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Messages - Megggas

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586
Roll To Dodge / Re: Wikipedia Article Warfare Revive x3.5 (Estimated)
« on: September 02, 2015, 03:17:14 pm »
((Hey Meggas, why did I lose followers? Didn't I manage to convince them earlier to never harm me?))

((They definitely would have never harmed you if no other player influenced them.  In this case, both you and NAV rolled 10s and got bonuses, so both your action and his action had an effect on them, though your roll was higher.  So some of the followers standing closest to NAV listened to him, since they couldn't hear you as clearly because of his loud singing.  Also, since NAV specifically was trying to instill feelings of freedom, "fighting the man", and not obeying you, the ones affected decided to stop following you to demonstrate their freedom, turned against you, the authority figure, as an way of "fighting the man", and are attempting to hunt you down specifically to rebel against your order to not do so.

See, I carefully thought this all out.  I certainly didn't just forget about that command you gave them from earlier.  *nervous laugh*

Nope, not at all.))

((EDIT: Though to be fair, it probably would have been more appropriate for Beirus to have lost 12 followers only if his roll was lower than NAV's, not higher.  Thus, I've decided that all those ex-followers will suffer a -5 penalty to resisting Beirus' next attempt to control them.) 

587
Roll To Dodge / Re: Wikipedia Article Warfare Revive x3.5 (Estimated)
« on: September 02, 2015, 12:16:35 pm »
"Hey, actor dude. I'm about to try to beat the robbers up, and I could use some help..."

((How many robbers are there?))

Just 2.

588
Roll To Dodge / Re: Wikipedia Article Warfare Revive x3.5 (Estimated)
« on: September 02, 2015, 11:16:54 am »
To kill or not to kill, that is the question...that nobody wants to answer.
Roll Ten

Outside the sports store, Person decides that it's finally time for battle.  He looks for a form of transportation (6), and sees a taxi approaching.  After waving down the taxi, Person gets in and tells the driver to take him on a short drive around town (10).  The taxi cab driver happily obliges.  As the car passes by several places, Person keeps an eye out for other combatants (9), and sees Andres parking his bike outside a gun shop.  Person immediately stops the cab, pays the driver (9+7) $16, and rushes out to meet Andres.  Andres notices Person, and now both combatants stand face to face outside the gun shop.

Back at the prison, Hawk132 stands face to face with Hiddenleafguy.  Hawk132 knows that staying at this prison is a bad idea, and attempts to leave as fast as possible (5), and he just barely makes it to the door.  However, as he is about to leave, he hears the words of Beirus' psychological manipulation (9vs7+3+3+2+2-1), and is persuaded to try to commit suicide via english dancing!  As Hawk132 begins his attempt to dance until dead from exhaustion, Hiddenleafguy pulls out a gun and fires at Hawk132 (10vs3+2)!  But, Hawk132 accidentally dodges the gunfire thanks to his rapid movements and fervent dancing.  Minutes later, 18 of Beirus' other followers enter the lobby.  As they see Hawk132, they begin sharpening their blades and prepping their dancing shoes menacingly.

On the other side of town, Nunzillor stands in the bank with a gun pointed at his head.  Knowing that he has to act fast, Nunziller begins performing the starring role in a play he personally wrote, called "Death of a Bank Robber" (2+3+2vs6).  The other captives in the bank begin applauding, but both robbers appear to just be confused.  High art might not be their thing.  The robber holding the gun decides to just push Nunziller off to the side. He takes a seat in the corner with the other hostages.

At the prison's control room, Beirus ignores his failing voice and once again starts talking and utilizing his many abilities.  He tries to manage his followers despite NAV's musical rebellion (10+3+3+2+2-1vs10+3+3), but 12 of his followers have rebelled against him!  While he is successfully able to lead his other 18 followers to the prison's lobby, the rebels have split up and begun searching the prison.  They're looking to kill the "Man", and they're convinced that's Beirus!  Beirus quickly locks his door.

At the museum, H4zardZ1's heart finally fails him.  He collapses, dead.  At least he died after finally completing his dream of seeing over 40 types of beetles.  The janitor stumbles upon the body, but turns around and walks away, pretending he never saw anything.  He's had a tough week as it is.

