, they're even worse than the SLA could ever hope to be. Every day several squads of well-trained LCS members with M4 Carbines and/or AR-15's with Army Armor go on killing sprees across the nation, slaughtering hundreds of Conservatives with each raid. The CCS has been destroyed, with several of their surviving members having been datenapped and brainwashed into being sleeper agents. In fact, seemingly most of the country has been kidnapped and turned into a sleeper. Cops, radio hosts, CEOs, scientists, Judges, and even Presidents have been turned into sleepers.

The country is powerless to stop the LCS, cops included. The LCS regularly gets sieged by SWAT and/or National Guard despite the Police Station being shut down (you can thank Kamal-Sadek for making the police siege you even if the station is shut down in newer versions of LCS), but the LCS safehouses are fully upgraded with a shitton of rations. Mass-murder is profitable in LCS, especially when you sell the surplus guns and ammo lying around after each raid. Bombers are the only hope of hurting the LCS, but the anti-aircraft cannons usually shoot em down. All this horrific political violence only serves to make the country love liberalism even more, because logic.

The complete liberalization of the US is inevitable in my playthrough of LCS. The LCS itself is a massive deathsquad (oh, the irony! And to make it even more ironic, they even started the game FIGHTING the Death Squads in the first place because I was in Nightmare Mode!) roaming the country, making everyone else liberal by massacring those who aren't. On occasions where the LCS feels merciful, conservatives are seduced, kidnapped on a date, and brainwashed through the power of a good old-fashioned "Good Cop, Bad Cop" routine. Several Libs beat the prisoner until he breaks, then a psychologist steps in and acts like a good cop, quickly enlightening the hostage.

215
Curses / Re: [MOD]Liberal Additions
« on: August 22, 2017, 09:50:01 am »
Any thoughts on making the Deathsquad Uniform have either enough armor as Army Armor or Heavy Armor? The Deathsquads in Nightmare Mode are a free source of M16's because they don't wear armor, which is stupid. Nightmare Mode will actually be nightmarish for players wanting to play the LCS as a bunch of terrorists if I do add in armor for deathsquads.

216
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: August 13, 2017, 09:40:15 pm »
Speaking of hardcoded stuff, the fact that Conservatives with weaponry sets based on the Gun Control status is still hardcoded is irksome. I remember a year ago when a edited creaturetypes.cpp (I think that was the file...) so cops, mercenaries, CCS goons, etc. could use the guns provided by Liberal Additions (back when Liberal Additions included a huge amount of weapons). Fun times, except for the fact that Prison Guards got broken and would more often than not cause segfaults when spawned.
On a different note, I definitely think the CCS deserves some buffing to make them more of an endgame threat. A "Confederate Gazette" that glorifies the CCS and demonizes the LCS would be a neat idea. The CCS could get hackers of their own to tap into LCS communications and, say, publish lists of LCS members (bringing down heat on your safehouses) or determine where you're going next and either tip off the cops or deploy some thugs to take care of things themselves.

Liberal Additions still does have a huge amount of weapons (although in my opinion it's simply just overkill, you're not going to use fifty different types of revolvers because logistics is a pain in the ass AND assault rifles are superior to everything) if you download the old versions. Hardcoded weapons at Gun Control Status definitely is irksome, as is how weak the CCS is. A Confederate Gazette would be something really neat.

217
Dangernoodle is banned? Aw.

218
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: August 13, 2017, 12:44:59 pm »
2 things that bug me:

1) No armor for Death Squad uniforms. These guys are supposed to be the ultimate hardasses who will strike fear into Liberal hearts, but that's hard to believe when you'll probably be having more trouble with the armored SWAT teams.

2) The fact that the augmentation list seems... unfinished. Specifically, a handful of them are absolutely free, and one of them has a max-age requirement- but only one!

Thankfully, both are easily fixed with some XML editing- I'm glad I entered the community after XML support was implemented.

