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Messages - WunderKatze

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781
Oh, this looks like fun!


Good!

I have no qualms with your's. Good augment choice. The sensor will be biological allowing repair during Restoration Mode.

Added to OP

782
Spoiler: First! (click to show/hide)

Cool. I like it.

"Bends light" is probably not physically possible without a huge amount of mass-energy so instead we'll say you have highly adapted chameleon-like abilities. Your skin cells hold tiny crystals (won't change your appearance) which your body moves forward/backward to change the wavelength (and thus the color) of the reflected light. We'll say your hair can also do it for whatever reason. The one is your eyes can't. To achieve total stealth you need to close your eyes. It's fine considering how well you are at pinpointing objects by sound alone. Otherwise it will work in the way you wrote in your description.

You're 'evasive' reflex type checks out fine. I have no qualms with it.

I'll add you to the OP

783
Lost Angels an open-carry city full of crime and general decay. The government has accepted this change after a long and fruitless war on crime. They have decided to pursue commerce over humanitarianism. The police has militarized and generally only responds to threats to government security.

You a superhuman ex-member of the collapsed cult Alis Nova Renascentia in Monumentis (it’s a mouthful). Lately you’ve noticed that you’re being followed…

…Who could it be and what do they want with you?


Setting: It is the year 3000 and science has long since achieved revolutionary ends. Bio-augments are common along with all sorts of weapons are common even those that are 1100 years old! Combat has changed little being dominated by weapons/technology of the 20th-21st century.

You are a superhuman creation with the following abilities:

You can sense thermal radiation (heat vision), see inferred and some ultra-violet. You are very coordinated with hearing (able to pinpoint objects).

Like any generic superhuman you are very strong and fast and yeah… whatever.

You can survive damage to any part of the body except for the brain-stem (low-center of the brain) other parts of the brain are free game, you’ll lose whatever functions are associated with the part of the brain you lost. If your head is separated from your lungs and heart you’ll die unless promptly (and I mean PROMPTLY) reassembled (you’ll have to wait a turn for your neck to start reattaching to your severed head and even more to regain function). You can’t survive without your lungs/heart but they are very good at quickly healing puncture type wounds and your heart is very good at restarting itself.

You are a very quick learner with a photographic memory. First time using a bow? You’re likely to get a bullseye on your second try, your third and most shots following. You have a very high tolerance for toxins and are able to identify them easily while in contact with them.

You also can eat just about anything raw. Yay! (I’ve always thought that raw meat looked very tasty)

Additionally you can over-activate you muscles for bouts of strength or speed. Ever wanted to crush someone’s head? Now you can. You’ll probably also end up damaging all the tendons in your hands but don’t let that stop you because…

You have what is called Restoration Mode: It is a special feature of your consciousness that you activate by choice. During Restoration Mode you’ll eat like a manic and given that you get enough you’ll regenerate any and all damage. You lose control of yourself completely during restoration mode. It is ill advised during combat as you will be an easy target even for lowly regular humans. You will cannibalize in Restoration Mode if you can’t find other enough food. If you can’t find food your muscle mass will be reallocated to regrow vital body parts. (Be ready to exploit the shit out of this ability)

You think you’re OP? I didn’t tell you what you’d be fighting. Also guns are guns; you’ll find yourself shredded alive and without select limbs often.


Mechanics:

I will roll a d6 once for each action (NPC’s also get a roll for their actions). If your action warrants response from environment or characters they will get a response roll. There will also be damage roll for characters and objects when they are attacked.

Most ‘modifiers’ (the strength/speed for example) won’t affect your roll but will instead you effect what result your roll achieves. The dice rolls don’t exist as a check to your character’s capabilities but rather as a way to determine circumstance.

For example, if you try to lift a heavy door and you maxed out your strength and you roll a 1, I won’t write something like ‘you hurt yourself discovering that you couldn’t lift the door’ but rather something like ‘an ambush party was awaiting on the other side of the door! They open fire….’


Situation will govern how your rolls affect combat.
 
Allied suppressing fire (sniper, mg, rockets, etc), good cover, etc will better the situation weakening the results of a low roll (3-1). Enemy suppressing fire will weaken the situation.
 
Situation is specific to each player and it basically has to do with how many people see you, how many are shooting at you, what kind of weapons and what kind of firepower you are you forcing your enemies to contend with.
 
If it doesn’t make to much sense then fight how you feel you should and you'll probably be doing it right, it's suppose to be pretty intuitive.
 
Enemy specials will get reaction rolls turning your roll, enemy normals will get a collective response roll at the end or beginning of the turn which governs how they adapt strategically and what kind of reinforcements they pull in.
 
Also remember if you don't specify the order of your actions then the order is the order that you guys reply in.


(New mechanics incoming!)

Character Creation:

Name:

Appearance:

History/important details: (This is optional) you can put backstory here or any important details about your characters experiences. You can pick one skill here that you are extra adept at. Don’t list multiple because you wouldn’t get them and also as a superhuman bad-ass you are likely to succeed at whatever you try.

Note: You've been free of cult-business for 1 year the last 6 years prior to that was as part of a cult. I won't tell you much (and thus you aren't allowed to write about it) except for it was a bad experience that your character does not like to remember much less speak of.

