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Messages - Ygvir

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16
I have occasionally used the stocks screen to zoom to an item I don't own in order to determine where it is but most of the time I'd rather not have them around. I don't think I would miss them if they weren't there.

17
DF Modding / Re: [Reaction] Burn wooden object to ash
« on: July 13, 2015, 11:56:09 pm »
Putnam - I'm trying to burn things like furniture... I'm pretty sure that only works for logs.

18
DF Modding / Re: [Reaction] Burn wooden object to ash
« on: July 12, 2015, 01:08:36 pm »
I tried both ways and I have success.

Using scamtank's method I have this

Spoiler (click to show/hide)

Edit: Use the following reaction instead or your burner will take barrels full of booze (or whatnot) and turn them to charcoal. I would recommend that you manage this reaction with a stockpile anyway to prevent burning masterworks. It will burn any wooden object to make one bar of charcoal.

Spoiler (click to show/hide)

This works exactly as intended. When I used the method suggested by Quietust

Spoiler (click to show/hide)
I get a weird effect. The first round of reaction goes exactly as intended. However, on the subsequent reactions my worker proceeds to grab the existing bar of charcoal in the kiln and make hundreds of bars of charcoal from it, very odd. (I think he might be making exactly 150, due to the material size?) I'm sure I've screwed something up.

Now I'm trying to make the other reaction I mentioned above - burning cloth to ash. I tried this

Spoiler (click to show/hide)

But it still seems to grab any wooden object and make ash... Maybe I have the wrong token for soft items?

Oh, one more thing... is there any way to restrict this to items of a certain size?

Thanks for all the help!

19
DF Modding / Re: [Reaction] Burn wooden object to ash
« on: July 11, 2015, 08:54:32 pm »
Quietust - that is obviously the most elegant solution. Can I modify a WOOD_TEMPLATE without a world regen?

I was hoping to mod it into an existing game (that's why I'm using the MAKE_WAX_CRAFTS reaction).

scamtank - It does seem like that ought to work.

I'll try both of these ideas it later today or tomorrow when I get a chance.

Thanks  for all the help!

Edit: spelled Quietust correctly. I can't believe I screwed it up... I blame muscle memory.

20
DF Modding / [Reaction] Burn wooden object to ash
« on: July 10, 2015, 03:13:24 pm »
I'm trying to make a reaction that will allow me to take my low quality furniture and other things (like elven crafts, etc) and turn them into useful ash (or charcoal). Here is what I've tried.

[REACTION:MAKE_WAX_CRAFTS]
   [NAME:Burn wooden object to ash]
   [BUILDING:KILN:CUSTOM_P]
   [REAGENT:A:1:NONE:NONE:ANY_PLANT_MAT:WOOD]
   [PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
   [SKILL:WOOD_BURNER]

Unfortunately, my little workers will happily take my ANVIL (no, it isn't wood) and turn it into ash. While this is hilarious, it isn't quite what I had in mind. Can anyone give me a hand?

While I'm at it, I'd also like to do the same with cloth goods. I'd also like to be able to limit it by quality (I suspect this isn't possible but I thought I should ask) and perhaps require a minimum size - to preserve a little realism.

21
This is really quite amazing...

However, I'm trying to test it on Linux but I'm running into a snag. I've got DFHack r3 and I loaded RemoteFortressReader but when I run ArmokVision all I get is a blue screen with New Text up in the corner. Any idea what I'm doing wrong? I have a map loaded (through Lazy newb pack but I don't think that should matter) but it appears like ArmokVision can't communicate with DFHack.

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