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Messages - peasant cretin

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841
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 26, 2016, 05:21:13 pm »
Yup I just regenned too. Added in a bookbinding reaction as well as a brewing reaction. I think this time around the new axedwarf, Feb Steelchannels, will be completely subterannean. He'll probably end up drinking muddy water at some point just to get in all that good gut flora. Never played dwarven ranger underground before.

842
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 26, 2016, 03:22:25 pm »
Regen the world! The modder in you says regen.

843
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 26, 2016, 02:54:12 pm »
Just spent some time working out modding bugs with clothesmaking reactions, most to no avail. Odd thing that keeps on happening. One piece of cloth for some reason is infinite cloth. Leather and wool are easily consumed, but the cloth, the cloth stays on like a ghost.
Spoiler (click to show/hide)

Cog Applebins the Good spent his time milling around the underground highway playing at being hunter. He's gathered some skins, tanned them, and is wondering if he should make a trip to a human town to set up shop--unfortunately from a tavern room. It'd be unlicensed to say the least.

844
Quote
Re: Do you punish your dwarves for random things?

Not unless their behavior is destructive, otherwise it's: "Everybody has their own way of life."

845
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: March 25, 2016, 06:51:53 pm »
I was trying to condense 3 reactions for making coats (of different material) into 1 coat reaction by having a reagent with multiple material tokens. Something is gravely wrong here:
Spoiler (click to show/hide)
Not possible?


846
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 24, 2016, 04:43:05 pm »
This Mafol can't seem to find any tankards in any of the meadhalls/bandit camps he's visitied. Really a shame. He's walking around with a granite mug instead. He's also strangling his way southward to some titan shrine and he was given a very odd name "the glorious incidents of guards". I think next time I'll add a few words to the dwarven lexicon just to get those common medieval descriptors: Dodok the Fair, Urist the Wise, etc. Most of the names for the "the" field are made to fit with the "of" field. Fewer are set to be standalone "the's". An easy fix.

847
DF Suggestions / Crafting/Installing Shop Signs
« on: March 24, 2016, 04:25:47 pm »
This would be useful when taking over an abandoned shop, or if you set up your own roadside hut.

848
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 24, 2016, 02:21:51 pm »
Yesterday made a dwarf peasant wrestler to muck around with 2 new interactions: crafting skull helmets, making bone arrows.

Mafol changed his profession to naturalist as his aim was a little hunting, some bandit removal, followed by some sort of crafting. Normal dwarven forestry.

His first act was to travel to a hamlet to pick up a shield. Afterwards he got in a little mat time with the local cyclops followed by 3 human bandit camps. The total stat gain from the cyclops was minimal as 2 spear strikes removed the charge, its speed, and consciousness. There was a choke to finish and so, everything still at novice. Wrestler skill improves to adequate after the first 2 human camps, but the real gain in stats was against a carp in a river. Normal fish fighting: first grab, grab, grab, grab, then stab away. When the weapon is lodged, instead of auto-attack to dislodge, interact with the spear. Interaction for removal has a much higher tick count and given the lower speed this dwarf has in the water, shield moves from novice to adequate. It's just the abbreviated rogue version of what grinders do (grab critter, lie on ground with several shields, macro). Haven't done this since 34.11.

If only Mafol could title the book he'd write. It would be called, "I Remembered Fish."

849
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 23, 2016, 07:28:30 pm »
I was thinking more along the lines the cloth should have been on the body like a bib. Not all dwarves have table manners.

So they're like bibs for your hands. Because why would a dwarf need a normal bib when they have a beard?

A dwarf's beard is more like another arm. It holds things like goblets, mugs and tankards. Not for wiping. It's also a winter sweater.

850
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 23, 2016, 06:44:05 pm »
Was playing around with a crafting reaction for making clothes and noticed you can wrap cloth around your hand:

I've tested it before, it seems to have mimimal bearing on combat. Arena-testing you'll see combat logs mention gloves when you injure the hands, while I've yet to see cloth wraps get cited. ;w;

I was thinking more along the lines the cloth should have been on the body like a bib. Not all dwarves have table manners.

851
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 23, 2016, 06:28:24 pm »
Was playing around with a crafting reaction for making clothes and noticed you can wrap cloth around your hand:

That's on top of two pairs of gloves and the one pair of mittens. How odd...

852
I've been mucking around with more modding while waiting for 42.07 lately. I really do wish there was a way to control what populated mead halls/warehouses by say %. Modded in a tankard and spent a good 30 minutes yesterday searching through hamlets looking for one.

I also included the jug which is what it was modeled off of. A 4 unit container from the original 16 unit.
Spoiler (click to show/hide)

So yeah. I'll probably build a roadside tavern. Add in some reactions to make barrels and booze once there's access to all that wood. Easier to craft tankards and the cabinet they can be stored in. Maybe have a bowyers shop right next to it.

853
I guess coins make great missiles.


We should trust One Piece's Ruluka Island Arc:

854
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 21, 2016, 05:40:14 pm »
Madness. Those ideas go quitye well with combat in general honestly. Not quite worth a new thread. >w>

This is true. With the right flavor you could do a human weapon thread like https://en.wikipedia.org/wiki/Half-sword or https://en.wikipedia.org/wiki/Ringen. It's all known stuff, just not compiled by anyone for Adventure Mode.

855
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 21, 2016, 05:21:13 pm »
True. That's why I picked human-flavored names for those, since it fits in more of a medieval swordsmanship approach to martial arts rather than unarmed. :V

I think you should make a thread about a human based martial art, weapon or open hand with those techniques.

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