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Messages - crazyabe

Pages: 1 ... 40 41 [42] 43 44 ... 827
616
Roll To Dodge / Re: ZL
« on: April 11, 2022, 01:05:19 am »
I cast WHIRLPOOL in the center of my lake, er the larger part of the lake.

617
Roll To Dodge / Re: ZL
« on: April 01, 2022, 04:35:14 pm »
[glow=black,2,300][color=rgb(0,0,0)]Your Spell Goes Here.[/color][/glow]

Most of my initial posts explains it, so review them as needed, so I am not repeating myself.
I'll note that at some point you removed your explanation from every post but the most recent one, which might be what's confusing people.

618
Roll To Dodge / Re: ZL
« on: March 28, 2022, 12:45:03 pm »
I flop into the water, casting SINK to generate more water.

619
Forum Games and Roleplaying / Re: Frostbound (God SG)
« on: March 27, 2022, 02:22:19 am »
B.

620
Forum Games and Roleplaying / Re: Frostbound (God SG)
« on: March 24, 2022, 07:56:17 pm »
^+1

621
Forum Games and Roleplaying / Re: You Will Start a Cult
« on: March 22, 2022, 08:06:45 pm »
A.

622
Roll To Dodge / Re: ZL
« on: March 21, 2022, 03:39:45 pm »
cast LIFT upon the water, as an experiment.

623
Forum Games and Roleplaying / Re: Frostbound (God SG)
« on: March 20, 2022, 10:18:02 am »
B.

624
Forum Games and Roleplaying / Re: Frostbound (God SG)
« on: March 20, 2022, 09:20:25 am »
Normal, A

625
Forum Games and Roleplaying / Re: Frostbound (God SG)
« on: March 19, 2022, 04:21:58 pm »
A.
its the thematic option, hunter picking a hunter and all that.

626
Turn 0 and IC thread up. now if you excuse me, the thread will lock in approximately one week, when I'll process the next turn.
LINK.

627
<< First update | < Previous update | o Current update | > Next update | >> Last update
OOC thread: First Page | Last page
Turn 0: Astronomical Age
Nine gods materialize (for a given value of materialize) in three sets of three high up above a disc and an Eye that has slept for eons. Awash in the strange energies of the Noise outside, a celestial sphere enclosing the otherwEyese featureless disc and home to the gods is buzzing with unlimited potential; indeed, potential enough to alter the shape of the disc should they prefer a different form (even that of a disc with two faces instead of one if necessary).

The first set is composed of Aku!, the dark god of Evil and Destruction, Mut, the God(ess?) of Death and Birth, and Opener of the Heavens and the Earths- a long winded god of Earth and Sky.

The second set of gods to arrive are the surprisingly bland one with many names, God of Madness and Illusion, the particularly colorful compared to his companions- Admiral Auden Bracket, God of Aeronautics and Construction, and - the almost forgettable god of Absolute Zero and Utter Stillness

The third and final set come out seeming a bit... confused? As though they forgot something- the specific gods to appear in this set are Autmost, God of Machines and Construction, The Wyrm, God of Protection and Equilibrium, and Rama, God of Dynasty and Kingship. Hopefully this confusion passes quickly so they may begin their work.

It is currently the Astronomical Age, and the invigorating pulse of dynamism that so suffuses the heavens has yet to reach the world-disc. As it stands, the crystal sphere is perfect and unwounded, but some imperfection may well be in order for the future mortals' sakes as much as for the gods. Host to a grand shared plane and the gods' home planes, there are currently no portals through which the light of the gods or harsher places can leak onto the undefined world. As well, the forms of the common plane and the gods' individual planes remain undetermined, but they'll always be changeable to suit their owners' needs.   

The Astronomical Age will end when The Eye awakens, an event expected to occur in approximately 5 turns assuming nothing causes it to awaken earlier.



