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Messages - UristMcTruman

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18
I added a 0.34.11 plugin to the download page, if anybody wants to try it with their old forts.

OH MY GOD OH MY GOD OH MY GOD! THANK YOU SO MUCH! IT WORKS!

Spoiler (click to show/hide)

You are awesome, man.  :'D
I can't wait to see the next updates!
 

19
Spoiler (click to show/hide)
Well, it surely looks... Promising. O_O

20
Thank you very much! I will try to do this without setting my computer on fire. :D

Edit : Fire has been set. I'm gonna cry. After a few hours trying to make the whole thing compile on Windows, I give up. Why compiling can't be simple?!   :-[

21
Thank you for your answers!

The remotefortressreader plugin would need to be built for version 34.11, then it'll work, mostly.

I know nothing about C++ (I'm beginning with Lua and Python) ; in the plugin source code I saw the following lines
Code: [Select]
#define DF_VER_040
//#define DF_VER_034

So, another stupid question: suppose that I change those lines to have something like:

Code: [Select]
//#define DF_VER_040
#define DF_VER_034

Will it work if I compile the code, rename it to "remotefortressreader.plug.dll" and add it to the "hack\plugins" folder of my 34.11 version of the game? Right now, I feel like a monkey trying to tweak a combustion engine. :-/

22
I recently discovered this visualizer, and I don't even have the words to tell how it is awesome. *_*

I have two -probably stupid- questions (I apologize in advance for my terrible English):

- Is there a key to make it render the z-levels situated above the camera (to take a screen of a building from a street, for example) ?

- Is there ANY way to make it compatible with version 34.11 ? If yes, my life would be complete. I have an old above-ground fortress that I would love to see with this marvel.

Thank you very much! :D

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