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DF Gameplay Questions / Re: Stuck caravan
« on: June 02, 2015, 01:14:40 pm »
yea so I drained the pond he was in and he stayed in it until the caravan left. Making it so I did not get to trade that time around. Annoying as all heck
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and even if I did I wouldn't have the money to do so for another 30 years, unless I get the best job offer in history after I graduate.
There are not many things you can buy that would actually make Dwarf Fortress run significantly faster unless you bought an absolute garbage PC to start with. My current rig is mostly made of parts that are 9 years old, and still runs a 4x4 fort with 50 dwarves at 90 FPS. (Although I build and run my fortress on FPS-saving principles.)
Dwarf Fortress does not care how fast your CPU is and doesn't really even use a GPU at all. Dwarf Fortress's bottlenecks are entirely in accessing memory because it is made of cache misses. The only thing you can possibly do to speed up DF with hardware is to get a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO), or else buy faster RAM. These are, notably, entirely different things than what you are looking for in playing most other games, where the bottleneck is graphics rendering. (Which is an absolute triviality in DF.)
If you want a faster fort, you are far better off changing your playstyle or use modding than trying to get a supercomputer that somehow runs DF faster.
Well..
I don't really want academies to be something you just up and say "ENGINEER, POOT ACADEMY HERE!". They should be at least sort of special to have around. Like an artifact.
You should have SOME control over the classes, teachers and overall quality of education. But I don't think it should be a subsidized academy.
(Refer to long discussion regarding semi-independent organizations)
Well one of the things I am basing these idea upon is dwarves in an inactive squad will drop everything to go do independent training. The system would work similar to that but the teacher would do something like the military organizing the demonstration at random. So if you have a lazy teacher then he would not teach as much, same thing with a dwarf who is lazy going on break constantly.
I like where you're going with the sliding scale of speed - consumption.
But I keep in mind the "tavern like" aspect of this.
As in, dwarves kinda randomly go there, and vistors might show up to study there. I don't think I like the idea of shouting at a dwarf "HEY YOU FAT CRAPSACK, THESE ARE YOUR STUDENTS NOW!"