Bay 12 Games Forum
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: goblin seiges stop coming, and dead liasons.
« on: May 05, 2007, 02:55:00 pm »DF Gameplay Questions / Re: Anti-Flood Drawbridge?
« on: April 21, 2007, 10:24:00 pm »[ April 21, 2007: Message edited by: TotalPigeon ]
DF Gameplay Questions / Re: Tower Cap Forests?
« on: April 21, 2007, 07:54:00 pm »DF Gameplay Questions / Re: Moonstone door
« on: April 20, 2007, 07:52:00 pm »DF Gameplay Questions / Re: Moonstone door
« on: April 17, 2007, 01:24:00 pm »If you've not got a manager somehow (he's died since arriving or something) you can select to build with light stone from the workshop itself. Select it, go add a new order but before you press enter on door look at the bottom - it should have options to change the material between regular light and dark stone. Just select light stone.
Take note of the manager screen even if you do use the workshop route - it really is an excellent way of setting up work for your dwarves, because they can't cancel all the jobs you just spent five minutes setting up when they run out of wood or bones.
DF Gameplay Questions / Re: Fortifications backfire?
« on: April 17, 2007, 01:07:00 pm »[ April 17, 2007: Message edited by: TotalPigeon ]
DF Gameplay Questions / Re: which maps have elephants?
« on: April 16, 2007, 04:36:00 pm »
both comes with their own problems, but on the plus side none of the problems are elephants
DF Gameplay Questions / Abandoning after hitting adamantine
« on: April 15, 2007, 02:42:00 pm »Never mind, its on the wiki. And here I was, thinking I was being clever 
[ April 15, 2007: Message edited by: TotalPigeon ]
DF Gameplay Questions / Re: Lockpicking and Levered doors
« on: April 11, 2007, 12:04:00 pm »(edit) The wiki says a door is either wide open or impassable when a lever is pulled. My guess would be that a Gremiln can't get through.
[ April 11, 2007: Message edited by: TotalPigeon ]
DF Gameplay Questions / Re: Adamantine artifacts
« on: April 22, 2007, 04:17:00 pm »DF Gameplay Questions / Re: Adamantine artifacts
« on: April 15, 2007, 10:32:00 am »DF Gameplay Questions / Re: Newb, Looking for Advice
« on: March 29, 2007, 03:38:00 pm »
you can't go wrong with this free game, especially considering that it is at least as good as any game I've ever bought, and still an alpha to boot. I warn you, the learning curve is horrible, but if you can stick with the game for a few hours you'll realise just how amazing this little sandbox is. P.S. Fortress mode is where you want to start, and if you can't be bothered to generate a world, which can 20 mins plus, get one off this page and stick it in the data/save directory. Don't download one from bay12games, they are all from seriously out of date versions.
If you have any questions that the wiki doesn't answer, just ask here. This is a pretty friendly forum and someone will definitely get back to you.
[ March 29, 2007: Message edited by: TotalPigeon ]
DF Gameplay Questions / Re: How do I stop my dwarves from drowning in the seasonal f
« on: March 28, 2007, 01:11:00 pm »
xxxxxxxx~~~~~~~~xxxxxxxxxxxx
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xxxx....~~~~~~~~....xxxxxxxx
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......++++++++++++..........
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x = rock
~ = river
. = cavern floor
═ = raised bridge
+ = lowered bridge
The dwarves get washed by the flood into the raised bridge, but they can't go through the raised bridge (currently these are both impassable and indestructible. Nothing can get through it). This is a guaranteed way to never lose a dwarf to floods, and if you build it right, you can completely block off the river and block any creatures from getting onto the bridge.
DF Gameplay Questions / Re: The underground river
« on: March 28, 2007, 12:13:00 pm »Food, on the other hand, should go off fairly quickly, unless salt is implemented or something. Perhaps it could go off over a couple of seasons, though perhaps not during the winter if you're somewhere really cold - perhaps snow could be gathered for freezing purposes? Could be interesting. You should really have to cook food as you go though, and the cooks should only prepare enough to keep everyone satisfied, rather than having countless preprepared meals ready.
Actually, this is giving me ideas, I'm heading over to the old suggestions forum.