Armor for deathsquad uniforms can be modded in yourself, but now the problem is that it won't count as a valid disguise in police stations because you'll have to edit a hardcoded list of disguises and then recompile. Speaking of annoyances, I've got a few more.

40) Expensive Suits are valid disguises in the Bank, but not Expensive Dresses.

41) I find that the Teaching skill is useless, and rarely have my Liberals use it.

219
Curses / Re: I gave up after several days of research - HOW TO COMPILE ?
« on: August 06, 2017, 11:19:50 pm »
Compiling is a serious pain that's not worth the stress (at least to me), honestly. I know because I used to struggle with that until I eventually gave up. There are versions of LCS that already come with an .exe so you don't have to compile. Unfortunately, if you want to make major modifications to LCS (Ex. anything other than editing the XML files in the Art folder), you're going to have to compile. IsaacG and Kamal-Sadek have more up to date versions of LCS. Use Jonathan S. Fox's if you like outdated versions of LCS.

220
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 31, 2017, 08:18:41 pm »
1)Car crash victims teleporting to safe houses - A bug that will never get fixed.
FIXED! LCS v4.12.1
https://www.mediafire.com/?80905657wxjg4od

And for those who want to apply the fix to their own fork instead of downloading mine:
http://www.mediafire.com/file/b545o79aysbljst/HOWTO_FIX_CAR_BUG.zip

Now to get started on the others.

4.12 closes after attempting to open sitemaps. Also, any changes to the XML files in 4.12.1 so I know if I need to update Liberal Additions?

One more for the list:

39) Unarmed stealth kills count as murder while Knife stealth kills don't. To test this out, get your Unarmed skill ludicrously high and find an unarmored Conservative by himself. One-punch him and the alarm will not be raised, but you will get another murder charge. Now stealth-kill a Conservative with a knife and you will not get another murder charge.

221
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 28, 2017, 10:50:00 am »
32) Overpowered violence. Four-plus straight years of left-wing terrorism and constantly causing nuclear meltdowns will unite the country, never balkanizing or dividing it. Martial Law will never be declared or anything, and the country will chug along just fine. Constant violence could maybe destabilize the country and result in copycat groups in the vein of the LCS popping up.
Code: (Monthly.cpp) [Select]
case ENDGAME_CCS_DEFEATED:
      //if(publicmood(-1)>85&&presparty!=LIBERAL_PARTY)
      //   endgamestate=ENDGAME_MARTIALLAW;
 break;
   }
Code: (incldues.h) [Select]
enum endgame
{
   ENDGAME_NONE,
   ENDGAME_CCS_APPEARANCE,
   ENDGAME_CCS_ATTACKS,
   ENDGAME_CCS_SIEGES,
   ENDGAME_CCS_DEFEATED,
   ENDGAME_MARTIALLAW,
   ENDGAMENUM
};

Interesting and coincidental find on Github today. There are two places in the source code on Github where you can find a reference to something called ENDGAME_MARTIALLAW. Wasn't there a proposed "ending" to LCS many years ago where the military gets pissed off and tries to perform a coup? I would have loved to see that. Someone put this on The Cutting Room Floor's page for Liberal Crime Squad.

222
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 27, 2017, 07:12:35 pm »

14)Assault Rifles are the only guns that matter. Assault Rifles are king in vanilla LCS, killing armored and unarmored Conservatives just fine. Pistols will pretty much bounce off of body armor most of the time, and melee weapons like knives don't do anything, even though Kevlar doesn't protect against knife attacks in reality.

M249s are THE SHIT though, a squad of six people with high heavy weapons skill and M249s can easily go toe to toe with six navy seals, and will fully destroy a tank in one turn. Plus, it's easier to get a squad with high strength than high agility, because with augmentations, you can add 7 base strength to all of your Liberals and make them tanks

m249s are far too rare in vanilla LCS, since you can only get them once from armories and gun control has to be C+ for you to start buying them from the department store. Assault rifles are plentiful and you can easily get more ammo by killing soldiers.

I've also got more gripes with LCS I remembered. Thanks for reminding me about the Secret Service seeing through disguises too, Isaac. That was the most bullshit thing about being stealthy in the white house, too.