At the general merchandise store, Andres is dissatisfied with his lack of proper weaponry.  He asks the cashier for directions to a gun shop (2), but he just ignores Andres, instead texting with his phone.  Frustrated, Andres leaves the store and rides his bike around town as he tries to find a gun shop himself (9).  To his surprise, Andres actually manages to find a weapons shop specializing in the sale of tactical firearms.  As Andres parks his bike outside, he walks up to the door of the shop, but is stopped by Person.  Person looks eager for a fight! 

Back at the center of the prison, NAV realizes that following orders just isn't part of his style.  As Beirus begins talking again, NAV starts singing an epic punk rock song about freedom and rebellion against the "Man" (10+3+3vsN/A), completely breaking free from Beirus' influence!  Since NAV was too busy loudly singing, he couldn't hear anything Beirus was saying!  Beirus' other followers listen to both NAV and Beirus (10+3+3vs10+3+3+2+2-1), and 12 of them immediately join NAV's punk rock concert.  They are so moved by NAV's words, that they begin chanting "BRING DOWN THE MAN!" as NAV finishes the song.  While the rest of Beirus's followers leave to find Hawk132, the 12 punk-rock enthusiasts split up to search for Beirus and bring him down.

Back at the prison's lobby, Hiddenleafguy begins experiencing inner turmoil as he hears more talking from Beirus.  He tries to fight Beirus' influence to pledge loyalty to Hawk132 and plot how to kill Beirus (3-3vs3+3+2+2-1), but is completely consumed by his obedience to Beirus, unable to break his mental hold.  He tries to shoot Hawk132 (3+2vs10), but Hawk132 dances out of his aim and the bullet whizzes by him, missing completely!  Moments later, 18 of Beirus' other followers enter the lobby, ready to slice up and dance all over Hawk132!

Meanwhile at the bank, one of the hostages mentally prepares herself for battle.  She's sick of criminals doing whatever they want, and she intends to put a stop to it.  Twinwolf watches the bank robbers closely, ready for action.  Twinwolf has joined the battle!

Spoiler: Hawk 132 (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: Nunzillor (click to show/hide)
Spoiler: Hiddenleafguy (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: NAV (click to show/hide)
Spoiler: Person (click to show/hide)
Spoiler: Twinwolf (click to show/hide)
Spoiler: *Notes* (click to show/hide)
Spoiler: *Speed Rolls* (click to show/hide)

589
Attempt to decrease the goo bear's sight and hearing to 10%.  If the goo bear's immune to my abilities, then instead take a gun, amplify my own sense of sight to 500%, and try to look for weak points on the bear.  Shoot those weak points if I find any.  If I don't have a gun, instead amplify Fridge's sight to 500% while he looks for weak points to shoot.

590
Roll To Dodge / Re: [Experimental] Question: Angry panda
« on: September 02, 2015, 06:56:40 am »
Slowly sneak toward the crazy guy and the monk. Observe them carefully.

591
Roll To Dodge / Re: Roll to spend points
« on: September 01, 2015, 10:01:48 pm »
(Is it bad that I totally forgot that I have points to spend?  Editing previous action)

592
Roll To Dodge / Re: Roll to spend points
« on: September 01, 2015, 09:31:54 pm »
Play with Whiskers as we await the end of the universe.  Spend all points resisting the urge to cry.

593
Roll To Dodge / Re: Argon: A team vs team Prison Break RTD (Turn 3 of 30)
« on: September 01, 2015, 04:49:13 pm »
Where are all these people coming from?  :P
Heh, not from nowhere.  Every person that you met, and will meet, was spawned at the beginning of the game, on turn 0.  No new characters have been spawned since then.  Any player joining the game after turn 0 just replaces one of the NPCs.  To make sure I don't forget where each NPC is located, I have my own secret map which includes the locations of all the NPCs and players.  There probably won't be any new NPCs spawned unless one team entirely wipes out the other team.


In other news, I removed Spiderking50's reservation, since he hasn't been seen since before the game started.  There's now an empty guard slot available to anyone who hasn't already joined the game.  Just provide a character sheet.

