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Messages - Calidovi

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1576
DF Suggestions / Re: Painting Industry
« on: July 06, 2015, 11:19:26 am »
why the hell does a goldfish woman has boobs ? and why the furry pictures ? ugh

They happened to be on my mind and in my feed, blame the polygamy thread.  But if a DF animal-person has been given thumbs, vocal cords and upright posture, why stop there?  And it's about paintings anyways.  Why wouldn't a dwarf painter paint boobs on things that shouldn't have boobs?

Opposable thumbs or a good grasping part (elephant trunks) are pretty much necessary for any kind of advanced civilization. Tool use and all that. If they don't have grasping parts, then they should just be sentient animals- culture, philosophy, education, yes, but technology ? Nope.

Hell, without grasping parts you don't even get to Paleolithic tech level.

Vocal cords are also a great component of a civilization, sure you can have mute civilizations but language makes it more familiar and easier to interact with.

Upright posture is the next logical step after opposable thumbs. I mean you can be a chimpanzee and have partial bipedy but having a pair of specialized feet and developing a pair of hands frees the hands from movement.

Boobs on a fish, however... what ? I'm fine with them on centaurs and mermaids and stuff that are essentially one part human and another part animal, but ?

(Yeah, I know, fanservice and artistic licence and so on. Still... wat)

Far too many times have I seen, er, mammaries on lizards. I think it makes more sense that Lizards can work in the fast food industry, bear opposable thumbs, and gossip like drunkards than have mammaries. It's biological madness.

1578
The ideal solution to weeds is always livestock. Like goats.

We need a goat. Something that can stomach St. Jahns wort.

Goats eat them shrubs though, would they really be interested in flowering weeds? Or am I mistaken about the goaten diet.

Goats eat everything that shows no signs of fighting back.

Spoiler (click to show/hide)

lewd

1579
Are negative-number friends imaginary?

No, but the square root of negative-number friends is imaginary.

Clearly, this is expressing a deep truth. If your imaginary friends multiply, then your total number of actual friends is reduced.

DUUUUUUUUUUUUUUDE
SO ARE YOU SAYING, LIKE, MY IMAGINARY FRIENDS ARE TRULY MY ENEMIES? MY MIND IS THE WORST VILLAIN I KNOW?
DUUUUUUUUUUUUUUDE

EDIT: I also laughed at this.

1580
Creative Projects / Re: A Scream in Space - Slave Ship simulator!
« on: July 05, 2015, 05:21:41 pm »
-snip-

For the missions, I'm honestly not sure. I was thinking something along the lines of how you gain influence with city-states in Civ to function as side quests. In Civ, there are multiple city-states with different ideals and personalities. For example, some city states might want you to connect your trade network with them to increase their mercantile status, some may want you to harass another city-state to gain more power, and some might be pursuing their own goals and need you to process something or develop a technology. If you want more detail on that, just look up Civ city-states and read through the wiki article.

As for main quests, I'm feeling that delivery, smuggling, and messing with faction politics are the most realistic goals for a slave trader, but I'm not sure how 'fun' those first two would be.

As for the RP v. algorithm thing, I think you should have weapons and probabilities to have a set chance, which is then modified slightly by a sort of chance system. For example, a certain missile should do 300 damage to the engines if it's a direct hit, but the actual damage could range from 250 - 350. This possible variation is due to random chances that could happen (e.g. "The fuselage burst in the impact, damaging the craft further!" or  "The missile's warhead was fast to explode, lessening the force of the blow!) Of course this number could be further modified by slave skills or whatnot, but that's your decision for the depth of this game.

1581
Craft a simple minecart system with pressure plates, floodgates and minecarts for the best bull simulation.

1582
Back in the days of 34.11 I built a goblin pong game... By goblin pong I mean a huge series of raising drawbridges designed to catapult goblins across to the other side, which then raises to launch them back or hit them mid air which didn't happen often sadly, but was spectacular when it did... It may have been a bug, maybe not, but seeing a goblin explode and pieces of it get launched across the battlefield was very entertaining.

Such a shame that 34.11 didn't have a developed morale system, I can only imagine what some of the goblins still on the battlefield must have been feeling.

I can only imagine what your dwarves would have been feeling.  "Oh look, just another light shower of goblin appendages."
These days it would probably be "AHHHH!! I JUST SAW FIFTY GOBLIN LIMBS DIE!!!!!" Then they'd go insane.

