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Messages - crazyabe

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301
Forum Games and Roleplaying / Re: SPYMASTER: Daggers and Intrigue (SG)
« on: August 01, 2023, 06:28:11 pm »
B, Capture.
Better to be sure we aren't being set up for murdering say- someone who actually works directly under the king's spymaster without anyone knowing, and if nothing else, picking his brain for secrets ought to get us a few juicy ones.

302
A.

304
C.

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Nah, just kill him. Unlike those agents before, this guy is working for an actual foreign power. And as a spymaster, kidnapping him is too likely to fail and too high profile.
Normally you’d be right, but we’ve got *magic* and a good strong knight who should be able to carry this bastard back in a sack without too many issues.

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C, but don’t kill him, we’ll kidnap him and have him sent back to the Extractor for a session of secret stealing, and being brainwashed into believing he is, and has always been- a fisherman.

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A.

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A, D, G
A - makes us less threatening if we mingle with other spies
D - its our job, and would *really* suck if someone killed our prince this early on.
G - A gives us a perfect opportunity to both meet with, and spy on- the Duke's spymaster, possibly gathering dirt on him we can use to either blackmail him, or his employers depending on how sloppy he is.

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Wander about looking for where ever seems most plot relevant.

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B. No need to find out what the fox says.

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Follow in my favorite extracurricular activity and RUN FOR MY LIFE, while contemplating how much of this "XP" stuff I gotta stuff in my pockets before I get a reaction outta it.
Spoiler: Name's Description (click to show/hide)

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B.

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A.
Future consequences sounds fun.

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A.

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