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Messages - peasant cretin

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856
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: March 21, 2016, 04:53:16 pm »
Huehuehue, no love for my insane observations. o3o

The Iron Heart is somewhat covered in Ikorottan (Warrior Mind)'s 4 points of weakness.

The Swift Arm is throwing a weapon/ammo.

The Rightteous Hawk is covered in Ikorottan (Warrior Mind)'s 4 points of weakness.

The Last Sword is weapon based.

Not clear about The Blunt Spear.


But yeah, if equipment usage was okay, I'd have added the xploity Zágod Rifot (Grip Block).

857
The character creation section in the quick start guide is a good read. This thread talks a bit about throwing. As to equipment, it's best to experiment with what may work for the playstyle you're going for.

I wouldn't recommend grinding. Being more powerful than you need to be versus your opponents will allow you to overlook things in combat that require close attention. Grinding will let you coast at the beginning, and for many people it makes them inconsistent. But, if you like grinding and being OP is a goal, then you should go for it. You can learn top down, but I think that's a harder road to travel.

858
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 21, 2016, 03:55:10 pm »
I brought a demon home with my first adventurer ever, Urist Legendbreaker the Heroic Shred of Crying, Mr. McLegendary. When I retired him at the site to switch to fort mode the demon left and went back to the fort I got them from, and apparently declared war on my civ so that's nice I guess.

The (b)romance was over. Or there was a dispute over dwarven rum.

859
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 21, 2016, 12:07:35 am »
Mafol Windshot went for fights 1-4: ettin -> ettin -> goblin wrestler (this could not be avoided as a reindeer leather quiver of unimproved quality needed to be borrowed from the camp) -> brush titan who shoots webs. The brush titan was made of coral which took longer than most to shoot down. It's been a while since weather interfered with archery, but it caused the encounter to last for several days and it took over 225 arrows to bring down. The bowdwarf skill went from zero to professional in one encounter. This is not good for simulation to have that type of jump. It's be nice if Toady capped stat gains per fight to slow growth.

Later he skipped town as bandits kept interrupting the essay he was trying to write. Somehow in all three instances, Mafol managed to sneak away without having to harm them.

860
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2016, 06:54:20 pm »
What sucks tho is that since only one race has access to harpoon guns I'll run out of ammo soon since I'm going into foreign territory. Gotta pick up some crossbows and shredders soon.

I think you need to mod in a reaction next time, that allows you to create harpoon ammo, perhaps only stone tipped, but it's ammo nonetheless.

EDIT: And it seems the grab-and-slam tactic is way more reliable at killing them anyway. Uses their weight against them, like a lethal version of judo.

Ura-nage on the sidewalk sounds pretty lethal: https://www.youtube.com/watch?v=NYekeDRoFC4 <--- how could you not love pick ups?


Meanwhile I'm doing the usual start-up crafting. Attempting to craft a mastercraft mountain goat leather backpack this time as I've never gotten a backpack to mastercraft level.

EDIT: YES! Mastercraft backpack crafted, gained and achieved. A thing I've never gotten to be crafted before.

Very nice!


---------------------------------------------------
EDIT: Looking at the raws for Advcraft, I might have to work in a clothing breakdown so it's easier to make jacks, as all there is is leather + cloth + thread. Would have to head back to a fort to pick up the cloth. Also didn't put in the tan leather reaction so I can't do that on the fly. Mafol Windshot just spent the last 45 minutes milling around a hilllock cluster looking to pick up the right jack type. He's wearing a wolf leather padded jack, but something about that seems too furry. Elk bird is nicely dwarven and these hilllocks have quite a few elk bird leather coats. It's silly, but sometimes you have to live for silliness.

861
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2016, 04:58:21 pm »
I'm curious about the descriptions you're getting. If you have the time/chance, it'd be great to see.

Uh, the usual: "She is gigantic with incredible muscles. Her skin is dark pink. Her eyes are heliotrope." and in the main adventurer's stats menu it's "Large for a drogoth female".
From what I've understood the broadness seems to affect fat levels too, way too much if ya ask me. Hence the fat needing to be removed from the race (seriously.. 49Γ of fat!??). Now she's just a few fractions slower (due to bones and muscles) but also a lot lighter and yet slightly stronger than before.

Or you had something else too in mind? ???

I was just wondering what you were getting. An unmodded dwarf with high strength can get:

Large and muscular (must be tall and broad)
Tall and muscular
Broad and muscular
Tall, thin and muscular
Muscular
Wiry
Stout muscular body (short and fat, or "thick"?)
Short and muscular
Small and muscular

The range of description available is because no one thing is the median. If say broadness was the highest across it would never get mentioned I believe.

862
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2016, 03:37:47 pm »
That's why I love finding ettins. They take a long time to bleed out and are large enough to not get body parts pulped easily, but since they don't go unconscious and oftentimes get crippled so easily to not pose a threat, they're wonderful for upping weapon skills.

Agreed. I think for a peasant, the first 2-4 fights should be ettin (or till shield is competent/skilled lvl), then non-web/non-fire titan the rest of the way for the best/safest stat yields. It's not organic or narratively sound, but the stats! The tasty stats! It's the rogue version of wrestling a horseshoe crab on frozen beach macro.

863
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 20, 2016, 03:10:23 pm »

This is quite an old one for me, I'd really appreciate it if someone took the time to draw it.

I usually clean these up a bit more before posting (hah).


Love the drawing. Nice and casual like Untrusted mentioned.