Urist was horrified x100

1583
Creative Projects / Re: A Scream in Space - Slave Ship simulator!
« on: July 05, 2015, 04:50:58 pm »
I like the darker style that doesn't try too hard to encompass the entirety of space, instead just focusing on the here and now. That style sets the tone for this game of cruelty.
As for combat, visually it wasn't very interesting. I saw two ships, triangles flying at each other (excuse my poor vision, I think those are triangles).

As for the questions you posed in the OP:
Spoiler (click to show/hide)

1584
Creative Projects / Re: ___/The Writer's Apprenticeship\___
« on: July 05, 2015, 04:39:27 pm »
Spoiler (click to show/hide)

Spooky.

What I recommend, though, is for that little description of the odd family to have sparse details when they take the order, and then more twisted, crude, ugly details once they start holding up the line. When you say they had "big, soft, brown eyes", that really contrasted against how you revealed your feelings about their actions near the end. This is a small nitpick, though, as I liked how you took this rather mundane evil many of us experience and crafted it into a worthwhile story. I enjoyed reading it.

1585
Texas is convinced that Obama is sending the military to take away their bald eagles and cheeseburgers. No Texans, America doesn't hate you because you're white, free and independent; could it be possible that... the world doesn't revolve around Texas? :o :o :o

Among other hilarious witticisms in the article:

Spoiler (click to show/hide)

Whaddonerth you be talkin 'bout, commie? We Texans know what Barack HUSSEIN Obama be up to, ya hear me?

Spoiler (click to show/hide)

1586
The ideal solution to weeds is always livestock. Like goats.

We need a goat. Something that can stomach St. Jahns wort.

Goats eat them shrubs though, would they really be interested in flowering weeds? Or am I mistaken about the goaten diet.

1587
DF Adventure Mode Discussion / Re: Confronted by a dog
« on: July 05, 2015, 04:26:14 pm »
Hahaha, exactly.
Out of curiosity, who was leading the attack?

I'm not entirely sure, I'm not sure on how to find out either. I slew almost the entirety of the population so I doubt it was a dwarf leading the attack...
There must be some sort of underground kennel academy where these dogs learn advanced military tactics.

Pound Puppies EXTREME.

1588
DF Suggestions / Re: Painting Industry
« on: July 05, 2015, 04:25:12 pm »
Okay, this was in my feed today and I love it.  Sorry for melting your brains again.

http://zinzoa.deviantart.com/art/Cool-Sarah-544102907

Spoiler (click to show/hide)

I want to make it a little closer to DF style description this time. 

This is a portrait of Sarah the goldfish-woman and a leather jacket by zinzoa.  Sarah is striking a confident pose.  Sarah is wearing the leather jacket.  The artwork relates to the possession of a leather jacket by Sarah the goldfish-woman.  The style is typical of the Anthro Movement.  The colors are vibrant.  The subject is highly stylized.  The artwork is characterized by smooth lines and soft shading. 



So by now we can start analyzing how the game would make these descriptions.  Subject (sarah), author (zinzoa) and relationship (relates to) fields, as it has now.  Color field (vibrant-somber).  Style field (realistic-stylized).  Maybe a mood field for some paintings that could pick whatever mood the painter had while painting (or experienced recently).  Characterizing the linework and shading through text is a bit boring to read, I would skip that.  "The style is typical of ..." might be irrelevant, but if the game generates artistic movements or trades art between civilizations it could add to the flair.

Them furries  :o :o.

Anyway, I think that correlating a style to a geographic site and including why the artwork fits the style would allow for more of an 'art analysis'. The decorative "The artwork is characterized by..." could be omitted. If someone wants some individuality in the description, the style could go as follows:

"The style is reminiscent of the Deviant Artists due to the shading and warm colors, but has linework typical of Zinzoa."

With a bit more dwarf, though.

Spoiler (click to show/hide)

1589
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2015, 11:08:56 am »
Etika has a fascination with HuniePop, apparently.
Spoiler: SFW (click to show/hide)
I don't know who that is or why it's a big deal.

I personally like him because of his hair, but I do suppose this is the wrong forum for this.

Nah, don't think this is a "wrong forum" for the topic, I just don't know who the dude is. Is he a twitch streamer or something?

...His hair looks cool, yes.
He's a Smash 4 personality.

1590
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 05, 2015, 10:54:41 am »
Etika has a fascination with HuniePop, apparently.
Spoiler: SFW (click to show/hide)
I don't know who that is or why it's a big deal.

I personally like him because of his hair, but I do suppose this is the wrong forum for this.

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