Astronomical Age
  • Creating suns, large moons, comets, stars, "planets," and constellations is possible only in this age.
  • Creating equipment and artifacts is possible in this age.
  • Destroying various astronomical bodies (i.e. repairing the crystal sphere :P ) is possible only in this age.
  • Assigning mechanical significance to astronomical bodies as a god is possible only in this age. Using suitable spheres is encouraged but not strictly required.
  • If more gods support than oppose a change to the shape of the world, it will be enacted.
  • If more gods support than oppose a change to the form or function of the common plane, it will be enacted.
  • It is not possible to create or terraform land/sea in this age.
  • Only the Archangel and War Form Incarna chasses are available in this age.
  • Only the Angel and Outsider servant chasses are available in this age.
  • When either more gods support than oppose progression to the next age, or the Eye awakens- it will advance to the Geological age.
Spoiler: Relevant costs (click to show/hide)

Cosmic entities
  • The Eye is fast asleep.
  • The Noise is silent.
Status

Spoiler: Gods (click to show/hide)

628
GM consolidating sheets that got in, Note player count reduced to account for GM ability- game start with be up in a few hours.
Name: -
Core sphere 1: Absolute Zero
Core sphere 2: Utter Stillness

Passions:
 - Obsession: Increasing Entropy
 - Rage: Denying Entropy
 - Fear: Terrible Heat (Night)
 - Noble: Allowing a peaceful and permanent end

Actributes:
 - Light: 2
 - Might: 5
 - Night: 4
 - Sight: 3
Name(s): The one with many names: Drogis, Droifs, Brogis, Brofig, Bsofil, Bnuris, Bnurjs
Core sphere 1: Madness
Core sphere 2: Illusions

Passions:
 - Obsession: Unclear paths and obfuscated ways
 - Rage: Those that avoid and steer others away from that which is beyond the normal
 - Fear: Complete clarity Cloud Might
 - Noble: Allow those that look hard what is beyond their sense

Actributes:
 - Light: 5
 - Might: 3
 - Night: 4
 - Sight: 2

Further description (optional): A beast of ten heads, from each of those twelve heads is a pair of horns, each of those 17 antlers is in a different size but usually small at the top and larger when it connect to the back, in the right hand it holds a funereal shrouds, on the left side of her snake body is a large blade showing an image of itself, on his back is a small fish tied to the chain in the humanoid's figure right hand

Name(s): Admiral Auden Bracket
Core sphere 1: Aeronautics
Core sphere 2: Construction

Passions:
 - Obsession: Spreading the experience of the sky
 - Rage: Broken wings, metaphorically (theft of freedom)
 - Fear: Loss of agency - clouds Night
 - Noble: Flight

Actributes:
 - Light: 5
 - Might: 3
 - Night: 2
 - Sight: 4

Further description:
Spoiler (click to show/hide)
Text color: Salutations. I trust we shan’t come to any trouble.
Name(s): Autmost
Core sphere 1: Machines
Core sphere 2: Construction

Passions:
 - Obsession: Metals/Gems
 - Rage: Getting ripped off
 - Fear: End of the World
 - Noble: Metals

Actributes: Assign +2, +1, and -1
 - Light: 2
 - Might: 3
 - Night: 5
 - Sight: 4

Further description (optional):
Autmost is beyond a doubt, a poor choice of deity for any mortal. Autmost lives for industry, for the work, for the build. His motives have less to do with how morally correct they are, and almost everything to do with whether or not they require glorious industry. He is just as happy building a dark tower for a local lich, as he is smelting swords for the hero's army to slay the lich. He cares little for the plight of mortals, save those who exhibit great effort or craftsmanship, and respects those who build rather than destroy. Known for his love of haggling, Autmost can be recruited to most any task, for the right price. Autmost is never too far from places where trade is common, or where goods are produced.

He appears as a cloud of tiny metal cubes, often swarming and reshaping around him. At rest, his form is humanoid, shaped from his thousands of tiny pieces into the visage of a metal man complete with remarkably cloth-like metal clothing.