22) Shutting down locations. You can't go there again for a while no matter what, and arrested Liberals can still go to trial even though the courthouse was shut down for several weeks because you went on a killing spree and slaughtered several hundred cops.

23) Almost no reason to get arrested - you get one turn to surrender, but that one turn is better spent trying to shoot the cops, bluff, or sneak past. If that one turn passes, you won't be able to surrender. Shooting the cops? I can see why you can't surrender. Trying to bluff a cop, getting blasted to near death, and still not being able to surrender? Weird.

24) Really trigger happy cops, even at L+. Failing to bluff a cop, failing to sneak by a cop, choosing to WAIT in front of a cop, trying to run away from the cops after getting caught dealing drugs? You get shot dead. Apparently, the United States never had a Fleeing Felon Rule at all. Instead of just blowing away your Liberals, why not have the cops be able to arrest in more situations? They can already insta-arrest the entire squad if they try to fight the cops while Badly Wounded ("The Police subdue and arrest the squad."), yet an unarmed liberal trying to run away or sitting there doing nothing gets a bullet between the eyes.

25) Police Negotiators turning Liberals into Conservatives. They're moderates. Shouldn't they turn Liberals moderate?

26) Inability to repair clothes in bulk. You can make Liberals do certain activities in bulk like illegal fundraising, but you can't make them all repair clothes in bulk. Any liberal can repair clothes.

27) Inability to sell damaged clothes. After raiding a location and murdering several hundred Conservatives, I end up with a ton of damaged clothes and armor cluttering my base inventory since I can't get rid of em. Why can't I just donate them to Goodwill or something?

28) Wasted potential with Computer and Writing skill. I can't have my Liberals skilled in Writing write and sell novels or something. Computer skill is primarily for illegal stuff like hacking (which got nerfed to get you raided fairly quickly IIRC) or fraud. No such thing as startling a Liberal Crime Squad blog on Tumblr or something and spreading the word, and no such thing as Liberals writing articles online on Cracked or something and getting paid for them.

29) Tediousness with the interface. No "assign all clips to liberal" (less keypresses rather than selecting the clip and then entering in the number "9" for 9 Assault Rifle Clips and then picking a Liberal) or "add/remove all liberals from vehicle" button.

30) Wasted potential with the CCS, too. The CCS can only ever do violence. The CCS will never make a Conservative Guardian to spread their own propaganda and fake news.

31) Broken "No Reply" option with hostages. You can only trade the hostage for freedom or execute the hostage. "No Reply" should just take you back to the encounter screen or something.

32) Overpowered violence. Four-plus straight years of left-wing terrorism and constantly causing nuclear meltdowns will unite the country, never balkanizing or dividing it. Martial Law will never be declared or anything, and the country will chug along just fine. Constant violence could maybe destabilize the country and result in copycat groups in the vein of the LCS popping up.

33) Juice. The best and most reliable way to get Juice is to murder a bunch of Conservatives, levelling you up FAST. Going pacifist? Got a violent army of terrorists but your Founder is mostly crime-free so that if you get arrested somehow, he's not getting executed? Have fun being stuck with low juice, since there is no cap to juice that can be earned while murdering conservatives. Meanwhile, actions like Liberal Disobedience will only get you so far.

34) Limited university skills. Not all skills can be learned at university (Terra Vitae mod fixes this IIRC), like learning Stealth, Seduction, Persuasion, etc. Maybe expand what you can learn at University, or add in an illegal, underground place that offers to teach them?

35) Lack of harassment while moving to a site. Six guys in Heavy Armor and M249's driving an obviously stolen police car around will attract no attention at all. They don't even have driver's licenses, probably.

36) The fact that you're going to see a lot of people gasping a last breath and soiling the floor in a violent playthrough of LCS (Why does almost everyone go into battle with their bowels full, given how many of them soil the floor when they die? "X gasps a last breath and soils the floor" happens a lot.), but never anyone gasping a last breath and pissing the floor. This one is a bit more minor (and I guess OCD).

