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Messages - utkonos

Pages: 1 [2] 3
16
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: April 05, 2016, 04:56:28 pm »
Hello there!

Everything is finally done!
Without further ado, here's release update 1.0 (aka not WIP anymore!):
- new font (havily inspired by Dungeon font) and UI design
Spoiler (click to show/hide)
- lots of changes in overrides_plants.png
- a lot of bugfixes, clean ups and tweaks

All game graphics should be done at this point, so if you find anything strange, please let me know.

I will update first post shortly.
PS: Done

17
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: March 23, 2016, 06:55:23 pm »
Hi again! I hate to doublepost, but it's probably worth.
Here is a last update before release (0.98):
- changed graphics for remaining underground creatures (all creatures should be done at this point)
Spoiler (click to show/hide)
- lots of changes in standard.png
Spoiler (click to show/hide)
- new tiles for tracks (finally!)
Spoiler (click to show/hide)
- a lot of bugfixes and tweaks

I've fixed all issues I know about/able to fix. Please tell me if you find any new bugs or just want to suggest something, so I can fix it before release.
Last thing I need to do is Text font. I don't really know how much time will it take tho.

18
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: March 13, 2016, 02:18:43 pm »
Any chance you could somehow differentiate between lead, iron, pig iron and steel bars? Currently they all look the same.
I can't do it unfortunately. There's only 3 colors I can specify for all grey metals. Background color isn't used for bars. And, as far as I know, you can't override tiles by their material, so I can't make separate tiles for these metals. Well it's not that bad to be fair, it's pretty hard to distinguish those bars in real life too :P
However, if anyone knows a way to do it, please tell me!

Nevertheless, as I promised, small update 0.94:
- changed graphics for bugs and snails
Spoiler (click to show/hide)
- some bugfixes

19
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: March 13, 2016, 09:23:58 am »
Hi,

I started a fort with WIP and found a strange looking thing.
Jet doors are completly black blocks.
Limestone doors are fine.
Hi, thanks for your feedback!

Reason behind this bug is that Jet is actually black :D
I made some adjustments, that will mostly affect dark doors:
Spoiler (click to show/hide)
I'd like to know your opinion on that.
This fix will be included in a small update later today.

20
Hi there again!
Found a problem - humanoid (animal persons, dwarfs, humans etc) corpse overrides doesn't work in DF 0.42.06. Other corpses override fine. Problem exists at least from 0.42.05, but everything worked fine in 0.40.24. Tested it on mine Set, SpaceFox and GemSet using manual installation and LNP. These overrides didn't change since 0.40.24.

PS: removing [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] from animal person "fixes" the problem.

21
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: March 06, 2016, 12:55:40 pm »
Just want to say thank you for making this fantastic tile set. For a new player, like me, it really is highly informative and intuitive not to mention it just looks so damn good.
Thank you :)

New update 0.93 for you:
-changed graphics for all ocean creatures
Spoiler (click to show/hide)
-a couple of bugfixes and tweaks

Also you can download DFHack 42.06 now, so you can use this Set with DF 0.42.06!

22
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: February 24, 2016, 04:28:32 pm »
Looks great but how to install it, if i copy files to game folder i cant see text and start game.
There's installation guide in the first post of this topic. Keep in mind that (as I said in previous post) you can't use this Set with DF 0.42.06 until DFHack 42.06 is published. Until then use DF 0.42.05, follow guide and everything should work.

23
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: February 22, 2016, 03:20:01 pm »
Gorgeous names you've got there, "URIST" one gave me a good chuckle :D
"GrimSet" sounds pretty suitable for this set. I'll think about name more in the future.
I am sorry to ask, but how does it work without dfhack 42.06?
Version of my set means, that my part of a job for 42.06 compatibility is done, and set would work as intended when DFHack and TWBT for 42.06 will be published. I'll add a clarification in the first post to avoid misunderstanding in the future. As of now, you can use this set with DF 42.05, it'll work fine.

However, here's next update 0.91 ("Annoying BIIIIIIIRDS ;_;" update):
-changed graphics for all birds
Spoiler (click to show/hide)
-changed all default creature tiles (main_map.png)
Spoiler (click to show/hide)

24
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: February 13, 2016, 07:32:05 pm »
Absolutely stellar progress! I could see this tileset easily superceding GemSet if finished. It has the same brand of clarity but each graphic has a lot more work put into it. So far, the style seems like it would suit a lot of players' tastes much better.