864
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2016, 02:57:25 pm »
Just today I re-created my adventurer as I had a look at/altered the raw for a few days now and I've added some extra lines to define thicknesses of joints and limbs and even lower spine, middle spine, neck (upper spine) and head including the basic head and neck. Fat has indeed been abolished completely and the only insulation now are the muscles and a tad from bones. Even though I removed fat, I prefer to think that a drogoth just has so low amount of it that it might as well be absent. Screw fat and having to deal with character getting fat and slow from food, it's an acceptable realistic touch for other races but not for a drogoth.

I'm curious about the descriptions you're getting. If you have the time/chance, it'd be great to see.


Huehuehue. Does being nauseous, winded, or unable to stand affect skill rolls? Because I've noticed that doing all of those is not only my preferred way to make a hydra killable, it also seems to make their attacks miss reliably in addition to not spamming them as often. :V

Not sure about skill rolls but they definitely make you slower, which definitely has an effect on combat.

Those are all nice things that make the ettin so workable and easy. Why would one pass up [DIFFICULTY:5] xp as first xp? The ettin must be one type of grilled meat from the stat world. Maybe not the best cut, but still tasty.

865
DF Adventure Mode Discussion / Re: Should I play as a peasent or...?
« on: March 20, 2016, 02:42:28 pm »
I'll echo Orange Wizard. It's best to experiment and see what you like best. Whatever you choose, you'll figure out the rest along the way.

866
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 18, 2016, 02:27:03 pm »
Once in 40.24 when using a war hammer? Or maybe I'm just seeing your kill and thinking war hammer not club. Pretty nifty.

Weird because I can't ever recall managing that with a proper vanilla blunt weapon. Then again I likely gave up upon fracturing the skull once back then, instead of continuing until I got some grey matter scrambled. XP

I'm not sure it happened. I did do a few demigod runs with the war hammer and one with a morningstar in 40.24. My memory of it was that there was pulping involved. Beyond that everything's fuzzy. You could say every fight is just the same fight.

867
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 18, 2016, 03:51:47 am »



Ask yourself, when the last time you killed an ettin via brain damage?

Once in 40.24 when using a war hammer? Or maybe I'm just seeing your kill and thinking war hammer not club. Pretty nifty.


I strongly suspect the animals in the keep are actually considered hearthpersons.
I also learned, by telling stories about her, that my lady developed an obsession with extending her own life by any means about 31 years ago.
My companion, Am, also booed loudly when I told a story about how he killed a night creature. Apparently I didn't mention the part where he was fearless, took it on by himself, and didn't break an arm in the process.

The immortality, it's alarming yes. Maybe Am's just a quiet professional? Not everyone wants to be a celebrity.

------------------------------------------------------------------------
EDIT
------------------------------------------------------------------------

Nothing like channeling through darkness with 3x3 visibility while looking for a fortress entrance.
Spoiler (click to show/hide)
Mafol feels it's a shame how [LAYER:UNDER] secures the A: slot on the view screen and not non-armor rating [LAYER:OVER].

In the end of course wadding through darkness was well worth the trip:
Spoiler (click to show/hide)

I haven't been back to the Bim world in over a week. I guess he and Nisa, Tunik, Niri and Thob will just idle out until I throw out that region folder.

868
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 17, 2016, 03:57:51 pm »
so decided to run a serial killer fort in hopes to push the time to test ghost adventurers.
also learn that legendary dwarves don't drown in water, so I basically lock 1 of my Legendary Dwarf adventurer up in a 3x3 tile sealed off flooded room to Starve and or dehydrate to death in hopes of figuring out if I can play as that adventurer as a ghost.
the rest of the dwarves just set up a open tavern that lures in humans to the slaughter disarming them first so that I don't lose too many dwarves doing this stunt as I need someone alive to keep the fort running once the chosen one dies.
built a basement to store their bodies so none of humans get wise to the act.
all done in the dark ages mod.

You're definitely this thread's mad scientist :D

869
DF General Discussion / Re: How the outside world sees us
« on: March 16, 2016, 12:47:23 pm »
I find DF, like KoL, are the products of personal vision. They fit into Raph Koster's view of games as art. This is not to say you can't have a collective vision, like the Wong Kar-Wai/Chris Doyle/William Chang combo, but most of the time work done by a group groping for breadth like (insert name of gaming company/hollywood studio) won't have the right feel because the overriding concern is money. The world always sees that sort of thing as odd. Once you become accustomed to the idea that the considered normal is perhaps only worthwhile to those who would pursue it, everything becomes clearer.

870
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 16, 2016, 10:56:37 am »
Fun, but also maybe not quite right. If your diet has to be kosher, then this isn't for you. I kind of gather that dwarves eat funk.

And drogoths seem to eat hearts of their kills. They don't need to eat or drink or sleep and they don't get dizzy, stunned and over exerted. Why I've decided to eat someone's heart.. not quite sure, feels like something they'd do I guess. :-\ I would like for them to get hungry and thirsty and sleepy but MUCH slower and if they need to sleep then only for about 2-4 hours max, if I only knew or the game had the ability to alter how long a race needs sleep and how much time it needs before eating and drinking.

Mafol has been eating the hearts of enemies, since, well, there's no one around to suggest otherwise.

Drinking has been pretty fun with advent of the Tavern Arc. Food would be too if you could cook, and if eating cooked food imparted some interesting syndromes/buffs. But cooking would have to use fire which you can't harness right now. Random_Dragon also mentioned something about reactions and cooking resulting in crashes.

But yeah, I encourage you to remove [NO_DRINK]. The boozing is good stuff. Maybe you could also mod in drogoth-specific booze. I haven't worked with modding syndromes, or using booze making, but it'd be interesting to play around with.

It's just a force feed decision multiplier where you wrestle the mechanics.

In other words, a skilled enough wrestler can put the game mechanics into a chokehold.

A skilled enough wrestler/shield user can definitely RNC the game.

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