37) Not sure if it counts as gameplay since it's more about development, but the fact that the Stalinist Comrade Squad will never be getting finished since the LCS community now is a shadow of what it once was. Liberal Elitist (I think he was one of the main guys working on the SCS) is gone and has been gone for a while now. Better dead than red, and I would have loved to fight some commies.

38) Lack of weapon variety for enemies. Deathsquad Officers only use M16's, for example. Thankfully, however, what weapons most conservatives can use can be edited in the "creatures.xml" file under the Art folder. That's one primary reason why I made Liberal Additions.

223
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 24, 2017, 10:28:24 pm »
I'm impressed as is, you have a better knowledge of the game than I do.
20) Secret Servicemen see through disguises.  The ability to see through disguises is hard coded by creature, meaning any custom creature can only have minimal ability to see through disguises without hardcoding that as well.

I might not have yet fixed any of the issues others have brought to my attention, but I am definitely keeping track.
Used to be really obsessed with the game to the point where I would literally go through the code on Github and do nothing but read it, and if I wasn't looking at the source code for fun I'd be playing or modding LCS 24/7. That phase has unfortunately been over for a while.

224
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: July 24, 2017, 03:22:02 pm »
1)Car crash victims teleporting to safe houses - A bug that will never get fixed.

2)The whole "Liberal Weapons causing instant alerts" system - Pure tediousness, you have to holster weapons every time.

3)Car chases prior to updates allowing you to dodge in vehicles - FOUR vehicles with SIX conservatives each almost every time you get into a car chase? If you can't escape, it's a total party kill every single time.

4)Lack of "stealth" options for CCS Safehouses other than the Bar and Grill - Even if you stealth kill the guards somehow, you still gotta bust open the door and fight an overpowered CCS Boss. Even with a full squad, M16's, and high Rifle skill, someone will die.

5)Automatic targeting system and no option for manual targeting - Liberals do not leave Badly Wounded targets alone, even though being Badly Wounded prevents you from attacking. This results in shit like 4 Liberals blasting the crap out of a single SWAT Officer and leaving his buddy free to kill a Liberal. This is really bad at the Army Base, when your Liberals can do enough damage to cripple a tank in a single turn. Despite the tank being crippled, Liberals still shoot at it and let the other pissed-off soldiers gun them down.

6)Mistakenly attacking innocents. Pure RNG fucking you over, even at high skill. It can even happen while stealth killing, meaning that your Liberal will start backstabbing Conservatives left and right before suddenly stabbing a poor hobo in the face.

7)No ability to set combat to "less-than-lethal", as in "only shoot Conservatives in the limbs". Limb shots never kill in LCS unless they bleed to death.

8)Nerfing the "shoot up the police station to avoid raids" strategy. Now I get raided even with the police station shut down, and sieges keep messing up my squad order and which vehicles are being used by my squad. Sieges are tedious because I have to re-organize every time.

9)Lack of raids from non-police and non-CCS. The cops and CCS are the only ones who raid me. I never get raided by corporations, rednecks, or even the CIA, even with sky-high heat.

10)RNG + Datenapping. How the hell does someone in Heavy Armor with a M249 get punched out while datenaping? And why do they never kidnap with other Liberals?

11)Wasted potential with the CCS Safehouses. The CCS Bunker has an unused alternate entrance. Why not have the CCS Boss make a run for the alternate entrance (or in this case, his escape route) and potentially escape if you're too slow to catch him? Instead, CCS Boss stays and gets curbstomped by six OP Liberals.

12)Skill grinding. Even with the Skill Progression set to "Fast", it doesn't affect all skills. You'll still have to drop several dozen or so pickup lines to boost Seduction each day, for example.

13)No individual reloading outside of combat. Entire squad will reload, even if the only guy that needs to reload is using Molotov Cocktails or a Revolver and the rest of the squad has M249's. Auto-reload only happens in the middle of combat, which is suicidal.

