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Messages - Libash_Thunderhead

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301
Well I just noticed a goblin axe lord named his bronze axe Oxuoxo, which was translated as "The Beloved Soldier", wtf.

302
DF Dwarf Mode Discussion / Re: Iron = useless crossbow bolts?
« on: December 22, 2016, 09:47:08 pm »
You sure 40 bolts hit the target?

303
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2016, 07:01:11 pm »
@Libash: Do you have at least 20 mood-capable dwarves? If not, welp.
Oh, so that was the problem.
I had more humans than dwarves.
 :P

304
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2016, 08:09:15 am »
Spoiler (click to show/hide)

What do you have to say, Mr. Elf?



Edit*

For some reason, none of my dorfs have been in a strange mood during the paste decade. They dug all the way down to the caverns and settled there. In theory they should have already created one artifact or two, correct?

305
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 10:09:48 pm »
I cut down all trees on the surface and got 12800 logs. ::)
I used stockpiles to prevent them from growning back. Just hope the elves don't find out.  :P

306
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2016, 08:44:24 pm »
Just got my first goblin resident.
I'm considering making him the baron because that thing lives forever.

307
Utilities and 3rd Party Applications / Re: DFHack 0.43.03-r1
« on: December 21, 2016, 10:28:08 am »
It seems 43.05 alpha 3 is quite buggy. I'm using x64 version, and for some reason the enhanced stockpile management menu messes up items if I mark listed items as dump. The game creates ghost items on the screen, whose positions are random and can't be checked using k. And the game tends to crash after that. Autodump seems to have similar issue.

308
DF Dwarf Mode Discussion / Re: Population cap and guests
« on: December 21, 2016, 10:00:31 am »
Yeah, I've noticed cavern adaptation thing. Basically human wood cutters are better because they don't vomit.

309
DF Dwarf Mode Discussion / Population cap and guests
« on: December 19, 2016, 09:32:19 pm »


I played with a population cap of 1.
After years of boredom, I added several taverns and recruit some guests...
Maybe I should play a human fortress instead? It seems there are endless of them coming to this place, along with their elf and goblin friends.

310
DF Dwarf Mode Discussion / Re: Fire rips holes in the ground?
« on: December 19, 2016, 07:06:08 pm »
That is why I usually leave the z level below ground intact. I made some mistake in the past.
In real life, this is called domino effect I think.  :P

311
DF General Discussion / Re: Elves can cross the ocean?
« on: December 19, 2016, 11:13:46 am »
Sea turtles, mate.

They harnessed sea turtles using hair to make the ropes.
Are you sure they don't fly instead, so great eagles? :P

312
DF Dwarf Mode Discussion / Re: Trivial findings
« on: December 19, 2016, 01:49:48 am »
Oh, and temporary residents can trade at depot, although you can't assign them other jobs.

313
DF Dwarf Mode Discussion / Re: Trivial findings
« on: December 19, 2016, 01:22:44 am »
Sazir Ingizilon, Ghostly Goblin Bard has risen and is haunting the fortress!

314
DF Dwarf Mode Discussion / Re: Archery Target confusion
« on: December 04, 2016, 11:05:36 pm »
Or dig 50 z levels and everything blows apart, you always get 6 pieces of junk for every humanoid (head, 4 limbs and torso).

315
DF Dwarf Mode Discussion / Re: Vampire weregopher?
« on: December 04, 2016, 10:49:08 pm »
At least dfhack's gm-editor shows his birth is -38, while current year is 192.

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