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Messages - TotalPigeon

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286
DF Suggestions / Re: Magma Desalination Still
« on: May 27, 2007, 09:31:00 am »
Ah, but there are (were?) speculations as to alcohol needing freshwater in the next update. Not that I'd be inclined to distill salt water to get fresh water, thats just mad. We should have a nice large freshwater body in the mountain somewhere, easily capable of supporting any crazy alcohol brewing tendencies.

287
DF Suggestions / Re: Emigration
« on: May 25, 2007, 05:11:00 pm »
Ah, you can just starve them to death. Its not hard.

288
I'd really like to see the elves using exotic weaponry. It would make them different to the other races in another way, and the more different they are to dwarves the more prejudiced we can be towards them  ;)

But seriously, giving them sickles and scythes as a standard weapon skill rather than the generic sword hammer axe thing would make them much more interesting. Nunchaku might be pushing it, but you get the idea. Exotic weaponry. Those punching things with blades on them too. They would be cool.

As far as small weapons over large go, I think some weapons should benefit more than others from ambush skill. In fact, I think ambush really needs sorting out. How many people can really sneak up on someone else across a stone floor while wearing full plate and carrying a giant hammer in each hand? None, thats how many.

Attacking with a large weapon from ambush should be (at least) twice as likely to fail as using a small weapon. Thats because you need more room to make the attack, so you're more likely to be spotted. In addition, you would hear someone making a hammer or axe swing. So, in my opinion bludgeoning or slashing damage should be even more likely to fail there, or at least be partially blocked.
On the other hand, I think you should get bonuses if you aren't moving before you attack them. If you're chasing someone and you attack them while you're running after them, they should have a good chance of hearing you. On the other hand, if they walk around a corner and you're expecting them, you would very well have your hammer ready for their face, and they wouldn't have much chance if they weren't expecting it.

Also, the idea of being able to use ambush and become instantly invisible is ridiculous. Ambush should only remove sound from your movements. Once lighting goes in (and crossbow damage goes down) I hope this gets sorted and only lets you become invisible in the dark.

Small bladed weapons could also offer some cool extra moves in wrestling (slit throat, nail hand to table, shave etc). THAT would make them worth having.


289
DF Suggestions / Re: The 7's in the movie
« on: May 18, 2007, 11:49:00 am »
I actually like the numbers thing. It looks fairly watery still, and it gives a much better idea of how much water is there than single and double ~. It would be nice it Toady left us with an option to turn it on and off.

290
DF Suggestions / Re: Legendary Creatures Population Control
« on: May 11, 2007, 12:07:00 pm »
quote:
Originally posted by Momaw:
<STRONG>

Dragon: "Give me 3 diamonds, or I will terrorize your trade routes!"
Dwarves:  "Here, take these."
Dragon: "Nice doing business with you."

</STRONG>


More mandates? Awww man...


291
DF Suggestions / Re: Abandon the fortress?
« on: May 09, 2007, 04:05:00 pm »
Just think of all those mandates that would get ignored... The hammerer would be going 24/7

292
DF Suggestions / Re: A stack of odd suggestions
« on: May 07, 2007, 09:36:00 am »
It should also be dependent on how successful the fortress is. If every is starving, having children is going to be the last thing on their minds.

293
DF Suggestions / Re: Make Bone Bolts
« on: May 06, 2007, 06:06:00 pm »
The reason why I didn't ask for manager jobs like that was because you can't designate which workshop gets the jobs, and when you've got about three or four crafting workshops set up and each one assigned to a different individual you end up with all of them trying to make bone bolts when you only want your uber bonecarver to go at it. Not that that wouldn't be nice too.

294
DF Suggestions / Make Bone Bolts
« on: May 06, 2007, 05:35:00 pm »
Could we get a hotkey for "make bone bolts" in the craftsdwarves workshop? I'm always running out of bones, and the way the craftsdwarf cancels the repeat task instead of waiting for more bones means I keep having to redesignate it, which means scrolling pretty much exactly down half a list.