594
Roll To Dodge / Re: Special People: Everybody Lies
« on: September 01, 2015, 10:35:31 am »
John turned to look at George.  "Speaking of socializing, don't think I've seen you around here.  I'm John.  I've been here long enough to know that you'll be okay as long as you don't take things too seriously."
"So, you're John, huh?  My name is George.  I'm new here."

While I wait for something to happen, close my eyes and wish for the ability to play Tetris in my mind while my eyes are closed.

595
Roll To Dodge / Re: Wikipedia Article Warfare Revive x3.5 (Estimated)
« on: September 01, 2015, 10:24:02 am »
Still waiting for actions from Nunziller, NAV, and Hiddenleafguy.

596
Roll To Dodge / Re: [Experimental] Question: Angry panda
« on: September 01, 2015, 10:21:55 am »
"Uh, hello? Child? This is Joe... I am sorry about scaring you.. I just wanted to serve my king. Please come with us young one... Once you are part of our kingdom no one messes with you... without going through me first... and I make excellent fur coats."

Speak.

Sonny peaks out his hiding place and says:
"Are you really sorry?  Why are you so weird?"

597
"This day just keeps getting better and better...."

Retreat with the professor.  As we retreat, attempt to amplify the sight of both Fridge and Newton to 200%, so that it will be easier for them to target any creatures pursuing us.

If amplifying their sight doesn't help, then instead just use a gun to fire at anything pursuing us.

598
Roll To Dodge / Re: Argon: A team vs team Prison Break RTD (Turn 3 of 30)
« on: September 01, 2015, 07:35:58 am »
"So, Harold...umm what happened? Are you alright?"

((Just checking: My communicator's '4 messages' refer to 4 unread messages, not that I can only send 4 messages for the entire game?))

(Yes.  You can play those messages if you want.  I edited the first post awhile back to give more details about how the communicators work.)

599
Ok, I rushed to get this update out before I lost access to my computer for 24 hours, so expect typos.

Turn 3


Kusil (Tomasque)

1. Write a message in blood on the ground: Pertct Armry! Argn in Lbry?
2. Take nearby flashlight and point it so it illuminates my message.


EDIT: So did I just kill one and incapacitate two actual players?
   Also, reserving a spot for a new guard character sheet.
<Endurance=3+1-2>
Despite your best efforts, you just can't coordinate well enough to write anything.  You feel dizzy.  There's too much pain.  Your senses are shutting down.  Everything becomes silent as you close your eyes and fall to the ground.  Your final thoughts fade from your mind.  Why did it have to end like this?  You were skilled.  You were talented.  You were so powerful...

...but you were still human.

<YOU ARE DEAD>

Attributes:
[Terrifying]  Your displays of physical prowess frighten your enemies.  If your total roll for any combative action is 6 or higher, all nearby enemies receive a -1 penalty to any combative actions directed at you during the next turn.
Status: Dead (Game Over)
Inventory: Bloody Guard Uniform, Bloody Communicator(Silent, 4 messages)



Harold (FallacyofUrist)

"Nace tooth ye got thar! Real shiny, it is! Anymaybehow, this door is ratha secure. I'm going to check da others. Be on da lookout, yes?"

Harold steps past the man with the gold tooth, stepping on his toes in the process, promptly heading over to one of the other cell blocks.
<Agility=4-1>
<Awareness=2+1>
As the new guy is about to speak, you interrupt him and say:
"Nace tooth ye got thar! Real shiny, it is! Anymaybehow, this door is ratha secure. I'm going to check da others. Be on da lookout, yes?"

The new guy's expression changes to one of confusion.  He doesn't seem to understand your "accent".  Probably not the sharpest tool in the shed.  As the guy opens his mouth to speak once again, you quickly walk past the man, stepping on his toes as you go by.  He yelps a bit, and looks at you with an annoyed expression on his face.  Yep, that should teach him the importance of proper dental care.