If this project is finished I'd gladly advertise it in my sig and put a link in GemSet's thread. Got any ideas for a name yet?
Thank you! Our Sets are pretty different in style so I don't think that superseding is an option  :P
If you'll decide to advertise my Set, I'll be very grateful! But you already did a lot for this Set, asking for advertisement would be impudent of me. As of a name, I haven't thought about it actually, I'm more focused on reaching release and keeping the momentum.
This looks amazing! I'm definitely going to use it when it's finished.
Thank you! There's 6 graphic lists left. After I'll finish it, I'll need to do a couple more tiles, make new font for text and fix a couple known issues. All in all I think it's about 1-1.5 month until release, no promises tho.
What an accomplishment! Hats off to you and a hearty thanks as well!
Thank you! This kind of feedback actually helps a lot :)

I added installation guide to the first post. English isn't my native language, so any feedback on it is highly appreciated.
Also here's a small update 0.88:
-checked compatibility with DF 0.42.06 (still need to wait for DFHack)
-changed graphics for remaining tropical animals
Spoiler (click to show/hide)
-some bugfixes

25
Tilesets and Graphics / Re: WIP 24x24 Graphic set
« on: February 07, 2016, 12:04:20 pm »
Nice work! I'm into it!
Thank you!

Well, 42.04 screws me up pretty hard, a lot of work from nowhere. :)
But it's done. So here's update 0.87:
-updated for DF 0.42.05
  -added graphics to new giant and humanoid creatures and new reptiles
Spoiler (click to show/hide)
-changed graphics for large tropical animals
Spoiler (click to show/hide)
-A LOT of bugfixes and tweaks

26
Hi, does anybody know a way to make bookcase override?

27
Tilesets and Graphics / Re: WIP 24x24 Graphic set
« on: January 09, 2016, 06:18:09 pm »
Hi there, new update for you! :)
Changelog:
-finally updated for DF 0.42.03 (There's no TWBT for DF 0.42.04, so no elephant man for now). Also made a bookcase override, that don't work in current version of TWBT sadly.
Spoiler (click to show/hide)
-changed graphics for temperate, desert, river and lake animals. 9 graphic files left!
Spoiler (click to show/hide)
-couple of small bugfixes

28
That tileset looks really nice. I htink I'll switch to it from the Phoebus one. Just waiting once any will be updates for the newest version of DF!
Thank you :)
My tileset is highly dependent on TWBT, so I can't really update it before release of new DFhack and TWBT. Non-TWBT version of tileset is possible, but unfortunately I don't have much time now, so I'm trying to focus on preparing main set for release. If anyone can make this version of tileset, it'd be awesome, but waiting a couple of weeks will do the job too :)

btw, small update 0.76 (for 0.40.24 version):
-changed graphics for a few tundra, taiga and mountain creatures
Spoiler (click to show/hide)

29
The last update on Nov 27 is so great! I really like the style, the one reminds me of Nethack and DCSS tilesets.

PS I wonder why you didn't posted a new message so people could see your topic brought up in the list; the idea to specifically visit this thread came to my mind just by chance, otherwise I wouldn't know if you're still working on the tileset.
Thank you!
PS You're right, I shouldn't be afraid of double (actually triple :P) posting, so from now on I'll make a new post at least when updates will be significant.

Yep! No shame in double-posting if there's a substantial amount of new content. Your update also came over a month later which is easily safe enough for a double-post.

This looks really great so far! Your tiles have a nice balance of clarity and realism and I definitely agree with RoguelikeRazuka on the NetHack sentiment. Everything fits together stylistically and you've made good usage of your 24x24 space.

Also, it's nice to see that you're using GemSet raws. Glad I could get the boring work out of the way so you could focus on the important stuff. ;)
Thanks! :)
The more I'm working on this set, the more I'm impressed by an amount of your work on raws and overrides. There's no way I'd start making graphic set without this stuff :D

I'm still working on animal graphics. There's quite a few other things I should do until 2016, but I'm trying to maintain momentum. So here it is - update 0.73:
- changed graphics for large tundra animals
Spoiler (click to show/hide)
- changed graphics for large temperate animals
Spoiler (click to show/hide)
- a bunch of small changes and fixes

30
hey hey, update here:
- changed graphics for goblins and kobolds
Spoiler (click to show/hide)

This means that all intelligent races are done! I'd be very grateful for any feedback about their usability and aesthetics. ;)
Next goal is to make all animal graphics. I'll try to make more or less regular updates until it'll be done.

Edit: Not as regular as I want to, but:
- changed graphics for standard creatures
Spoiler (click to show/hide)
- changed graphics for domestic animals
Spoiler (click to show/hide)
- changed graphics for procedural monsters
Spoiler (click to show/hide)
- changed graphics for subterranean animals
Spoiler (click to show/hide)

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