14)Assault Rifles are the only guns that matter. Assault Rifles are king in vanilla LCS, killing armored and unarmored Conservatives just fine. Pistols will pretty much bounce off of body armor most of the time, and melee weapons like knives don't do anything, even though Kevlar doesn't protect against knife attacks in reality.

15)SMGs. Useless, have their own dedicated skill, and the magazine size is 15 rounds for some dumb reason. Magazine size should be 30 rounds like the real MP5, damn it.

16)No control is given to you when Liberals get busted prostituting. Unlike getting caught selling drugs or graffiting, your Liberals just get arrested every time with no option to run or fight.

17)Targets being too dangerous to kidnap with no factors being considered other than a "Protects Against Kidnapping" attribute in the code. I've got a M249 and Heavy Armor. This fucking Lab Tech has a wimpy syringe. Yet I can't kidnap him.

18)Compiling the game. Massively frustrating and always fails for me. Thankfully, there are .exe versions instead that require no compiling, but then I'm slightly behind on updates and can't modify any of the hardcoded stuff.

19)Disappointing C+ Gun Control. Average joes with PISTOLS and Security Guards with SMGs are the worst that you'll get at C+. Instead of, I don't know, average joes with SMGs and Shotguns and Security Guards with Machineguns. Where is my second amendment taken to the extreme? Feels like Arch-Conservative Gun Control should actually be just Conservative Gun Control.

There's more gripes about LCS, but I can't remember all of them at the moment.

225
Curses / Re: Should I start LCS?
« on: July 22, 2017, 10:08:55 am »
Official is outdated and lacking in features compared to fan-maintained (AKA Github), but easy to install and comes with an Exe. Terra Vitae mod is worth checking out since it's the only active LCS thing that has active development, but it is simultaneously updated (Lots of new stuff) and outdated (Doesn't have the "Vehicle Dodge" mechanic that Github LCS has) at the same time.

Github has more stuff like Augmentations, multiple save files, car chases being actually survivable if you fight it out or can't escape (Driving skill now allows you to perform Dodge in car chases, which you'll need because of how outnumbered you are during a chase), nerfs to the "shoot up a police station and never get raided" strategy (You'll get raided no matter what, even if the police station shuts down. This is actually a negative, since reorganizing after a siege is way too tedious), and so on.

Make sure to read up on the LCS Wiki. It's a bit outdated, but the info in there is still usable. If you're going violent, make sure to always have a six-man squad (Conservatives randomly come in pairs of six during encounters, and your Liberals only attack once per turn.), use rifles (Assault Rifles are KING in LCS. They slaughter armored conservatives like cops and soldiers just as easily as unarmored conservatives, and usually one-hit kill or cripple. Plus, if you can easily kill soldiers in one turn, you can farm assault rifle ammo), and have a good driver (Car chases are hard to survive due to either the driver crashing and killing everyone, or the driver failing to get away and everyone getting shot up by FOUR cars filled with SIX conservatives. That's 24 people shooting you at once, and there is no Vehicle Dodge unless you play Github.)

If you're going pacifist, try to avoid violence. You'll still probably commit crimes like hacking (which was nerfed to give more heat for some reason) and vandalism, but you won't get the death penalty or sixty-plus life sentences if you get caught (which my violent mass-shooter Liberals often get). With 10 in Music and a guitar, you can stun conservatives with music and eventually convert them into Liberals.

No matter what your strategy is, violent or nonviolent, kidnapping + interrogating is very overpowered and ignores recruitment limits, especially with a high Psychology "Good cop" and several "Bad cops". Beat the conservative to their minimum wisdom before having the Good Cop come in. (Average joes go as low as 1, dangerous conservatives like CCS Agents, CEOs, Soldiers, etc always have a minimum wisdom of 7 and don't go any lower IIRC). You'll attract heat this way if you take too long and the kidnapping gets on the news, though, so switch safehouses when the heat gets high and do community service for a while until it dies down. Buy American flags to be patriotic AND to give a bonus to how secret your base is, too.

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