Text color (optional, optionally include glow for War Form dialog): Text Color
Name(s): Aku, Chaos, Evil Incarnate, That Guy
Core sphere 1: Destruction
Core sphere 2: Evil

Passions:
 - Obsession: Order
 - Rage: Pointless Evil
 - Fear: End of the World(decreasing Night)
 - Noble: Destruction

Actributes: Assign +2, +1, and -1
 - Light: 3
 - Might: 2
 - Night: 5
 - Sight: 4

Further description (optional): A totally black shadow rising up from somewhere, it's arms and form shift cartoonishly. The only thing that stays the same is the face with green lips, large eyes, bone-white nose and teeth, and flaming eyebrows and beard that flare when angry.
Text color I am Aku! Pay no attention to the portal to another realm!
Name(s): Mut
Euphemisms: The Kindly Mother, the Watchful One, the After-Before, the Bounteous Cup
Core sphere 1: Death
Core sphere 2: Birth

Passions:
 - Obsession: Growth and gluttony, i.e. Mut views most everything through the lens of its impact on life
 - Rage: Mortal hubris
 - Fear (Might): Loud noises, esp. rhythmic
 - Noble: Seeing mortal creatures, sapient or otherwise, thrive and multiply

Actributes: Assign +2, +1, and -1
 - Light: 4
 - Might: 3
 - Night: 2
 - Sight: 5

Further description (optional): An upside down crimson cloak with a noticeably swollen abdomen. From the bottom of the coat flows a ceaseless stream of phantasmal frogs, fish, fungi, and insects.
Text color: Sample text

Name(s): Opener of the Heavens and the Earths, Trailblazer of the Way
Core sphere 1: Earth
Core sphere 2: Sky

Passions:
 - Obsession: Creating things which are different from other things in a related way, or clearly separating things, cleaving
 - Rage: Gods doing something which diminishes one of their core spheres
 - Fear: The reversal of sky and earth, up and down (clouds sight)
 - Noble: The continued proper functioning of the world against dangers like the Noise

Actributes:
 - Light: 3
 - Might: 5
 - Night: 4
 - Sight: 2

Further description (optional): A truly massive axe engraved with various shifting scenes and details, often held by illusory temporary hands to be swung around in fun and creative ways.
Text color (optional, optionally include glow for War Form dialog): Sample text, Warform Sample Text
Name(s): Rama
Core sphere 1: Dynasty
Core sphere 2: Kingship

Passions:
 - Obsession: Continuity
 - Rage: Sterility
 - Fear: Finality
 - Noble: Sacrifice for one's children

Actributes: Assign +2, +1, and -1
 - Light: 4
 - Might: 5
 - Night: 2
 - Sight: 3

Further description (optional): Definitely has one
Text color (optional, optionally include glow for War Form dialog): Imperial. Imperious.
Name(s): The Wyrm
Core sphere 1: Protection
Core sphere 2: Equilibrium

Passions:
 - Obsession: Guarding the material plane from both the Noise outside, and the Eye within.
 - Rage: Directly provoking the Eye fills The Wyrm with an anger that it finds hard to resist acting on.
 - Fear: The true, unchecked, unstoppable rage of the Eye should it ever be truly unleashed upon the Material plane in its full, unspeakable might.
 - Noble: Self sacrifice in the name of protecting others, particularly when the Noise or the Eye is involved.

Actributes: Assign +2, +1, and -1
 - Light: 5
 - Might: 4
 - Night: 3
 - Sight: 2

Further description (optional): A vast Dragon, forever holding its tail in its mouth to form a protective barrier around the world.
Text color (optional, optionally include glow for War Form dialog): Please don't do that. I said don't do that.



To be honest, I don't know how this might work, or how possible it even is within the game's systems to act as a distraction and/or defensive force against the Eye, but I figure it'll be fun.

629
Roll To Dodge / Re: ZL
« on: March 14, 2022, 08:08:44 am »
Lets try something different-
cast Sow upon the water.

630
Alright, thats 8 players and a formatting error, I'll start up the game in 24 to 48 hours.

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