Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Taberone

Pages: 1 ... 14 15 [16] 17 18 ... 25
226
Curses / Re: "We are attracting attention" == Sleepers?
« on: July 21, 2017, 01:38:56 pm »
If I recruit so many people while in a building that the new ones leave because "we are attracting attention," do they become sleepers? And how do I use them, regardless?

I've never seen that happen before. Screenshot? Version of LCS?

227
Curses / Re: Should I start LCS?
« on: July 19, 2017, 10:08:22 am »
Definitely play it. Be warned that LCS is a bit "weird" to play (you'll get used to it), however, and that development for LCS is mostly dead (Jonathan S. Fox and Kamal-Sadek mysteriously disappeared). You should also give the Terra Vitae mod a try, too.

228
Interesting changes. I'm not sure if new guns would make non-assault rifle-type weapons worth using, though. In vanilla LCS, assault rifles are king (due to killing armored and unarmored conservatives easily, often in one burst at high skill), and everything else is pretty much worthless.

229
Curses / Re: LCS for Android/Google Play?
« on: June 10, 2017, 12:25:10 pm »
Nope. The LCS port for Android is notoriously outdated, unsupported (The guy behind it is pretty much dead and doesn't update anymore, just like how Jonathan S. Fox is "dead"), and prone to crashing. Your best bet is to find someone that could do it (good luck with that) or try porting LCS to android yourself somehow (also good luck with that).

Theres no IOS version either, and Apple would probably never allow that game to be on the App Store anyways if it did get ported to IOS unless it was heavily censored to remove all references to liberalism and conservatism or something.

230
Curses / Re: LCS Squad Formatting?
« on: May 22, 2017, 08:30:09 am »
Click the same squad member's number again? I'm assuming you're in the "expanded squadmate info screen" that lists individual stats and juice.

231
Finally got around to adapting the Terra Vitae version of Liberal Additions for vanilla LCS. Now you can have a toned-down version of Liberal Additions for vanilla Liberal Crime Squad, too. Changes made in the new Liberal Additions are mostly the same as the changes for Liberal Additions Terra Vitae.

I also made a pull request on Kamal-Sadek's Github to add in Liberal Additions, but he hasn't responded in a while.

232
Curses / Re: LCS 4.07 problem
« on: May 16, 2017, 07:18:05 pm »
Thats a really, really common problem. Easy fix, however.



Rightclick at the very top of the window and go to properties.



Go to font and set the size to something like 10 x 18.

Also, 4.07.0 is slightly outdated. Then again, it can be played right out of the box without having to go through the error-ridden hell known as "compiling in codeblocks/visual studio/whatever".

233
Star Wars rejections are only if you play with Free Speech at C+. You must be playing on Nightmare Mode.

Not sure why naked recruits with no skills try to pick the lock.

Liberal-Crime-Squad-Master must be the Github version. Kudos to you for actually getting it to compile without pain and frustration, and mind sharing how you did it?

234
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: March 29, 2017, 09:17:14 pm »
Had a bug. Even though we hadn't committed any crimes, us guitarists were persecuted by conservatives. We then surrendered to the first secuirity guard we saw. We then were treated as if we all committed crimes. I even got ratted out, even though no one committed crimes(well, not any of my men, any way).

Playing music with the guitar is the same as attacking a Conservative as far as they are concerned, so they'll shoot you regardless just like in regular LCS. Conservatives aren't coded to have sane, rational responses to minor offenses like playing music or stealing stuff off the floor right in front of them, and will punish anything you do that is alarming by attacking.

Even if you don't have any crimes, your guitarists will still get charged with trespassing or disturbing the peace (not sure which one). Trespassing/disturbing the peace is for when they can't find anything else to pin on you.

235
Curses / Re: [MOD]Liberal Additions (Update 2)
« on: February 24, 2017, 08:31:26 pm »
Updated the OP to make it less of a disorganized mess, and I made a Terra Vitae version of Liberal Additions.

Can you tell me how you did that, Taberone, and which version you used so that I can update it as the new version is released?

I just went into the "art" folder of Terra Vitae 1.04 for windows and made my changes in the XML files

236
Curses / Re: [MOD]Liberal Additions (Update 2)
« on: February 20, 2017, 01:31:24 pm »
Updated the OP to make it less of a disorganized mess, and I made a Terra Vitae version of Liberal Additions.

237
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: February 19, 2017, 05:03:34 pm »
What are some valid disguises for the injun reservation, and how exactly does "Conduct secret Terra Vitae mission" work? Do any stats or skills affect the chances of discovering a conspiracy? Also found another bug. I had two enlightened Agents I just recently recruited suddenly being unable to do the Secret Terra Vitae Mission after fighting off a siege.



Managed to have my Liberals actually discover a conspiracy, and sent them on a mission. The instant they return, the game crashes. Disbanding and waiting also causes a crash. Any way to save my game from crashing every single time by editing the save file or something?

238
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: February 18, 2017, 08:31:55 pm »
Quote
Front door guards at the Don's mansion let me in, but not the ones outside his office or safe
-I will look into this.

Nevermind about this. Tried again with the Don's mansion and I got let in.

239
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: February 18, 2017, 12:26:01 am »
The unmodded LCS won't let you sell damaged or bloody clothing. I don't think that's changed either in Terra Vitae mod, but I haven't checked yet.

Quote
Is it me, or does Terra Vitae not have the "Vehicle dodging" mechanic that actually makes car chases survivable if you can't escape within the first turn? Got into a car chase today when the CCS chased after me for shooting up a Judge Hall, and nobody was dodging the bullets with their vehicles. Not even the CCS, who presumably had more skilled drivers than my Liberals

Sadly, no - that feature was added to vanilla LCS after TV was developed. We really need to re-sync the mod with the core game. Maybe we should embark on that this coming week?

Extremely late reply, but I have no experience with coding for LCS beyond editing a bunch of stuff in the XML files. You'll have to ask Kamal-Sadek for that or something.

240
Curses / Re: Terra Vitae Mod (version 1.0 released!)
« on: February 11, 2017, 12:25:33 pm »
Some stuff I noticed about the 1.04 version for Windows:

Game still crashes when seeing Vivian Pines in her house
If you get accosted by gangsters or vigilantes while doing athletic activism, hitting the "fight" option crashes the game
Athletic activism trains dodge extremely slowly (+0.01 to Dodge per day)
Front door guards at the Don's mansion let me in, but not the ones outside his office or safe
Terra Vitae safehouses never become available to me, even after I keep shooting up the Wilderness and Injun Reservation

Also, special attacks like talking(Radio Personalities, Cable News Anchors, CEOs, etc do this) and music(Guitar + 10 skill in Music) should give juice if they don't already. Maybe drain juice from the target and then transfer it to the one doing the attack?

There should also be a way to get rid of unwanted, damaged, and bloody clothes. After going on a rampage, my Liberals end up with tons of common, useless clothing that is damaged and covered in blood (Ex. wife beaters, bunker gear, cheap suits, black leather). Maybe donating the clothes to a charity or something, or just throwing them in the trash?

Pages: 1 ... 14 15 [16] 17 18 ... 25