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Messages - Hiddenleafguy

Pages: 1 ... 95 96 [97] 98 99 ... 111
1441
Roll To Dodge / Re: Mr. Evil! (Secret Agents) (5/5)
« on: July 22, 2015, 03:41:08 pm »
Codename: Avery Protagoniste AKA Markus Velafi
Disguise: Avery has blue eyes which vaguely remind people of the sea. He also has brown hair and two scars on his face, one runs horizontally over his nose, the other runs diagonally from the upper right side of his face to the lower left side. He wears a black utility coat. (Coat with many MANY pockets) He also wears black cargo pants. He also has a very stylish watch.
Gadgets: "Chronos" watch, "Pointdexter" Laptop, and "Quill" pen that is modified to hold lockpicks as well.
Talent: Lockpicking.

1442
Avery will shout "Do something Markus! By something I mean kill the lizardman with your coffee!" if this happens start one of my torches or similar item on fire.

1443
Roll To Dodge / Re: Roll to make the game
« on: July 22, 2015, 01:42:06 pm »
((Question: do people live in the city and how good is the trade. One more thing I find it helpful to put the numbers like this: [5]. ))
Retire from ruling and open a stained glass shop with my now retired general.

1444
"Hello lizardman, I am going to destroy you and steal your home to use as a home base." Avery summons Markus lord of coffee. "Gae roa yger kiere"

1445
Roll To Dodge / Re: Roll to Nothing. Now with more Nothing.
« on: July 22, 2015, 12:25:08 pm »
Name: Avery Vanderson
Class: Slightly insane good aligned inventor.
Make a doomray.

1446
Avery says "Well I am right handed. So I will go... Left" with that he walks, a bit slowly, to the left hall.

1447
I could be up for a sample run. Also just to make it even out perhaps it should be extreme resistance to fire?

1448
I edited it a bit, one question though, what specifically is OP about the tiefling?

1449
Roll To Dodge / Re: Roll to spend points
« on: July 22, 2015, 08:50:03 am »
Spend five points to make it impossible to turn hell into clones of coolrune, if that is impossible due to him already having done that, turn it back to normal using 5 points. Then, if I still have time put the amulet in a spot where present me will easily find it.

1450
Roll To Dodge / Re: Roll to make the game
« on: July 21, 2015, 06:55:43 pm »
Now that the orcish menace is gone found a great trading city  city named bone serpent.

1451
Avery shall, while attempting to keep the shield pointed at the beast, run through the door, fire a rainboom through the doorway, then slam the door. Then run away from the very angry beast, attempting to go into a workshop and get a strange mood.

1452
Name: Avery Protagoniste.
Gender: Male
Appearance: Avery is 6 feet tall. He has two small brownish red horns sticking out from a shock of brown hair. He has fair skin and blue eyes. He wears a utility coat (Many pockets) which he keeps covered most of the time with a red cloak. He also has a tail, looking like a cow's tail if it weren't the same color as the horns. He wears a backpack with several books inside of it.
Bio: Avery was born to two nobles, which for some reason neither showed signs of tiefling blood in their veins. When Avery started to show signs of being a tiefling his parents attempted to hide his horns and tail, to little success. When a tiefling merchant and his wife came into town, the couple heard rumors about the boy they managed to convince the nobles that the child needed tiefling parents to understand what he was going through, they allowed them to become his legal guardians. He is now 20 and is setting out to find the crystal to become a great mage.
Magic school:Conjuration
Spells: Summon demonic creature (summons a random demonic creature.), summon Markus, lord of conmen (Summons Markus, lord of cons, imps, coffee, and magic), summon sentient telepathic demonic blade, and summon skeletal fire imp.
Race:Tiefling (+1 power, +1 to conjuration however you can only summon demonic creatures or items, resistance to fire, -1 control, -1 to any spells or saves against anything holy, inability to step foot on holy ground do to demonic blood, and extreme weakness to frost.)
Stats:
Strength:0
Dexterity:0
Power:2
Control:2
Memory:3

1453
Forum Games and Roleplaying / Re: Towers of Ragona [Game Thread]
« on: July 21, 2015, 03:11:25 pm »
Nay, aye, nay.

1454
I am done doing stuff so here are the schools I am suggesting:
Conjeration (not quite sure if I am spelling that right) also known as summonation or, in some cultures Aruetii is the art of summoning a creature or object from another plane of existence, and subjecting said creature to your will. According to mages who use this type of magic bending a creature you summon is just as hard, if not harder, then the summoning itself.

Objectional? (Still working on a name) magic is a form of magic where the user uses an item, usually a prized possession, to channel their magic through. The type of magic cast depends on the object's will itself rather then the casters, as the magic flowing through usually, though not always, grants the object sentience.

Sound good for types of magic?

1455
I think I am going to make a charsheet. How do you feel about people making up schools of magic?

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