1021
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1022
Forum Games and Roleplaying / Re: Word association game—2^15.10 and up!
« on: July 18, 2015, 08:40:43 am »
Television
1023
Forum Games and Roleplaying / Re: (SG) Generations
« on: July 18, 2015, 07:48:43 am »
Before leaving, visit family and family friends to tell the them your goals and say goodbye.
1024
Forum Games and Roleplaying / Re: (SG) Please Drink Responsibly.
« on: July 18, 2015, 07:29:00 am »
Must...not..look...at...reflection...
Tell the officers that my reflection is talking to me, so I must keep my eyes closed. Keep my eyes closed until we get to the hospital.
Tell the officers that my reflection is talking to me, so I must keep my eyes closed. Keep my eyes closed until we get to the hospital.
1025
Roll To Dodge / Re: [Experimental] Question: Find your inner child
« on: July 18, 2015, 07:07:49 am »
(PTW. Also, can I get added to the wait list, if there is one?)
1026
Roll To Dodge / Re: Roll to spend points
« on: July 17, 2015, 11:24:31 pm »
Spawn in downtown Detroit. Bake myself a pie.
1027
Forum Games and Roleplaying / Re: Word association game—2^15.10 and up!
« on: July 17, 2015, 11:01:08 pm »
Flu
1028
Forum Games and Roleplaying / Re: Word association game—2^15.10 and up!
« on: July 17, 2015, 08:39:12 pm »
carpentry
1029
Roll To Dodge / Re: RTD-Don't push the button - Infinite Storeroom and crazy weapons
« on: July 17, 2015, 07:56:31 pm »
Expo adopts a heroic superman-esque pose, and looks toward the hallway.
"I sense danger! Onward, my number 2! Let us get the preemptive strike!"
Immediately rush out into the hallway with my robot companion, blindly attacking whatever approaches.
(P.S. Expo prefers to fight via traffic-cone headbutts)
"I sense danger! Onward, my number 2! Let us get the preemptive strike!"
Immediately rush out into the hallway with my robot companion, blindly attacking whatever approaches.
(P.S. Expo prefers to fight via traffic-cone headbutts)
1030
Forum Games and Roleplaying / Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« on: July 17, 2015, 07:51:24 pm »all ants able to forage besides queen, do so on the one fertile square near my hill
You can only have 1 group of ants foraging at a specific tile, can't you?
1031
Roll To Dodge / Re: Special People: Mission 5 has started
« on: July 16, 2015, 11:49:49 pm »(Gonna be leaving forum Roleplay after I finish my fight. Gonna use this time to work on other stuff. After role playing for a year, I've decided that it's too slow for me, and I lose interest too quickly. Otherwise, I have enjoyed this a lot, and may this RP just get crazier.)Before you go, can you tell us what your character's abilities were? I'm kind of curious. It looked like you got some kind of new ability after the island escape mission.
1032
Forum Games and Roleplaying / Re: Ant Colony-Turn 6 I'm sorry everyone but you wont be prepared for winter (11/15)
« on: July 16, 2015, 10:59:42 pm »
(I checked the map, and I'm still missing the burrow I built 2 turns ago, 2 tiles north of my queen's nest.)
Player 12 Action:
-25 Diggers dig 1 burrow 3 tiles north of queen's nest, at layer 1
-70 Foragers forage
-30 Breeders -> Kill for food
-45 Basic Ants forage
-5 Scouts (Group 1: south of colony) move 5 tiles north, 1 tile east, and 1 tile south
-5 Scouts (Group 2: at colony) move 6 tiles north, 1 tile east
(I'm hoping I can find a fertile tile soon that I can reach with the burrows. Otherwise, I'll probably have to sac quite a few ants.)
Player 12 Action:
-25 Diggers dig 1 burrow 3 tiles north of queen's nest, at layer 1
-70 Foragers forage
-30 Breeders -> Kill for food
-45 Basic Ants forage
-5 Scouts (Group 1: south of colony) move 5 tiles north, 1 tile east, and 1 tile south
-5 Scouts (Group 2: at colony) move 6 tiles north, 1 tile east
(I'm hoping I can find a fertile tile soon that I can reach with the burrows. Otherwise, I'll probably have to sac quite a few ants.)
1033
Roll To Dodge / Re: Space Magic: And it begins! [6/6] - Waitlist available
« on: July 16, 2015, 10:45:30 pm »Quote
Sorry, missed that bit while typing the other part. The grates are removable. Also, it's fine to do many actions, just expect that it will tire you out the more strenuous that the usage is. All you would have to do is wait a bit before using your powers again so you can rest a bit. You can use your powers while strained, but that could result in a disaster.
Oh, ok then. Well, since I've strained myself a bit anyway, just go ahead and do the action I posted. It will give my a character a moment to relax his ability before he tries to escape. I'll make some minor edits to that post.
1034
Forum Games and Roleplaying / Re: Ant Colony-Turn 5 I'm sorry everyone but you wont be prepared for winter (11/15)
« on: July 16, 2015, 01:25:44 pm »Quote
46 - Neutral event - Heavy Winds - no ants may fly next turn
So, does this mean my scouts are unable to move anywhere this turn? I noticed my scouts didn't move last turn, according to my map. Was this what stopped them from moving?
1035
Roll To Dodge / Re: Space Magic: And it begins! [6/6] - Waitlist available
« on: July 16, 2015, 01:22:06 pm »Quote
I'm going to let you do everything this time, but it is really going to tire your character out. Mainly allowing it because you are using only partial capacity instead of full power for every action.
(That's fine. I thought this would be a safe place to train my mental muscles, but I'll tone it down next time.)
Hmm, before I try to get out of here, I should check if it's possible to go backwards. He turned around and looked back toward the running fan. To get here, I must have gotten past that fan somehow. Maybe it was off earlier?
Approach the running fan. If the fan is very loud, reduce my hearing to 90%. Inspect it. Determine if there is a way for me to turn it off.