You continue east toward the library, ignoring the meaningless drivel being spoken behind you.  As you walk into the library, you see several guards standing around with their flashlights on.  They seem to just be waiting.  There's bookshelves lined up against the walls, and several tables and chairs placed throughout the area.  The library is actually looking a little cluttered, with books and garbage thrown haphazardly onto the floor at several places.  There's also dust on top of the bookshelves too.  Well, it seems some people are just too lazy to clean up after themselves.

As you're critiquing the library's cleanliness, one of the guards approaches you.  He's wearing a priest's robe over his uniform.
<Recognition=2-1+2>
The robe makes him stand out.  You've definitely seen him around the prison before, though you're not sure if you've ever officially met.

Attributes:
[Excellent Aim] +1 dynamic bonus to firing a Ranged Weapon.  Gain a +1 to your roll if your total roll is 4 or less, +0 if 5, and -1 if 6 or more.
[Loathed] All allies hate you for being such an obnoxious actor wannabe.  Any action toward allies requiring their trust or cooperation suffers a -1 penalty.  Some allies might even be eager to betray you.  Don't expect them to help much.
Status: Normal
Inventory: Guard Uniform, Communicator(Silent, 4 messages), Flashlight, Dazzler (100 uses), Paintball Gun (12 pepperspray pellets), Taser (11 uses), Tranquilizer Gun (4 darts), Pistol (6 Rubber Bullets)



Gilbert (Ruludos)

"Hey, guys, I'm getting a creepy feeling about this."

Gilbert points to the sickly-green lighting.

"We might want to go see what's happening. These prisoner's aren't going anywhere right now."

((Thanks for all the hard work! Don't worry about the update speed so much, we're not going to lynch you over such a silly thing.))
(Thanks :) )
<Charisma=2>
The other guards look toward where you're pointing, but seem confused.  You look back to the east and squint, but notice that the dim green lighting is gone.  The older guard stares at you and starts speaking up:
"What are you pointing at, Gilbert?  It's just a dark walkway.  Lad, you're probably just seeing things.  The night can disrupt-"  The female guard suddenly interrupts.
"Hey boys, has anyone else been checking the communicator?  Some girl said that Argon is trying to escape.  Think it's legit?"
"Bah, young people and their unbridled imaginations.  Of course it's not true.  This isn't the first time that the power's gone out.  I remember back in 97', this place was powerless for over twenty minutes.  It wasn't some secret scheme, just the dang rats chewing on wires.  The power should come back on any minute now.  The maintenance crew installed a brand new backup generator over a year ago.  Ask Alan Gibson, he even helped with the installation.  The only people we have to fear are the freshmen guards who might just panic and start haphazardly shooting up whatever they see."
"Oh right, Alan could fix this!  Where is he anyway?  He should know how to manually activate the backup generator.  I'm sick of waiting."
"Who knows?  Just use the communicator.  That's what we have these things for."

<Awareness=2>
You remain standing near the center of the prison, surrounded by cell blocks.  You don't see or hear anything new.
Attributes:
[Self Doubt]Your mistakes and failures continue to haunt your mind and cloud your judgment.  If you roll a 1 or less on any action and experience catastrophic results, then during the next turn all actions you take will receive a -1 penalty.
Status: Normal
Inventory: Guard Uniform, Communicator(Silent, 4 messages), Flashlight(Held, On), Paintball Gun (9 pepperspray pellets), Riot Shield, Rubber Baton



Aria (The Moonlit Shadow)

Ask the others if they recognize the man coming up to us, while picking back up my knife. Be wary for any sudden motions. Stun him if he attacks.
<Awareness=5-1>
The unknown man begins speaking, only to be interrupted by Harold before he can even get a word in.
"Nace tooth ye got thar! Real shiny, it is! Anymaybehow, this door is ratha secure. I'm going to check da others. Be on da lookout, yes?"
The man tries to speak again, but instead lets out an "Ouch!" as Harold rushes past him, stepping on his toes.  Which was obviously on purpose.  Rude, confusing, careless, and pointlessly hostile.  Yep, classic Harold.

