Ah, ignore my previous reaction post. I reread the context of that statement and realized it was just fillipk speculating, not claiming he knew stuff about the cult.

Okay,
fillipk, I calmed myself down, reread the flavor text, reread your posts, and re-evaluated you. The flavor text does mention Guardians of Earth, private space stations, players wearing masks, and other superhero comics-esque elements. I googled your superhero name, and apparently it's some kind of mythological giant found in norse mythology, so it is probably legit. I can now understand how you got the idea that we all superheros and power roles. I get the impression that you actually are a power role rather than the cult leader.
Unvote.
That said, I don't think anyone else should claim a power role. I think your theory that we are all superhero-inspired power roles is wrong. From a game balance perspective, if that was true, then we could easily all claim, state our abilities, and utilize our role abilities as a team to identify the cult leader and cultists to win the game easily. For example, if our power roles were Cop, Watcher, Tracker, RoleBlocker, Commuter, Role Cop, Jailkeeper, and Vengeful, then we'd be able to use our abilities together in such ways as to confirm townies and inspect suspicious players. Cultists would have quite the dilemna providing a fake claim too. If they provide one too early, it could end up being a copy of another power role, which would be suspicious and worth investigation, but waiting to provide a role last would also be suspicious. It would be a lose-lose situation for the cult unless they had a series of abilities too that they could use to "prove" their innocence.
I won't be posting much during Tuesday and Wednesday. Real life will be keeping me busy most of that time.