Loadout: Clothing/gear/weapons. Don’t expect your stuff to last very long; in a storm of gun fire things tend to break, though restocking gear won’t be too difficult. There are no restrictions really as long as you choice things that would be possible (not necessarily common) given the setting. Feel free to go full metal-slug if you want to be overloaded with weapons. Laser/plasma/railguns are common enough to have; however, no energy-shield type things exist (this isn’t starwars).

Strength-Speed: 0-10 (0 being very very strong 10 being very very fast). If you are 0 you might it hard to fit through small areas. If you go 10 you might find it a little easier to have your skinny limbs blown off. NOTE: at 0 you’ll still find yourself as fast as an Olympic sprinter and at 10 you’ll still find yourself unreasonably strong compared to normal humans.

Reflex type: defensive/offensive/stealthy/diplomatic (you can suggest one if you like)

You’re reflex type determines what kind of actions you take during reaction rolls that you would not have otherwise been able to declare an action.

Offensive: You’ll try to establish an offensive advantage, if you get punched in the stomach you might find yourself punching the offender’s throat with inhuman reaction speed. You’ll rack up quite the kill count with this one.

Defensive: You’ll guard. You’ll block the punch to the stomach. If you’re ambushed you’ll dive to suitable cover. This is a safe pick if you don’t want to reflexively escalate situations.

Diplomatic:
You’ll establish an advantage, though not through a punch to their throat. They punched you in the stomach? You snatched their wallet and guess what! It has the offender’s family's address.

Stealthy: A true hunter’s reflex. They punched you in the-… Wait where did you go? This one will help you lose attackers often leaving you with the option of counterattack on your next turn.

IMPORTANT NOTE: These do not convey any bonus to stealth/diplomacy/defense/offensive. These simply determine what you do in situations that you didn’t have the option of posting an action for. These will generally be used to determine what you do during your response roll when attacked by an NPC.

Feel free to suggest one. Don’t be surprised if I tell you to change it though.

Special augment:

What can you do?

Feel free to suggest your own or choice one below. You will receive the abilities the augment gives you along with all the normal abilities you have (listed above). I get final say in what you can or can't do.

Examples:

Changeling: During restoration you can change your appearance and physical capabilities. Bone sword arms? Why not. (you cannot change your augment though) (Note: this will take a lot of food during restoration mode).

Venomous:You are completely immune to toxins (including gasses!) After ingesting a poison/toxin you can recreate the substance from your mouth giving you access to wide variety of toxins with varied affects.

Conjurer: During restoration you can grow other organisms out of your body. These can be programmed to carry out your will (or other instructions) (This will take variable food and time based on what you create).


I'm looking for 3-4 players, though I'm likely to give in if there is more. I'll also be willing to graft in characters as the game precedes so don't let anything stop you from posting a character.

Also post if you have questions about anything that pertains to the game.



Players:




Spoiler: Sanct Stone (Sanctume) (click to show/hide)



784
Roll To Dodge / Re: Blank Slate - Turn 18 (May 15)
« on: May 16, 2016, 09:13:20 pm »
Slightly vexed, Réoris stares at the dancing lights below. "Is this the cave to your town? Lead me there oh noble lights!" Réoris digs around in the sand with his spear.

He turns, looking where the blue beacon was. Go to where the blue light was unless something else is noticed about the yellow lights (if I do take up my robes again.

785
Roll To Dodge / Re: Blank Slate - Turn 17 (May 13)
« on: May 15, 2016, 11:38:00 pm »
Interesting. Réoris glances back at the note in the boat.

Then without saying a word Réoris grabs a spear, strips down (Mostly) and wades into the water to investigate the yellow light.

786
Roll To Dodge / Re: Blank Slate - Turn 16 (May 10)
« on: May 12, 2016, 01:38:35 pm »
((I'm lost.))

Take a look around.


"I shall scout the sea. Just a bit, lest I be caught in that tempest looming on the horizon."

Row out just far enough to get a good view of how long and where the beach stretches.

787
Roll To Dodge / Re: Blank Slate - Turn 14 (May 5)
« on: May 07, 2016, 09:17:42 pm »
"Maine doesn't seem keen on giving it up and I don't think in our current state we can attempt a coup. I recon that these 'other humans' are our best chance at finishing our mission."

788
Roll To Dodge / Re: Blank Slate - Turn 14 (May 5)
« on: May 06, 2016, 08:52:59 pm »
"So be it then."

Venture forth.

789
Roll To Dodge / Re: Blank Slate - Turn 13 (May 1)
« on: May 04, 2016, 08:55:12 pm »
"Are you asking us to forfeit our home?"

792
Roll To Dodge / Re: Blank Slate - Turn 13 (May 1)
« on: May 02, 2016, 10:46:25 pm »
"Yeah. Quite all right. Every in this dreaded void is just Ok. Entirely."

Réoryis stares at Maine.

"Maine. What else on this ship as taken on flesh?"

793
Changed my sheet.

794
Fair enough.

 I see by "semi-serious" your leaning more on the serious side than not.

No spacetime inconsistencies? Don't worry I'll make sure information (physical information, referring to objects) travels at sub light speeds in my upcoming changes.

Expect more or less a complete design. I think I'll keep the name and appearance, otherwise I'll start fresh.

Edit: Also by the way, evolution does not always take the path of least resistance. There's a cognitive element to it and I'm not referencing creatures modifying their own genes through genetic engineering.

It's why crows (corvids) are so good at evolving.

795
Roll To Dodge / Re: Blank Slate - Turn 12 (Apr 30)
« on: May 01, 2016, 07:13:09 pm »
Observe.

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