As Harold thankfully leaves your sight, you decide to ask Dina and Tim if they know this guy.
<Speech=4>
You look toward them and say, "Hey, have either of you met this man?  I sure haven't."  As you speak, you swap out your flashlight with your Swiss Army Knife.  The flashlights held by Dina and Tim provide more than enough light, so you can see fine.
In response to your question, Dina and Tim both look at each other for a moment, and then back toward you.  Tim shakes his head, while Dina shrugs.  As you tighten your grip on your weapons, the man nervously speaks up again.
"Hello.  My name is....Bowie Jameson.  I'm kinda new.  I, uh, started working here a couple weeks ago."

<Memory=3>
You try to remember.  You vaguely recall new staff arriving a while back, but you're a bit fuzzy on the details.  You're pretty sure it was only two or three people.  At least one of them was a woman.  As you stare at "Bowie" and think to yourself, you hear a new voice come from behind you.
"I can vouch for him"
You turn around and see another man standing a few steps to your west.  He's wearing a guard uniform and his flashlight is off.  He has dark brown hair, hazel-colored eyes, and stubble along his chin.  His hair is combed in such a way as to cover up his bald spot.

<Recognition=6>
You have definitely never seen this man before, though he does remind you of Dr. Stevens, your dentist.  He had a comb-over just like this guy.  It's a shame he was charged with fraud.  Hopefully you'll see him again one day.
The new man continues talking.
"My name is Archie Rowles.  Me and Bowie began working here at the same time.  We even trained together."
He's speaking in a confident tone.  He seems pretty sure of himself.

Attributes:
[Bored] Wow, you wish your job was more exciting.  You can barely stay focused.  Your Awareness receives a -1 penalty, but after you first enter combat, this penalty is permanently removed.
Status: Normal
Inventory: Guard Uniform, Communicator(Silent, 3 messages), Flashlight, Dazzler (100 uses), Stun Baton (Held, 11 charges), Swiss Army Knife(Held)



Pastor Tom (Tomasque)

Well, it seems like you'll need to reschedule your evening plans.  You arrived at the library twenty minutes ago to just sit down and relax with a piece of fine literature, Culture and Society by Raymond Williams.  Your career keeps you busy, but you've been waiting for an opportunity to brush up on your cultural studies.  The prisoners here come from a variety of different cultures, so the knowledge could help you personally connect with the prisoners and make their last rites more meaningful.  However, as you were reading, the power went out. Other guards immediately rushed out of the library or called for the Warden, but you instead sat patiently for the lights to come back on.  You thought that you could keep reading by using your flashlight, but it's not easy to focus.  The other guards in the library are too distracting.  It reminds you of home.

It's been five minutes since the power went out.  You calmly stand up out of your seat, navigate to one of the bookshelves, and place your book back in it's rightful place.  After all, you don't want to have any trouble finding it next time.  You hear quite a racket coming from the cell block west of you and you turn your gaze in that direction.  You see a guard, who you immediately recognize as Harold, walk into the library from the western door.   The other guards are looking at Harold with hatred in their eyes.  You take a deep breath to fight back your bitter feelings toward Harold and walk toward him.  At a time like this, it's best to be cooperative.  Something odd is definitely happening, and you suspect Argon might be involved.  Time to find out.

Goals: Survive.  Identify where Argon is and prevent his escape.

[Character Creation Roll = 5]
Major Advantage: [Wisdom] Knowledge is the greatest weapon, and you know how to wield it.  All actions you take come with an additional Mental roll, and if the Mental roll is 5 or higher, then your action receives a +1 bonus.
Status: Normal
Inventory: Guard Uniform, Communicator(Silent, 4 messages), Flashlight(Held, On), Paintball Gun (9 pepperspray pellets), Gauze Bandages, Riot Helmet, Handcuffs
Note:  Since your Mental stat gives you a +2 to mental rolls, that means that you'll get a +1 to an action 66% of the time.


Map


H = Harold
G = Gilbert
A = Aria
T = Tom
Ignore the K on the map.  I forgot to remove Kusil.

Spoiler: Criminal Turns (click to show/hide)

600
Roll To Dodge / Re: Special People: Everybody Lies
« on: August 31, 2015, 11:22:22 am »
((Hm, ya.  John could just provide every member of the team with armor and weapons.  Can John make fire extinguishers?  George could really use one of those))

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