[ May 06, 2007: Message edited by: TotalPigeon ]


295
DF Suggestions / Re: Legendary, Moods and Artifacts
« on: April 24, 2007, 05:39:00 pm »
I agree that the artifact creation business leaves me sick when it claims my best dwarves, and makes me sigh when they build something really retarded, but I think if you took away the random aspect of the item and choice of dwarf the artifact creation process would become a complete joke. It makes me smile whenever a dwarf of mine creates an artifact weapon, and I think "I'll definitely come back and find that", or when my dwarf makes something ridiculous like a leather skirt - whose major life achievement is going to be a skirt?... But I guarantee, if we could pick, every artifact would be a weapon or armour. The stupid artifacts would be gone. Getting a cool artifact would become the norm. Wheres the fun?

296
DF Suggestions / Re: A Bank
« on: May 01, 2007, 01:52:00 pm »
One gold and one silver bar make two electrum bars. Apparently.

297
DF Suggestions / Re: A Bank
« on: April 25, 2007, 11:57:00 am »
I really want a treasure hoard... So far on my latest fortress I've been saving interesting masterpiece objects and seperating them from others. They're all going to go into a big locked room, adorned with masterpiece statues, with masterpiece doors and all sorts, and double detailed by legendary engravers. Then I'm going to mint a load of coins, hide them in there with all the masterpiece objects and lock up. Should be good to come back as an adventurer  :D

298
DF Suggestions / Re: A Bank
« on: April 22, 2007, 01:55:00 pm »
You can have a virtual bank, by locking all your coins up in a room. Apparently the dwarves don't (suprisingly) spam pathfinding error, they take their money as virtual money and your economy is happily free of coins all over the place. Can't say I've ever tried it myself, but I will next time I get to the economy

299
DF Suggestions / Re: Fortress Assignments
« on: April 21, 2007, 06:16:00 pm »
Heres an idea for a scenario:

The great Dwarven Emperor fears his days are drawing to a close. In a bid to protect his wealth and ensure his legacy is never forgotten, he commisions a number of miners, mechanics, building designers, engravers and metalsmiths to design and build him a beautiful but deadly tomb that will allow him to rest undisturbed with his riches for all time.

The dwarves must build a fortress designed to keep out thieves and plunderers, while protecting the wealth deposited each year, and each year adding more rooms of royal quality to the tomb.

Food/clothing is supplied yearly, and a number of guards are allocated for protection.

Each year the king comes to check the forts progress and deposits some of his wealth for the dwarves to store.

A noble overseer is present, who is responsible for making the riches secure, so each year he gives increasing demands for the overall depth of the kings tomb and quantity of traps.

The Kings tomb (assigned through the menu) must be of both the depth required by the overseer, of a royal value when the king arrives for his check, and guarded by enough traps, or the King will issue hammerings. This also applies if any of the Kings valuables are stolen once they are dropped off, or if the work is going too slowly (not enough rooms of royal quality added since the last visit).


300
DF Suggestions / Re: Autosave
« on: April 20, 2007, 12:04:00 pm »
I can. I lost six hours of fortress to a crash once. If I had an autosave every hour, firstly, I probably wouldn't have played that night until 6 in the morning, I'd have quit after one of the saves. (Actually, an autosave would almost certainly stop me spending so much time on DF. Or at least let me know just how many hours I've been on there, and that I should probably move about a little so that I don't get deep vein thrombosis...)

The more important thing, by far, however, was that my fortress crashed, destroying the ridiculously extravagant aqueduct system spilling water out of the mountain at six points into artfully designed ponds, with block aqueducts, not channels, leading all the way back to the river, smoothed underneath and cleared of stone, and just about to be tested that I had spent five of the last six hours designing and building. I didn't even get to see it in action! It was sooo close...  :( an autosave would have saved me much stress that night. I lost a lot of other work I'd done at the same time, and a couple of years of leveling up dwarves. I actually couldn't bring myself to continue that fortress, I was so pissed off at it.

Nowadays, I tend to save all the time. I've kept backups of every save I've made using it - around 18 saves worth so far, and its only 1060. If anything goes wrong, I can get back to an earlier save just like that. An autosave would be good because it would save me ever forgetting about it, and if it is implemented it would save anyone else the pain of losing so much time.


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